ALOTEF
11-09-12, 09:34 PM
Hi guys,
I make films using IL-2 and SH3,4 and 5. I have decided to document Bismarck's story right through from launch to sinking, but I have hit a few snags. I was wondering if your excellent community could aid me in the following:
1. During operation Rehinubung, Bismarck's crew painted out the black and white camo lines running up the hull, along with the bow and stern swastikas, in standard grey paint. Are there any skin or textures available for SH5 that correctly represent this? If not, is anybody willing to make them for me if I should give them enough accurate information and diagrams?
2. Bismarck sank stern-first and, as she flooded, capsized at the very last second so that though only a third of her was out of the water she rolled over. Is there any way to replicate this in SH5? Perhaps some animation could be scripted, or the ship's center of gravity changed via. a mod?
Remember, it doesn't have to work perfectly for gameplay purposes, it merely has to work for a movie.
Thanks for any replies, it would certainly mean a lot to me if some valiant members of the community could step up to the challenge. :)
~Mike
I make films using IL-2 and SH3,4 and 5. I have decided to document Bismarck's story right through from launch to sinking, but I have hit a few snags. I was wondering if your excellent community could aid me in the following:
1. During operation Rehinubung, Bismarck's crew painted out the black and white camo lines running up the hull, along with the bow and stern swastikas, in standard grey paint. Are there any skin or textures available for SH5 that correctly represent this? If not, is anybody willing to make them for me if I should give them enough accurate information and diagrams?
2. Bismarck sank stern-first and, as she flooded, capsized at the very last second so that though only a third of her was out of the water she rolled over. Is there any way to replicate this in SH5? Perhaps some animation could be scripted, or the ship's center of gravity changed via. a mod?
Remember, it doesn't have to work perfectly for gameplay purposes, it merely has to work for a movie.
Thanks for any replies, it would certainly mean a lot to me if some valiant members of the community could step up to the challenge. :)
~Mike