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View Full Version : hydrophone and internal gauges stuck


jscharpf
11-17-12, 06:32 AM
Hello all, I've recently had some strange behavior out of my hydrophone as well as the internal gauges (located in the main control room).
On a long patrol I occasionally like to dive down and do a hydrophone check.
On both of my last two patrols, for some reason midway into the patrol, I went to a medium depth and my hydrophone was stuck, meaning, it was facing straight up, and my mouse could do nothing with it. My hydrophone operator still called out ships he heard if there were any. At the same time, and I'm not sure if it's coincidence, when I would go to the main control room, the three large gauges (depth, air pressure, and CO2) were also stuck with the needles pointing up.
The slide out depth gauge worked fine so I'm still able to get around.

This has happened in two consecutive patrols now.

It seemed to start after I installed SH3 Commander and checked the "model failures" or whatever that checkbox is called. I at first thought this was a failure "forced" by SH3 commander, and thought it was kind of cool, but then after my patrol, I unchecked the box to verify, and restarted a new patrol. Now I have the same problem.

Again, maybe coincidence, but it seems to happen when the waves get large.. again I can't really confirm this, only that I saw it happen after the sea gets rough.

I have LSH3 5.1 installed, OLC gauges, SH3 Commander. Not much else.

I do notice that the waves are getting REALLY HUGE.. and once I hit those large waves north of England, they NEVER recede!.. so I can no longer use my deck gun, etc...

Again, not saying this caused it, but this is probably my 20th or so patrol and it only started after I checked that "model failure" option in SH3 commander. Unchecking it didn't help. Could it be "stuck" in that mode? Maybe I need to start a new career?

Anyone ever see this behavior?

Could the really large waves be damaging my hydrophone?

P.S. I also set the wave height to seasonal in SH3 commander. I was considering knocking these down a bit, as they make it almost impossible to target a ship and as I said earlier, they never recede until I complete the patrol.

Jeff

Pisces
11-17-12, 08:19 AM
SH3 Commander could have sabotage and malfuntion feature applied to your game. If that is not the case then I suggest you undo step-by-step the mods in the JSGME list. That's the only way to find out what makes the hypdropone fail.

[EDIT] Damn I should read posts better before I respond. Yes, this looks like the sabotage/malfunction feature and waveheight being 'stuck'. Make sure you roll-back SH3 Commander after shutting down the game. I suggest you enable the auto-roll-back feature, so SH3 Commander does that automatically. Also, starting the game from within SH3 Commander is better imho, rather than starting the game with the usual shortcut.

jscharpf
11-17-12, 09:13 AM
Thanks Pisces
I did do a roll back then unchecked the model failure
This did not help it.
only when I finished my Patrol then exited and started a new patrol did it get fixed.
however I then left it unchecked and Half way into my patrol they are stuck again
perhaps I'm abusing TC? I was flying through the northern sea to get to my destination disregarding contacts along the way.

Jimbuna
11-17-12, 10:22 AM
If the fault is repeating itself I honestly wouldn't bother wasting a lot of time on trying to fix it because you probably have a corrupt file/installation now.

I'd reinstall the game.

Pisces
11-17-12, 11:46 AM
...

however I then left it unchecked and Half way into my patrol they are stuck again
perhaps I'm abusing TC? I was flying through the northern sea to get to my destination disregarding contacts along the way.Then you may want to look in the outside world and see if your boat is even partially submerged in the water. Or floating in mid air. This game can do some pretty wild things (https://www.youtube.com/watch?v=B0CZNMtrhoM) if you crank up the vessel speed. And perhaps combined with high TC it might break the laws of physics.

jscharpf
11-17-12, 12:11 PM
Thanks again everyone!
I just docked at a supply ship and I know it will work when I start out again.. so this time I'll limit myself to a lower TC and be a little careful.

If that doesn't work, then, yes I'll probably re-install.

I noticed one more thing when the hydrophone and these gauges are stuck.. seems like all the sounds work except I no longer hear the destroy driving right above my head lol!

I had to use the outside view to see where he was.

If I do re-install, I may even try the GWX mod, I had downloaded it as well as LSH but never got a chance to try it but it sure seems like everyone is using GWX.

Jimbuna
11-17-12, 02:41 PM
Well GWX is very popular but despite my involvement I believe I have a good track record of advising people to try all the super mods before making a decision on which one they prefer http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Raptor
11-17-12, 04:19 PM
:hmmm: IIRC, in order to manipulate the settings on the control room gauges with your mouse, you have to first access them by right-clicking on the icon for the appropriate officer or crewman in the lower left of your game screen.

The gauges visible from the standard F2 Control Room screen are eye candy only and you can't manipulate them. You can only look around the room with the free camera.

The only switch I remember being able to operate without right-clicking the person was turning the radar on and off after pressing the "R" shortcut key to jump to the radar room.