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View Full Version : Mod soup recommendation :)


alphasephirot
01-14-13, 06:55 PM
Hi everyone, i´m currently playing Sh5 but sometimes i feel like that game lacks something so i come back to Sh3.

ately i´ve been busy with work and rl and now i have some time to put an actual mod soup toghether.

What would you guys recommend? I´d like to hace Commander and Merchant fleet mod installed... What else?

Thanks in advance!

BossMark
01-15-13, 02:41 AM
It all depends on what you like, I would recommend GWX3.0 but check the downloads section and see what you want\like.

http://www.subsim.com/radioroom/downloads.php

alphasephirot
01-15-13, 05:40 AM
Yes, i mean mods that work with that, i already have the GWX installed and some mods but seriously outdated :03:

Sailor Steve
01-15-13, 10:50 AM
Check this thread, which was created just to answer your question.
http://www.subsim.com/radioroom/showthread.php?t=170090

Also Flakmonkey is currently working on expanding his Interiors mod to include the whole boat, and Postalbyke is attempting to do something similar for the Type II.

alphasephirot
01-15-13, 04:58 PM
i´ll take a look at that, thanks!

alphasephirot
01-15-13, 07:08 PM
Ok, so i went to that thread and i keep having the same problem... Too many choices :P Also, i don´t really know how to put the mods in the correct order.

Coud you guys post the mods you have installed in the correct order?

I´d like to have GWX, OLC gui, and merchant fleet mod working toghether with other mods.

Thanks!

Daughter of 84
01-16-13, 06:03 AM
I can recommend that you try out the NYGM mod. For one I prefer it slightly over GWX, due to the lack of a renown system, which I never liked all that much.

In NYGM when a technology come available or you want to change things on your sub, it cost a number of days, not renown, to equip it. For example you'll spend 120 days in port upgrading from a VIIB to a VIIC, or a IXB to an IXC. You'll spend like 5 days at base for upgrading and running sea trials on your newly installed hydrophone, a few days for installing a new flak or deck gun, etc... it's certainly a more realistic approach if that is what you want.

Regardless, GWX is great, NYGM is great; there so many mod flavors out there - find the one you like. :cool:

lafeeverted
01-16-13, 08:16 AM
there are so many mods out there and installing them in the correct order will make your headspin unless you understand the effects of each mod. I refer to Ace''s install list for both mod recommendations and order, you can find it in this thread


http://www.subsim.com/radioroom/showthread.php?t=198732&page=2

post #28

this is where you can go to find the most comprehensive collection of mods

http://www.subsim.com/radioroom/showthread.php?t=171019&page=14

the link is in post #198
access isn't always available due to system limitations but you will eventually get on

alphasephirot
01-16-13, 03:47 PM
Thanks, that´s what i´ve been looking for, but the merchant fleet mod can be activated in that list?? i mean, that mod is a must for me :D

lafeeverted
01-16-13, 04:42 PM
yes it can