View Full Version : Im ready for a full realistic career! advice needed :)
F1RacerDan
11-27-12, 08:37 AM
After several years of practice lol im finally ready to play through a full career but i want it as realistic as possible. I have the grew wolves 3.0 mod and that commander program with the das boot sound mixed with thompson 3.2 mod.
in the options of commander it has realistic career length? Should i start at 39 and go thru the war or start at a later year.. so many option and mods lol what are your thoughts on running a proper realistic carreer?
Herr-Berbunch
11-27-12, 08:57 AM
Advice? Avoid fighting with aircraft.
Start at '39 and work your way through, if you die, start at the date you died as a new kaluen brought in to replace your ace. :yeah:
Have fun and keep us informed how it's going. We will, however, not accept reports along the lines of - Sept 4th 1939, struck dock wall, trapped in lock gates and then damaged by mine. Returned to base.
F1RacerDan
11-27-12, 09:02 AM
ha thanks mate! is it best to run the option of realistic career length as im unsure what it does?
Tinman764
11-27-12, 09:47 AM
Realistic career length will automatically retire you when you have enough experience. Not useful if you intend to try and survive the entire campaign.
Sailor Steve
11-27-12, 10:21 AM
It does have an 'Unretire' option, but what's the point of using it at all if you're going to take that route? I start a career in August '39 (well, three actually) and go until it ends by death, capture or retirement, then start a new one at the point where the old one ended.
Gustav Schiebert
11-27-12, 05:51 PM
F1RacerDan: Welcome to the realism club! I'm aware I'm quite new myself to all this, so probably best go with what the old sea dogs say as well, but I'll add my two cents.
For career length, I tend to avoid the 'realistic career length' option as it can retire you early (my latest commander was retired after 80 days at sea). As SailorSteve says, there's not much point in then using the 'unretire' option. A good guide is to go on uboat.net and look at some real commanders (if you can find one who wasn't killed in action) and see how long he did before being promoted to flotilla command or a training position. I've done a quick scout and the longest careers seem to be about 8 patrols, 350 days at sea. So you could voluntarily 'retire' yourself after that.
As for other realism options, I asked this question here (http://www.subsim.com/radioroom/showthread.php?t=199809). Some excellent responses there from people pointing out great mods for 100% realism torpedoes - the last link before the end is a FANTASTIC mod for history buffs and realism fans.
And as for crew management, being a bit of a scholar on U-Boat crews (my humility truly knows no bounds here) I wrote this (http://www.subsim.com/radioroom/showthread.php?t=199532) up about realistic crew management.
Others, feel free to shout me down if you disagree/think I'm mad. But F1, good luck with this endeavour and please let us know how it goes! Feel free to reply with any further questions, i don't mind doing a bit of legwork/research for a fellow realism buff :ping:
F1RacerDan
11-27-12, 06:42 PM
F1RacerDan: Welcome to the realism club! I'm aware I'm quite new myself to all this, so probably best go with what the old sea dogs say as well, but I'll add my two cents.
For career length, I tend to avoid the 'realistic career length' option as it can retire you early (my latest commander was retired after 80 days at sea). As SailorSteve says, there's not much point in then using the 'unretire' option. A good guide is to go on uboat.net and look at some real commanders (if you can find one who wasn't killed in action) and see how long he did before being promoted to flotilla command or a training position. I've done a quick scout and the longest careers seem to be about 8 patrols, 350 days at sea. So you could voluntarily 'retire' yourself after that.
As for other realism options, I asked this question here (http://www.subsim.com/radioroom/showthread.php?t=199809). Some excellent responses there from people pointing out great mods for 100% realism torpedoes - the last link before the end is a FANTASTIC mod for history buffs and realism fans.
And as for crew management, being a bit of a scholar on U-Boat crews (my humility truly knows no bounds here) I wrote this (http://www.subsim.com/radioroom/showthread.php?t=199532) up about realistic crew management.
Others, feel free to shout me down if you disagree/think I'm mad. But F1, good luck with this endeavour and please let us know how it goes! Feel free to reply with any further questions, i don't mind doing a bit of legwork/research for a fellow realism buff :ping:
Thanks guys and this post helped a lot! iv always loved how friendly and helping this community is! I will report tommorow to tell how I'm doing huts conducting my first shakedown patrols.may even a cheeky das boot style alarm to so test how deep she runs ;)
Wigabee
11-27-12, 06:45 PM
Welcome F1RacerDan! I too have tried to make game play as real as possible. I think you should not retire and try to survive the campaign. Commanders like Reinhard Hardegen served from the beginning of the war and were later put on shore duty and promoted. Hardegen was in the Kreigsmarine from 1934-45 so it would be realistic in some cases to have a career lasting the whole war although he only served on u-boats from mid 1939 to mid 1942. The two biggest ways to cheat in my opinion are 1- Attacking harbors, and 2- Using the mission editor to find exact locations of ships on a given date, so try to avoid these. As an alternative to looking at the mission editor, I would highly recommend "Operation Spinnennetz" which is a realistic program where real players report information about single ships and convoys to BDU. It helps show patterns like shipping lanes and is a realistic way to find hotspots. There is a link below. As far as raiding harbors, this was only done once in WWII by Gunther Prien and that was early in the war. This was mentioned previously but realistically captains didn't engage airplanes unless they had to. A common tactic was to shoot at the airplane on the first pass, then dive so the boat wasn't caught vulnerable at shallow depth. Finally, try to limit your time compression to x512 when crossing long distances and to x128 when you are in or near enemy territory. This way you will encounter more ships and planes. I'm glad you brought up this topic because I am very interested in this too. Have a great day and good hunting! :ping:
http://opspin.net/operationspinnennetz/
Walter Kurtz
11-27-12, 08:06 PM
After several years of practice lol im finally ready to play through a full career but i want it as realistic as possible. I have the grew wolves 3.0 mod and that commander program with the das boot sound mixed with thompson 3.2 mod.
in the options of commander it has realistic career length? Should i start at 39 and go thru the war or start at a later year.. so many option and mods lol what are your thoughts on running a proper realistic carreer?
Welcome aboard!
I started U Boat campaign simulation back in 1997 with the old Aces of the Deep game. I invite you to join the SHIII Enigma Flotilla. Here you will find other players who are dedicated to realistic gaming and are working towards using Enigma codes in their communications with BdU. You can get a taste of our gaming style and role play by visiting our forum. Check us out. We welcome new players and can accomodate all styles of play.
Fred,
aka Walter Kurtz aka Bruno Borat.
F1RacerDan
11-27-12, 10:30 PM
Welcome F1RacerDan! I too have tried to make game play as real as possible. I think you should not retire and try to survive the campaign. Commanders like Reinhard Hardegen served from the beginning of the war and were later put on shore duty and promoted. Hardegen was in the Kreigsmarine from 1934-45 so it would be realistic in some cases to have a career lasting the whole war although he only served on u-boats from mid 1939 to mid 1942. The two biggest ways to cheat in my opinion are 1- Attacking harbors, and 2- Using the mission editor to find exact locations of ships on a given date, so try to avoid these. As an alternative to looking at the mission editor, I would highly recommend "Operation Spinnennetz" which is a realistic program where real players report information about single ships and convoys to BDU. It helps show patterns like shipping lanes and is a realistic way to find hotspots. There is a link below. As far as raiding harbors, this was only done once in WWII by Gunther Prien and that was early in the war. This was mentioned previously but realistically captains didn't engage airplanes unless they had to. A common tactic was to shoot at the airplane on the first pass, then dive so the boat wasn't caught vulnerable at shallow depth. Finally, try to limit your time compression to x512 when crossing long distances and to x128 when you are in or near enemy territory. This way you will encounter more ships and planes. I'm glad you brought up this topic because I am very interested in this too. Have a great day and good hunting! :ping:
http://opspin.net/operationspinnennetz/
i will try that link u posted in the morning mate but you make some very good points.. many thanks!!
F1RacerDan
11-27-12, 10:33 PM
Welcome aboard!
I started U Boat campaign simulation back in 1997 with the old Aces of the Deep game. I invite you to join the SHIII Enigma Flotilla. Here you will find other players who are dedicated to realistic gaming and are working towards using Enigma codes in their communications with BdU. You can get a taste of our gaming style and role play by visiting our forum. Check us out. We welcome new players and can accomodate all styles of play.
Fred,
aka Walter Kurtz aka Bruno Borat.
wow had a quick look and this looks amazing! i will sign up in the morning as its late here but im very interested in that!
Jimbuna
11-28-12, 02:20 PM
Advice?
BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Red October1984
11-28-12, 06:24 PM
Advice?
BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
+1 :up:
Jimbuna
11-29-12, 05:26 AM
Advice?
BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
+1 :up:
I should make that my signature :):03:
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