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Spike88
01-26-13, 04:00 PM
The Clockwork Empire is expanding! Brave people, seeking glory and wealth, are setting forth for uncharted lands in search of fame and fortune. This is a new age of Science – fearless naturalists, clever tinkerers, and brilliant inventors hold sway over the imagination of the common folk, wielding voltaic energies and constructing chromed brass clockwork engines. It is an age of The Arts – poets lie expiring on every street corner, crying for Reform and more laudanum, while the Empire Times spews forth from the great presses of the Capitol, filled with stories of inspiring hubris and adventure from The Colonies. It is an age of Trade – the many arms of the Imperial Chartered Antipodean Trading Company lurch across the oceans like the limbs of a commodity-crazed octopus, dredging untapped markets for wealth and glory. It is an age of Politics – scheming agents of the Empire skulk through the slums and grottoes of the colonies, dodging anarchist schemes and cultists’ rituals, and fulfilling secretive missions on behalf of Her Majesty the Queen. Meanwhile, in the Capitol, favours are curried in the Houses of Parliament and the Panopticon between the artistocratic Lords and the rising classes of Industrial Barons.

http://www.gaslampgames.com/wp-content/uploads/2012/08/immigration-colony-poster3.jpg
http://www.gaslampgames.com/2012/08/27/clockwork-empires-the-press-release/

Essentially Dwarf Fortress set during a Victorian era with steampunk technology.

Here's a pretty good read:
http://www.pcgamer.com/2012/08/28/interview-gaslamp-games-mad-incredible-vision-for-clockwork-empires/

Also their developer blog, updated fairly often:
http://www.gaslampgames.com/blog/

Spike88
01-31-13, 07:01 PM
Two AAR type deals:
http://www.gaslampgames.com/2012/10/31/the-story-of-shiveringhope/
http://www.gaslampgames.com/2012/10/09/storytelling-as-game-design/