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View Full Version : Missing Compartment Efficiency Meters


Maky
11-25-12, 12:28 PM
Hi All I'm Depressed.

I did a quicker than usual install of Silent Hunter 3 last night with all my usual mods. I downloaded only 1 extra mod and I don't think that one has caused my problem as I remooved it and the problem remains.

Basicly the green meters above the crew compartements no longer fill with green as you add crew. you know , to show how well the compartment is working.

Does anyone know off the top of their heads what mod might affect this?
I'm reading through all the documentation that comes with each mod but I have a lot and I want to play not read through all this lot.

I haven't had this problem before but I have a vague memory of reading this somewhere.
I installed all mods a little quicker than usual as I'm sick of all the reading.

Anyway if anyone knows of which mod might cause this I will buy them a christmas present and love them forever.
You will save me loads of reading.

RConch
11-25-12, 01:03 PM
Without a list of your mods and whether you are playing stock or with a supermod makes it real hard to answer.:-?

However I would like a Christmas present anyway.:yeah:

Maky
11-25-12, 01:15 PM
Im using GWX mainly

Manos enviroment pro with flat sun + visual sensors

ACM GUI --- with --- depth charge shake, LRT + SRM, Faster flooding, Late war sensors

all weather guns

alternative flotillers

mediteranian aircraft skins

english nav map grid ref

enhanced damage effects

integrated orders

no ring ring

eng officer icons

open hatch

viic player sub

olc moded searchlight beams

q ship mod

sobers smoke

spirit of machines +dll update

thomsens ships for gwx

torpedo damage final

mission orders light

ultimate aircraft sound + reworked dll

waterstream exhaust + single for type 2

RBS SH4 effects + 2 compatability addons

lifeboat debris + boyauncy

hardcoded .exe patch with steibler addon and o2 guage

rezolution fix

Maceaciadh
11-25-12, 02:52 PM
i had this problem before for a while but i knew that all my compartments were at 100% so it didn't bother me. i believe it is or was the RBS SH4 effects or the lifeboat mod. simply just disable all your mods and put them back in again. that worked for me anyway and i hope it does for you

VONHARRIS
11-25-12, 03:32 PM
Im using GWX mainly

Manos enviroment pro with flat sun + visual sensors

ACM GUI --- with --- depth charge shake, LRT + SRM, Faster flooding,

LRT --> Longer Repair Times
It does exactly what you describe as a problem
IMO , it is much more realictic

Maky
11-25-12, 05:06 PM
I figured it out. trial and error then found the conflict in a mod document.

Von Harris was nearly right.

It was a conflict between the LRT of ACM mod and the hard coded .exe patch I use.
The hardcoded patch does longer repair times and the install notes say not to use any other mod that tries to do the same.
Problem solved. I was hoping that one of you guys would get me there quicker but hey, looks like I saved a few quid on Christmas gifts.

Too bad guys, I was going to give the person who solved this problem my xbox 360 that I no longer use .