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V13dweller
01-18-13, 08:30 AM
How far from the ship will a torpedo set to magnetic detonation, detonate?
I had some trouble with the G7E type II, it was essentially skimming across the bottom of the ship, even passed though the propeller it's self without detonating.
I am yet to find any information on the internet about the distances to ship for magnetic detonators to activate.

TheDarkWraith
01-18-13, 09:17 AM
How far from the ship will a torpedo set to magnetic detonation, detonate?
I had some trouble with the G7E type II, it was essentially skimming across the bottom of the ship, even passed though the propeller it's self without detonating.
I am yet to find any information on the internet about the distances to ship for magnetic detonators to activate.

Unless you have patched your SH5 with my Generic Patcher with the magnetic detonator fix they will never detonate. The magnetic detonator range is defined in the torpedoesx.sim file. The stock value is 2m.

GT182
01-18-13, 11:03 AM
I've had them go to just under their max distance and detonate. No CFG changes at all. I am using the Critical Hits 1.1 Torpedos mod so that might be the change from stock.... not sure tho.

I nailed an Escort sitting still in Danzig harbor last night that was 4900 meters away. It even broke in two. Set to Magnetic pistol. Actually that's all I use, I haven't used Impact in a long time.

TheDarkWraith
01-18-13, 11:07 AM
I've had them go to just under their max distance and detonate. No CFG changes at all. I am using the Critical Hits 1.1 Torpedos mod so that might be the change from stock.... not sure tho.

I nailed an Escort sitting still in Danzig harbor last night that was 4900 meters away. It even broke in two. Set to Magnetic pistol. Actually that's all I use, I haven't used Impact in a long time.

If you haven't patched your SH5 using my Generic Patcher for the magnetic torpedo detonator fix then they will not work (magnetic detonators). You are seeing impact detonations then. Just because you set the pistol to magnetic doesn't mean that's the only way it will trigger. It will also trigger on impact with an object.

GT182
01-18-13, 11:24 AM
Ok TDW, thanks for that info.

Bilge_Rat
01-18-13, 11:30 AM
yes TDW did a great job fixing magnetic torpedoes and Duds, makes the game a lot more fun.

tat501
01-24-13, 03:46 PM
Ah! So that's why my magnetic torps always slide under the keel!

I'm playing with Steam version unfortunately which IIRC TDW's generic patcher is not compatible with so impact only for me I'm afraid...:down:

V13dweller
01-28-13, 11:02 PM
So with your mod TDW, the torpedo will only magnetically detonate if set below 4m?