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Sniper297
01-29-13, 01:38 AM
Peculiar first mission for a career, photograph north end of Manila Bay? What could possibly be inside Manila Bay on Dec 9th?

http://img585.imageshack.us/img585/2378/19922894.jpg

Couple of enemy aircraft carriers, that's some pretty good smuggling! :arrgh!:

Odd thing, first time I got this mission I launched a few torpedoes which prematured, then I ducked under and saw this;

http://img32.imageshack.us/img32/5947/58738098.jpg

A Sugar boat has a shallow enough draft you can bounce over it at full speed and attack the undefended carriers if you want to. Strange place for an anti torpedo net, strange location for carriers any time in the war, was this some kind of test thing they forgot to take out of the final version?

Wolferz
01-29-13, 06:15 AM
They put the net there to prevent the rocks from escaping.:D

Just one of many gaffes left in the final product.

But, then again, that's how publishers do things when they own the developer's house.
Your deadline for delivery has arrived. Send us what you have even if it's unfinished and broken. We'll suck some cash out of the unsuspecting gamers and maybe fix it later. Or better yet, we'll get the modders to do it for free! Get to work on our next POS title.
Poor Ducimus.

The next title was some abortion that resembled a flight sim. Sans the barrel roll. The Immelman and any other realistic air combat maneuver.:stare:

Armistead
01-29-13, 07:55 AM
Many of the missions in stock are fubar, along with the sub damage model and about everything else. You'll run into subnets in a few places, but most of those are fubar in stock as well. When it comes to subnets and mines, you have a min and max height you can set them.

Sniper297
01-29-13, 11:45 AM
Really screwy part is who ever heard of a 23 mile long anti submarine net? The most logical places where the inlets are less than a mile wide they don't have any. I suspect that one was for quick testing of something and they just forgot to take it out.

That Luzon invasion force is probably the worst I've seen, those screwballs don't know where they're going and have no clear idea what they're supposed to do when they get there, so they spend most of their time chasing each other around in circles.:88)

Armistead
01-29-13, 06:12 PM
Really screwy part is who ever heard of a 23 mile long anti submarine net? The most logical places where the inlets are less than a mile wide they don't have any. I suspect that one was for quick testing of something and they just forgot to take it out.

That Luzon invasion force is probably the worst I've seen, those screwballs don't know where they're going and have no clear idea what they're supposed to do when they get there, so they spend most of their time chasing each other around in circles.:88)

Sometimes I miss the craziness of convoys going in all directions, running each other over, etc...I've never been able to figure what settings control how a convoy responds, some go into zags, some slow down, some speed up, others go in all directions and reform. Most convoys, including mods, know you're there, slow down and go into the small helming, really unrealistic and makes them easier to kill.

Sniper297
01-29-13, 10:02 PM
Worst ones are the single or pairs of unescorted merchants I attack on the surface, instead of turning around heading away from me and bending on some knots they just weave back and forth across the original course line, continuing to close on me so all I have to do is sit there and wait for them. Got TMO 1.4 installed and am inside that Luzon convoy, sunk one destroyer (was aiming at a cruiser and he got in the way) and one cruiser and damaged a second cruiser - hit right in the stern which tore all the skin off without bending props or rudder so he's steaming off over the horizon at warp 8. :88) Be nice if you got credit for damaging ships that don't sink, Silent Hunter series never did that as I recall.

Armistead
01-29-13, 10:23 PM
That is the case with most mods, ships low and helm, not really zigging, even TF do it. However, sometimes they respond differently, once in awhile a group will split up, ships go in different directions, usually at their max speed and then slowly regroup along the same course. This is the most realistic behavior. Once thing I noticed is when I set many of the merchants and capital ships to an elite crew rating, they seemed to act more like this, but something else is involved, but I believe it's hard coded.

TorpX
01-30-13, 02:40 AM
Another reason not to play stock. :88)


Be nice if you got credit for damaging ships that don't sink, Silent Hunter series never did that as I recall.

Agree. SHCE did give you credit for damage in the single missions, but not in career. Why not? Who knows. :06:

Sniper297
01-31-13, 09:45 PM
I've been fooling around with TMO 1.4 the last couple days, first thing I dislike is nowhere near enough targets. First career patrol I sank one cruiser and one destroyer, then cruised around trying to find anything else until I was low on fuel. Then I went into Saigon harbor to sink 3 gunboats and a few merchants in the docks, when I got back I had a purple heart and medal of honor?! I didn't even get depth charged, no damage to the sub, maybe I burned my tongue drinking coffee and they thought that rated a purple heart.

I gotta say them Japanese destroyermen are dedicated about staying at their posts.

http://img203.imageshack.us/img203/9808/62164538.jpg

Armistead
01-31-13, 10:08 PM
TMO's traffic is somewhat historical, it's not RSRD, but not stock either, simply you won't find a lot of ships spawning all over the ocean where they don't belong as in stock.

Sniper297
01-31-13, 11:25 PM
Haven't really been playing it long enough to decide whether I like it or not yet. One problem with the stock game that's still in TMO 1.4 is the sound man, "SHIP SIGHTED!" I can't see it so I ask for a sound report - no sound contacts. Dive and drop the periscope NOW he has a sound contact, it's ridiculous that the soundman is unable to hear anything simply because it's visible to somebody in the crew.

Sailor Steve
02-01-13, 12:09 AM
I gotta say them Japanese destroyermen are dedicated about staying at their posts.
Yes they are. You'll see them still there after the ship is on the bottom.

TorpX
02-01-13, 12:41 AM
Yeah, you can't get much more dedicated than that.

magic452
02-01-13, 01:53 AM
One time I found a small convoy, 6 merchants and 4 escorts. After a series of attacks I had sunk all 6 merchants and no escorts. By chance my patrol routine happened to put me back on their course and sure enough the escorts were all at their stations guarding a big empty space in the ocean.

Magic

Sniper297
02-01-13, 02:34 AM
I often have fun with that screwy Lingayen Gulf invasion force, sink a couple cruisers and a few escorts, then surface in the middle of the transports to start picking them off with the deck gun and getting help from the warships firing at me and missing, hitting their own transports instead. :up: After running around full speed for a few minutes I dive back to periscope depth and shoot at whatever escorts are close then pop up inside the transports again. Sometimes after all the transports and cruisers are sunk I see one or two destroyers steaming off over the horizon toward Lingayen, apparently determined to invade anyway using the sweepers and mess cooks. :arrgh!:

MarkCt
02-01-13, 08:58 PM
I don't know about you guys but that looks like a fishing net to me. :hmmm:

ColonelSandersLite
02-02-13, 01:19 AM
Any of you guys ever hit one of those nets in game?

It may as well be a concrete wall.

Armistead
02-02-13, 10:04 AM
It can easily ruin your sub. However, in a few areas you can scoot over them without taking too much damage. Still, only a few exist in the stock and modded game, why I placed a lot more in around ports, to keep me from being a wus harbor raider.

Sniper297
02-02-13, 12:58 PM
Funny thing, net cutters seemed to be standard equipment on U-boats, don't recall seeing one on a US sub. One idea is an animated net, attached to a tug or something to open or close it. I recall somewhere the procedure was for a sub to wait until the net was opened for a merchant, then follow the merchant into the harbor.

Armistead
02-02-13, 03:46 PM
Funny thing, net cutters seemed to be standard equipment on U-boats, don't recall seeing one on a US sub. One idea is an animated net, attached to a tug or something to open or close it. I recall somewhere the procedure was for a sub to wait until the net was opened for a merchant, then follow the merchant into the harbor.


Maybe in old WW2 movies, not in real life.