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View Full Version : Ever taken out an entire convoy?


Davetherave
12-06-12, 12:55 AM
I just did. That's why I'm up at 6am. Don't think I'll be working today.

4 escorts and 5 ships, so maybe it wasn't the biggest convoy ever, but it's the principle of the thing!

Stock 1.2 on hardest difficulty, but no mods.

Cybermat47
12-06-12, 01:03 AM
I once took out a convoy of about 12 ships.

When I ran out of torpedoes, I manned the deck gun.

reignofdeath
12-06-12, 01:07 AM
I just did. That's why I'm up at 6am. Don't think I'll be working today.

4 escorts and 5 ships, so maybe it wasn't the biggest convoy ever, but it's the principle of the thing!

Stock 1.2 on hardest difficulty, but no mods.

Mod it sir. That convoy will become much more tense!

Zky
12-06-12, 07:12 AM
Good job but with no mods I cant say it's very hard. Mod it and if you manage that with some destroyers on your ass after sinking the first merchant, well that would be something. :salute:

GT182
12-06-12, 03:11 PM
I'm not bragging but I've done it with about 12 ships plus their escorts. But.... I'm also using the 'Sort of .IX Boat Mod v1a' by Gap. Gives you the same amount of torpedoes and the Type IX does. And when they're gone, the deckgun cleans up. ;)

Find it on this page in the Download section... 6th mod from the bottom. http://www.subsim.com/radioroom/downloads.php?do=cat&id=81

And I'm also using the 'VIIC41 Start with in beginning of campaign'. ;)

Fish In The Water
12-07-12, 04:48 AM
I just did. That's why I'm up at 6am. Don't think I'll be working today.

4 escorts and 5 ships, so maybe it wasn't the biggest convoy ever, but it's the principle of the thing!

Stock 1.2 on hardest difficulty, but no mods.

Congrats, what a rush! :up:

And whose got time for work when you could be obliterating entire convoys? :D

GT182
12-07-12, 10:51 AM
Here's an idea. If you are just starting 'Happy Times' head for Scapa Flow for your route to drop off the "Infiltrator". Check and see what ships are in port and/or moving in or out on June 16th 1940. Go after the big ships if they are heading out to sea and once you sink them see what the escorts do. If you have have enough torpedos left start taking them out too. Save some tho as you could need them the rest of the way to the dropoff point. It would be intesting to see how many variations will come about.

Sailor Steve
12-07-12, 11:06 AM
I play fairly hardcore, and I consider myself lucky if I sink anything at all. I've had several empty patrols, and I like it that way. I think my best patrol ever was six or eight ships and around 30,000 tons.

reignofdeath
12-07-12, 11:16 AM
I play fairly hardcore, and I consider myself lucky if I sink anything at all. I've had several empty patrols, and I like it that way. I think my best patrol ever was six or eight ships and around 30,000 tons.

Unescorted convoy?? They are always a pleasure to see :salute:

Harald_Lange
12-07-12, 06:53 PM
I'm using NYGM in early 1940, with eels that run too deep, realistic deckgun effectiveness and ship flooding, i'd be hard pushed to sink an entire convoy!

severniae
12-11-12, 08:05 AM
Managed to once, before I modded the game - that was a fun 4 hours spent ;-)

gap
12-11-12, 10:18 AM
.... I'm also using the 'Sort of .IX Boat Mod v1a' by Gap.

Quick amendement: 'Sort of .IX Boat' is by fromhell, not by me :) :up:

GT182
12-11-12, 12:04 PM
Quick amendement: 'Sort of .IX Boat' is by fromhell, not by me :) :up:

Sorry about that Gap. Thanks for setting me straight on the memory error. ;)

gap
12-11-12, 12:34 PM
Sorry about that Gap. Thanks for setting me straight on the memory error. ;)

Sorry of what?
On the contrary, I got to thank you for crediting me even other's mods! :D

Dogfish40
12-13-12, 10:41 AM
Sinking a whole lot of ships in a convoy can be thrilling if you're off of northern Briton and there are no escorts, it's foggy, and like one of our other mates mentioned, all the torpedoes are gone so the deck gun is taking care of anything else in range,...BUT...
One I loaded IRAI, the destroyer escorts seemed to get a little bit ticked off about a U-Boat making them look bad. I sink one ship and "here they come". Fast dive and wait patiently until they are searching another sector. Come back up and Fire again and "here they come"!! This time they're not so quick to leave the area!
Anyway, you can see my point. The later the war gets, the better they seem to get as well.
Gute Jagd! :up:

Fish In The Water
12-13-12, 03:31 PM
Anyway, you can see my point. The later the war gets, the better they seem to get as well.

Darn practice is making perfect! :D

If only they'd fill their escorts with raw recruits, happy times three! :O:

THE_MASK
12-13-12, 07:30 PM
Sinking a whole lot of ships in a convoy can be thrilling if you're off of northern Briton and there are no escorts, it's foggy, and like one of our other mates mentioned, all the torpedoes are gone so the deck gun is taking care of anything else in range,...BUT...
One I loaded IRAI, the destroyer escorts seemed to get a little bit ticked off about a U-Boat making them look bad. I sink one ship and "here they come". Fast dive and wait patiently until they are searching another sector. Come back up and Fire again and "here they come"!! This time they're not so quick to leave the area!
Anyway, you can see my point. The later the war gets, the better they seem to get as well.
Gute Jagd! :up:With IRAI you really have to start forming wolf packs when ever possible . This means radioing in a convoy and hope for a message saying there are subs near and a wolfpack is heading your way . You have to shadow a convoy for days sometimes until the other subs turn up . If no wolfpack then you have to decide is it worth attacking the convoy . Makes the game damn hard .

THE_MASK
12-14-12, 02:33 AM
This is not possible using IRAI..
It's possible using the TDW's patcher.. option - Contact reports have random chance of calling in wolfpackThats what i meant .

Dogfish40
12-14-12, 11:07 AM
With IRAI you really have to start forming wolf packs when ever possible . This means radioing in a convoy and hope for a message saying there are subs near and a wolfpack is heading your way . You have to shadow a convoy for days sometimes until the other subs turn up . If no wolfpack then you have to decide is it worth attacking the convoy . Makes the game damn hard .

Hey Sober
To tell you the truth, I have blown it off more than once. If there were more than three escorts and the convoy was real small I might fire and dive without checking or just take off.
The wolfpack patch really does work! I increased the message reply probability from BDU to 50% so there would be more chances to get a wolfpack reply if I sent a contact report. So, I get more replies either telling me to go it alone or they're sending help.
That's another thing, attacking a convoy in shallow water, 75m under keel and under is asking for the keys to Davey Jones locker. One thing that was confirmed in several different ways is, like SH4, the thermal layers in SH5 do exist. The deeper I can go (obviously) the harder they have to work to find me, but if I'm in shallow water or come up to "take a look" too soon, they all start charging to my location before I even get to 20 or 30m. Then I have to dive right back down and wait till they "lose" me again, if I have the depth.
Whoa! What a game.... It really is getting good isn't it??
D40 :up:

THE_MASK
12-14-12, 03:42 PM
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Hey Sober
To tell you the truth, I have blown it off more than once. If there were more than three escorts and the convoy was real small I might fire and dive without checking or just take off.
The wolfpack patch really does work! I increased the message reply probability from BDU to 50% so there would be more chances to get a wolfpack reply if I sent a contact report. So, I get more replies either telling me to go it alone or they're sending help.
That's another thing, attacking a convoy in shallow water, 75m under keel and under is asking for the keys to Davey Jones locker. One thing that was confirmed in several different ways is, like SH4, the thermal layers in SH5 do exist. The deeper I can go (obviously) the harder they have to work to find me, but if I'm in shallow water or come up to "take a look" too soon, they all start charging to my location before I even get to 20 or 30m. Then I have to dive right back down and wait till they "lose" me again, if I have the depth.
Whoa! What a game.... It really is getting good isn't it??
D40 :up:What about the destroyer that sits silent waiting for you to pop your periscope up .

THE_MASK
12-14-12, 03:51 PM
This is my current campaign . I sighted this convoy and definately dont want to mess with it . They are all british battleships and destroyers .
http://i47.tinypic.com/33454kz.jpg

Fish In The Water
12-14-12, 03:57 PM
This is my current campaign . I sighted this convoy and definately dont want to mess with it . They are all british battleships and destroyers .

Fire off a quick salvo from distance and then it'll be bloody hell! :o

Dogfish40
12-17-12, 01:22 PM
What about the destroyer that sits silent waiting for you to pop your periscope up .

Haven't run into that one yet. I was hoping the game would do that, as it would be realistic. Although, I have had one destroyer sit "Listening or Pinging" while the other DD's make Depth Charge runs. I think the Pinging is creepier n' hell. It reminds me of immenent death.

This is my current campaign . I sighted this convoy and definately dont want to mess with it . They are all british battleships and destroyers .


Yes, and there is a mission to hit one of these battleships in the norway campaign. You have to sit ahead silently and hope the convoy doesn't zig, then fire at the Battleship hoping you hit the dang thing with enough TNT to sink it, then you can't wait around to find out. If your not already on your way down deep, they'll find you. And I can't forget to Course Change after I fire as well, so I don't end up in the middle of the party...:O:

Loganrocks7
12-21-12, 02:51 AM
I did this today.

I got back home off of CVN 65 (which is the Enterprise, god rest her soul) actually the other day. Ironically I decided to head in and play a bit of SH5, I was ****ing amazed at what I ran into. I started all over and had the ****ty boat, I was looking around for convoys and other ships that happened to make the sad mistake of crossing into me.

Here's the ironic part, I work aboard a carrier and moments later after looking for merchant vessels I noticed this weird circular formation of warships. I had a good feeling I knew what this was and so I zeroed in on it. Unfortunately they were doing 15 knots and underwater I could only do about 8, surfaced around 16 to 17 given the choppy weather. So I was very slowly gaining on them, I took an approach from the back (due to lack of options) and did my best to sneak up on these warships and the carrier, I winded up going parascope depth only to find out I had already fired off all of my torpedoes. So, I surfaced and started firing my deckgun at about 6 warships and the carrier. This was a suicide mission, but I still managed to take out the carrier! With a smile on my face at the end! I saved it beforehand so what winded up happening in the end was me watching it sail over the horizon as I went in the opposing direction with a frown on my face. Either way, there you go, was a lot of fun.

rss0900
12-21-12, 11:18 AM
I have not yet taken out a convoy but the convoy has taken me out! I'm finding the mod'ed game so much better than sh5 base game. Special thanks to Sober and his mod guide as well as all mod contributors. UBI should be writtting each of you checks.

Dogfish40
12-22-12, 12:03 PM
I have not yet taken out a convoy but the convoy has taken me out! I'm finding the mod'ed game so much better than sh5 base game. Special thanks to Sober and his mod guide as well as all mod contributors. UBI should be writtting each of you checks.

Yes, and don't forget those patches, it's nice to have real Dud torpedoes that go off halfway to the target:O: and watchmen and a soundguy that actually call out contacts, and let's not forget all the mods that make the merchant ships act like real ships. Thanks to all the Modders 'cause when I come across a convoy now, or when my watch crew spots aircraft....my heart starts triphammering...no joke.
In my mind, I've got a responsibility to keep the ship safe plus sink tonnage. Sure it's just a game...tell my triphammering heart that!:haha:
Gute Jagd

Takeda Shingen
12-22-12, 12:09 PM
The only time I've ever taken out entire convoys in SH 3, 4 or 5 was in unmodded. Seriously, that stock AI is terrible.

Fish In The Water
12-22-12, 02:27 PM
In my mind, I've got a responsibility to keep the ship safe plus sink tonnage. Sure it's just a game...tell my triphammering heart that!

Absolutely, and it's often a fine line between aggressive tonnage and getting your crew home in one piece. I play the same way, (pushing the envelope as hard as I can), while still honoring my responsibility to my crew. As you say, it makes for some interesting (and heart pounding) dilemmas. :yep:

bailout
12-23-12, 10:25 AM
Interesting to read this as a complete noob to SH5 and subsims and from my very limited experience I can't see how anyone could sink 9-12 ships.

I am playing stock and I am on my 3rd patrol. It took me 2 patrols to get the 50,000 tonnage to complete the Coastal Waters mission. On the 2nd patrol I found an unescorted convoy and sank 6 or 7 ships. This took all my torps and deck gun ammo.

On my current patrol in the Western Approaches I am in the middle of attacking an escorted convoy. I put 1 torp into one ship and 2 into another and they are both still steaming at full speed despite having huge holes, flooding and being on fire. I then repositioned and sank another ship which took 3 torps. I now have to get back to the front of the convoy and see if I can hit the first 2 ships with enough torps to sink them. As there are at least 6 warships I assume that it will be suicide to try and use my deck gun.

As it seems to take 3 torps per small freighter, how do people manage to sink 9 or 12 ships with one load of torps? Especially as I assume most people on this thread are using modded installs and playing at a much harder realism setting than I am.

V13dweller
12-30-12, 09:21 PM
Interesting to read this as a complete noob to SH5 and subsims and from my very limited experience I can't see how anyone could sink 9-12 ships.

I am playing stock and I am on my 3rd patrol. It took me 2 patrols to get the 50,000 tonnage to complete the Coastal Waters mission. On the 2nd patrol I found an unescorted convoy and sank 6 or 7 ships. This took all my torps and deck gun ammo.

I would recommend the Seawolf Torpedo tweak, it gives your topedoes more bang, most ships will go down even with one torpedo.

http://sh5mods.silenthuntermods.com/SeaWolfU57/SeaWolf%20torpedo%20tweak.rar (The link is a direct download)

Using the 'Falke' with this mod is laughable.
Sinking a slow moving cruiser or carrier with this mod is much easier.
Ships seem to sink a lot more with this mod, the ship usually sinks before it explodes, that's quite a nice bonus.
Even sinking tankers or other large freighters is now much easier.
Sinking a convoy with the falke's is very easy, just fire them in random directions :D
Under most circumstances the torpedo will find it's own target.

Fregattenkapitän
07-13-13, 07:35 PM
The biggest convoy i took out
was in the first campaign Total Germany 1939.

About 8 ships i think, small convoy and easy targets
because it was at night. They were not armed and no escort's back then in 1939.

in the later years 40/41, convoy's are always escorted, you get lucky when you see a freighter alone in the open sea.