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lord admiral
11-05-12, 09:21 AM
Hello Officers,

Here is my first post in this blog. I have been playing this game for some time now. Need help from the Captains to hunt down with more efficiency!!

BTW, first mission was a success this season. Sunk merchant tonnage worth 10,000 Tns and evaded escorts by sitting on the ocean bed at 117 Meters.

Need suggestions on how to evade destroyer escorts... Thats kinda tough!!

SH3 GWX 3.0 v

Herr-Berbunch
11-05-12, 09:24 AM
Welcome aboard :salute:

Not bad for a first mission, I don't think you need our help. :O:

Sailor Steve
11-05-12, 09:40 AM
WELCOME ABOARD! :sunny:

Evading destroyers is always a tricky question, especially if there are more than one. Silent running is your friend, until you can hear their propellers without the hydrophones. If they're that close then they are about to drop. Go to flank speed, chance course and depth as quickly as possible, since depth charges once dropped can't change their settings.

A note about your sig: The King at the time was George VI. "Her" Majesty wasn't queen until seven years after the war ended. :D

lord admiral
11-05-12, 10:01 AM
WELCOME ABOARD! :sunny:

Evading destroyers is always a tricky question, especially if there are more than one. Silent running is your friend, until you can hear their propellers without the hydrophones. If they're that close then they are about to drop. Go to flank speed, chance course and depth as quickly as possible, since depth charges once dropped can't change their settings.

A note about your sig: The King at the time was George VI. "Her" Majesty wasn't queen until seven years after the war ended. :D

Changed the signature... And thank you for the tips. I will try them. When ever I try to run the screws, they find me out, no matter what the speed is or whether on Silent run or not...

More over I completely rely on stealth meter and nothing else during evasive maneuvers.

Sailor Steve
11-05-12, 10:21 AM
Sorry, I should have asked sooner: What mods are you running, if any? In the stock game the destroyers have "laser vision". They can see you wherever you are and drop with unnatural precision. Fortunately the game allows those parameters to be fiddled with, and there are mods (and supermods) which fix the problem so the escorts have realistic limitations to their sonar arrays, and effectively drop "blind". There are also mods (also included in the supermods) which change the depth charge blast radius to more realistic numbers. In GWX or NYGM you can be depth-charged for hours and still escape, whereas in the stock game once they get a good fix on you, your goose is pretty much cooked.

lord admiral
11-05-12, 11:48 AM
Sorry, I should have asked sooner: What mods are you running, if any? In the stock game the destroyers have "laser vision". They can see you wherever you are and drop with unnatural precision. Fortunately the game allows those parameters to be fiddled with, and there are mods (and supermods) which fix the problem so the escorts have realistic limitations to their sonar arrays, and effectively drop "blind". There are also mods (also included in the supermods) which change the depth charge blast radius to more realistic numbers. In GWX or NYGM you can be depth-charged for hours and still escape, whereas in the stock game once they get a good fix on you, your goose is pretty much cooked.

Its a plain GWX 3.0. Not sure I have installed any mods in there!!

Jimbuna
11-05-12, 12:33 PM
http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

lord admiral
11-05-12, 01:10 PM
http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

Thank you Chief!

Jimbuna
11-05-12, 01:21 PM
Thank you Chief!

Your welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Sailor Steve
11-05-12, 02:23 PM
Its a plain GWX 3.0. Not sure I have installed any mods in there!!
No, GWX does the trick as far as proper AI goes. There are a lot of other mods that go with it, but they're all gravy. :sunny:

lord admiral
11-05-12, 02:49 PM
No, GWX does the trick as far as proper AI goes. There are a lot of other mods that go with it, but they're all gravy. :sunny:

Hmmm.... I need to know more about MODS. I always have used GWX and nothing else.

Jimbuna
11-05-12, 03:56 PM
Hmmm.... I need to know more about MODS. I always have used GWX and nothing else.

Have a look in the SH3 section of the Downloads area.

Red Heat
11-05-12, 04:01 PM
Welcome to the wolfpack, son... :up:

u crank
11-05-12, 04:18 PM
Welcome to SUBSIM Lord Admiral. :salute:

Sailor Steve
11-05-12, 04:30 PM
Hmmm.... I need to know more about MODS. I always have used GWX and nothing else.
Start here.
http://www.subsim.com/radioroom/showthread.php?t=170090

lord admiral
11-05-12, 04:55 PM
No, GWX does the trick as far as proper AI goes. There are a lot of other mods that go with it, but they're all gravy. :sunny:

Welcome to the wolfpack, son... :up:

Welcome to SUBSIM Lord Admiral. :salute:

Thank you Gentlemen...

"To be secure on land, you must be supreme at sea" - Jawahar Lal Nehru, first prime minister of India

HW3
11-05-12, 09:20 PM
Welcome aboard Lord Admiral!

:salute:

Zaxths
11-05-12, 09:37 PM
oh I'm also new
Do I say welcome lord admiral? or greetings :)
Hello everybody!

Red October1984
11-05-12, 10:49 PM
It really stinks when they start throwing Hedgehogs at you. I hate those.


Ahead Flank and right full rudder can correct the Hedgehog problem if you time it right. :up:

You wont have to worry about that until Late War though.

lord admiral
11-06-12, 10:10 AM
It really stinks when they start throwing Hedgehogs at you. I hate those.


Ahead Flank and right full rudder can correct the Hedgehog problem if you time it right. :up:

You wont have to worry about that until Late War though.

Enemies have not yet developed Hedgehogs. I am in 1941.. but will certainly use when the time comes!!

lord admiral
11-06-12, 10:14 AM
oh I'm also new
Do I say welcome lord admiral? or greetings :)
Hello everybody!

Welcome to the club!!!

Jimbuna
11-06-12, 10:30 AM
oh I'm also new
Do I say welcome lord admiral? or greetings :)
Hello everybody!

Welcome :sunny:

Gerald
11-06-12, 10:32 AM
:salute:

Woolfman
11-07-12, 04:12 PM
:salute:

[QUOTE=lord admiral;1956811]Hello Officers,

Here is my first post in this blog. I have been playing this game for some time now. Need help from the Captains to hunt down with more efficiency!!

Welcome to subsim lord admiral.

:up:

woolfman

Woolfman
11-07-12, 04:13 PM
oh I'm also new
Do I say welcome lord admiral? or greetings :)
Hello everybody!

:up:

Welcome aboard Zaxths.

woolfman

u crank
11-07-12, 04:45 PM
oh I'm also new
Do I say welcome lord admiral? or greetings :)
Hello everybody!

Welcome to SUBSIM. :salute: