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NeonSamurai
10-16-12, 08:46 PM
Not sure if this was posted (I looked but didn't see anything).

Anyhow the guy behind wing commander and freelancer is trying to put together this new space sim via direct crowd funding.

http://www.robertsspaceindustries.com/star-citizen/

It sounds really cool, in fact to me it sounds a little too cool, in that I wonder if they can really pull off what they are claiming.

HunterICX
10-17-12, 03:34 AM
http://www.subsim.com/radioroom/showthread.php?t=199102

(someone posted in the GT but it belongs here imo)

but yes sounds too good to be true....however I do like that more and more game devs are moving away from these publishers that restrict their development in freedom and deadlines that well result in a mediocre title while it could've been much more given the time and freedoms.

HunterICX

Arclight
10-17-12, 06:22 AM
I wonder as well, it all looks and sounds so very, very fancy. The fundraiser seems to be doing well though, close to 900k already.

Arclight
11-13-12, 03:45 PM
Star Citizen’s Fleet System Gets Video’d, Detail-ified (http://www.rockpapershotgun.com/2012/11/13/star-citizens-fleet-system-gets-videod-detail-ified/)

Miggy4000
11-14-12, 01:10 AM
I've backed this and Elite Dangerous too. Star Citizen is there already, hope Elite can do the same. :)

Arclight
07-02-13, 05:36 AM
I seem to be stuck in a cycle of logging in, ogling the 315P (http://www.youtube.com/watch?v=7liL9YExJtc) for an hour and then almost buying it. Sprung for the advanced starter's package already and it's rather a lot of money to spend on something I can't play yet...

Then again, the lifetime insurance deals end the 6th... And so the cycle continues.

Dowly
07-02-13, 06:20 AM
I've been bitten by the space bug (bought Endless Space & SpaceDrive,
thinking of installing X3 again), so it does look very tempting.

But, because it is such an ambitious game, I'm just going to wait for release
and see if they deliver what they are promising. Wouldnt be the first game to
cut tons of promised features prior to release. :hmmm:

TarJak
07-02-13, 07:56 AM
Certainly looks ambitious. I enjoyed both WingCo and Freelancer a lot so if anyone can pull something like this off it will be Roberts.

Arclight
07-02-13, 08:21 AM
Yeah, feeling fairly confident on it as well. Based on essentially nothing, so I may well be taken in by the marketing... I'd drop more on it to support it (and satisfy my desire for fancy space ships) if there was something to show, beyond the videos.

Didn't take me long to drop a fair bit of cash on MWO, but I'd already been playing that for months when the Founder packages went up. At least you get an idea of what you're buying then.


They should get a hangar module out for backers soonish. You can just wander around and in the ship, interact with it a bit, but at least it's getting some content into the hands of the players.

Dowly
07-05-13, 05:52 AM
I'm just going to wait for release
and see if they deliver what they are promising.

Lol, yeah right. :O:

(stupid Grace deal :stare:)

Nippelspanner
07-05-13, 10:39 AM
Lol, yeah right. :O:

(stupid Grace deal :stare:)

:haha:

Arclight
07-05-13, 11:15 AM
I er... completely caved. Upgraded to the package with the 315p and added the Aurora LX. Still not as much as I dropped on WMO but still a fair bit for something so far off from playable.

Been really enjoying the lore articles and short stories. Constant trickle of new information, pretty impressed with how they are building up its universe.

Dowly
07-05-13, 11:19 AM
Didnt you already have the Aurora LX? I got it with the starter pack and I saw it
was included in the Adv. starter pack too. :hmmm:

Arclight
07-05-13, 11:37 AM
Aye, you can reclaim stuff for store credit. So reclaimed that, went with the Pathfinder package and added the Aurora LX on its own. Figured I'll configure the Aurora for some light trading and such in relatively safe space, while the 300 can venture out farther, do some exploration.

Spiced_Rum
07-05-13, 12:45 PM
An impressive video, and quite convincing pitch from a PC gamer making a game for PC gamers. I enjoyed Elite and loved Privateer back in the day. One space sim to keep an eye on and see how it develops.

Arclight
07-06-13, 11:16 AM
Just some material to give an impression of where they want to take this, don't look at any of it if you're short on cash ;) ;

Economy (https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy)

Death mechanic (https://robertsspaceindustries.com/comm-link/transmission/12879-Death-Of-A-Spaceman)

on Multiplayer, Single Player and Instancing (https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing)

Galaxy map WIP (https://robertsspaceindustries.com/comm-link/engineering/13109-Star-Map-Demo)

Making the 300i (https://robertsspaceindustries.com/comm-link/engineering/13102-Making-The-300i)

Tour of the Constellation (http://www.youtube.com/watch?v=InLTUDN_NQ4)

Presentation on the thing as a whole (http://www.youtube.com/watch?v=ZZWaBnpSvUk)

There's a lot more to be found, but lets stick with that.

Dowly
07-07-13, 09:45 AM
Going to be a looooooong wait. :har:

:wah:

*Starts to install Freelancer*

Dowly
07-09-13, 10:38 AM
Two logo designs I made for the (possible) Subsim Squadron. :salute:

http://i.imgur.com/llUdmGS.png

http://i.imgur.com/Z0zbgNd.png

(a bit early, I know :O:)

Dowly
08-02-13, 10:05 AM
$15 million reached!
https://robertsspaceindustries.com/comm-link/transmission/13159-15-Million

:rock:

McBeck
08-03-13, 04:22 PM
Yeah, it was me who started the thread in GT :(

In any case I have been bitten by a shopping gene, which have generated the following spaceships for a game I DONT HAVE YET!!
Aurora
Aurora XT
i315
Hornet
Freelancer

Also, have a look at Oculus rift : http://www.oculusvr.com/
PLaying this game with this gear will be aaaaaaaaaaawwwsome

Arclight
08-03-13, 08:18 PM
Not convinced on the rift thingy to be honest. Yet another 3D/VR set; I understand this thing may be a lot more practical than past designs, but practicality isn't the only reason all of them failed.


Btw, the code for the hangar module is done. Testing now, probable launch with Gamescom, end of this month.

McBeck
08-04-13, 03:43 PM
Not convinced on the rift thingy to be honest. Yet another 3D/VR set; I understand this thing may be a lot more practical than past designs, but practicality isn't the only reason all of them failed.


Btw, the code for the hangar module is done. Testing now, probable launch with Gamescom, end of this month.
Oculus looks very promising.
The benefits over its competition is the field of view (120 degrees) and they fixed the lag issues.
Valve have enable support for it for the Source code and Chris Roberts have publicly supported Oculus as well. The field tests looks good.

Does it mean that we will be able to walk around in the hangar?

Arclight
08-05-13, 02:47 AM
It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).


Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't.

McBeck
08-06-13, 06:29 PM
It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).


Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't.

Remember that the current version of Oculus is still a dev kit, so I expect the final product to be more elegant

Oberon
08-08-13, 12:25 PM
I'm getting into this thing really late, but my god this looks like the game of...whatever year it's being released in.

Arclight
08-08-13, 12:34 PM
Too good to be true, really. Maybe we won't get shafted this time, eh?

Oberon
08-08-13, 01:02 PM
It is writing a lot of cheques, and it wouldn't be the first to promise the moon and deliver a meteor.

But with X3: Rebirth and this in the pipeline, hopefully we're going to get something good in the space flight genre, something to scratch that Freelancer itch...which I am going to have to reinstall at some point.

What are the top mods for Freelancer these days? :hmmm:

McBeck
08-08-13, 03:31 PM
Well this game have more community involvement than what I have seen before and its headed up by a great guy, so Im hopefull.

Oberon
08-08-13, 04:52 PM
If it's going to fall down anywhere I suspect it will be the Multiplayer, that's a lot of server work that they're promising there, but I expect that the singleplayer experience will be fairly solid, like McBeck said, it's a good team.

Arclight
08-09-13, 01:26 AM
Became a bit of a Mr. Roberts fanboi to be honest. The man has literally not said a single thing I disagree with. Even on controversial topics like atmospheric flight, full Newtonian physics and instancing in MP.

The man seems keenly aware of the limits of what's doable in the given time, with the given budget and with the current technology. Not to mention finding that balance between a fun game and "realism".

Dowly
08-09-13, 01:29 PM
Too good to be true, really. Maybe we won't get shafted this time, eh?

That's what I am worried about. It's everything I've dreamed, excluding
whole planets to explore on foot.


What are the top mods for Freelancer these days? :hmmm:

TNG 2.7 is what I'm using for my current FL SP play. Used that one on the Aurora
server which was popular back then. New systems, new races, new ships,
new equipment and new items. And it's also made so it works for SP. :up:

Takeda Shingen
08-09-13, 02:33 PM
This is exactly why I am apprehensive regarding excitement over this title. Frankly, this all seems too good to be true, and we all know what they say about things that seem so.

McBeck
08-10-13, 05:02 AM
This is exactly why I am apprehensive regarding excitement over this title. Frankly, this all seems too good to be true, and we all know what they say about things that seem so.
This project is not like other developments. This is the project he has been thinking about making for years. The technology was just not available.

Arclight
08-10-13, 10:00 AM
That really doesn't mean much though, does it? A lot of projects started off with big ambitions, only to have hosts of features cut once it became clear that neither the budget nor deadline allowed for it.

SC doesn't really have a deadline since they have no obligations to anyone, but the money will run out at some point. And they don't have a publisher they can ask for more (though I seem to recall they had some investors lined up)...., and we all know what they say about things that seem so.They explode in your face, teabag your corpse and dance on your grave?

Sometimes they don't though. DCS happened, which was really my wildest flight-sim dream come true. Now if only they would actually release another aircraft...

Takeda Shingen
08-10-13, 10:10 AM
That really doesn't mean much though, does it? A lot of projects started off with big ambitions, only to have hosts of features cut once it became clear that neither the budget nor deadline allowed for it.

No, it really doesn't mean much at all. And the graveyard of defunct game projects is filled with ambitious ideas.

SC doesn't really have a deadline since they have no obligations to anyone, but the money will run out at some point. And they don't have a publisher they can ask for more (though I seem to recall they had some investors lined up).

I find the lack of timetable to be a detriment in most cases. More often than not, an open schedule allows devs to add feature after feature until the project collapses under it's own weight. I may be wrong in the end in this case, but I think caution should trump excitement at this point.

They explode in your face, teabag your corpse and dance on your grave?

Sometimes they don't though. DCS happened, which was really my wildest flight-sim dream come true. Now if only they would actually release another aircraft...

I'd still say that the first is the most likely scenario here.

Arclight
08-10-13, 11:03 AM
Purely statistically, sure. :hmmm:

I'll give them the benefit of the doubt though. It would never have gotten as far as it has if not for the support of its fanbase. They need us as much as we do them in order for it to become a reality.

McBeck
08-10-13, 12:16 PM
That really doesn't mean much though, does it? A lot of projects started off with big ambitions, only to have hosts of features cut once it became clear that neither the budget nor deadline allowed for it.

SC doesn't really have a deadline since they have no obligations to anyone, but the money will run out at some point. And they don't have a publisher they can ask for more (though I seem to recall they had some investors lined up).They explode in your face, teabag your corpse and dance on your grave?

Sometimes they don't though. DCS happened, which was really my wildest flight-sim dream come true. Now if only they would actually release another aircraft...
Well, I think its a good idea. I know from myself, that if Im told to figure out some new ideas, they get better the longer I think about them.

Is a publisher such a great idea? Look at SH5. I know that the devs did NOT want to release, but had to due preasure from the pusblisher....

Arclight
08-10-13, 12:27 PM
Never said a publisher was a good idea. It's not even an option in this case; no publisher is willing to take on a space-sim, save perhaps for Deep Silver and they already have the X series.

Not sure what you're referring to with the first part.

McBeck
08-11-13, 03:52 AM
Never said a publisher was a good idea. It's not even an option in this case; no publisher is willing to take on a space-sim, save perhaps for Deep Silver and they already have the X series.

Not sure what you're referring to with the first part.

You said they didnt have a publisher, so they could not ask for more money - kinda states that its good?

The first part was because you answered my statement
This project is not like other developments. This is the project he has been thinking about making for years. The technology was just not available.
With
That really doesn't mean much though, does it? A lot of projects started off with big ambitions, only to have hosts of features cut once it became clear that neither the budget nor deadline allowed for it.

Arclight
08-11-13, 12:47 PM
There's positives and drawbacks from not having a publisher. More creative freedom, but once the money runs out yer done.

About ideas getting better with time, I'd have to disagree. Many projects went down the drain because of over-complication and feature creep.


I'm not saying that applies to SC though, never did. Like I stated before, Roberts seems to have a keen grasp on what is feasible. There was just a bit of lamenting all those ambitious projects that fell short of the mark.

Arclight
08-16-13, 06:47 PM
DISCLAIMER: These are our current specifications on paper. Some of this is likely to change during the 3D design and game balancing process over the next 24 months. Despite this, they should give a good indication of the relative features and abilities of the ships in the Star Citizen universe.

https://robertsspaceindustries.com/ship-specs

Takeda Shingen
08-17-13, 11:23 AM
The more I've been reading about this, the more I doubt that this game will ever see the light of day. Release date being pushed back to 2015; ships likely to change. Sounds like the beginning of the end.

Arclight
08-17-13, 01:33 PM
Er... what? There is no release date to be pushed back and the ships are barely out of the first implementation. Most everything else is still in the design phase. Don't know what you've been reading but I think you got something backwards here.

The planned schedule, from what I recall, is the hangar this month, dogfighting end of the year, then some kind of social module halfway through 2014 followed by persistent universe end of 2014. As far as I know there never were plans to have a finished product before 2015.

They are barely a year into development. Most developers don't even show you a bloody screenshot until 2+ years in.

Takeda Shingen
08-17-13, 02:20 PM
Er... what? There is no release date to be pushed back and the ships are barely out of the first implementation. Most everything else is still in the design phase. Don't know what you've been reading but I think you got something backwards here.

The planned schedule, from what I recall, is the hangar this month, dogfighting end of the year, then some kind of social module halfway through 2014 followed by persistent universe end of 2014. As far as I know there never were plans to have a finished product before 2015.

They are barely a year into development. Most developers don't even show you a bloody screenshot until 2+ years in.

Er....this?

http://en.wikipedia.org/wiki/Star_Citizen

After the Kickstarter campaign had ended, funding continued through the game's website, which reports having raised over $15 million. It reached the $15 million milestone on August 1st, 2013. This made Star Citizen the largest crowd-funded project ever. The estimated total dollar amount required to finish the development of the game is $21 million. The game will continue to collect crowd-funded donations until its expected release date in December 2014.

Emphasis mine. Followed later by this.

Final Release (estimated Q1 2015) - Full commercial release of both Squadron 42 and Star Citizen.

Again, emphasis mine.

So, it was pushed back. Maybe I'm not such an idiot after all.

Arclight
08-17-13, 04:12 PM
So from December 2014 to 2015? That is your reason to declare this dead on arrival 1 year into development? A change to an expected release date (over a year in the future) of a few months, and possible changes to preliminary ship stats?

I'm still baffled and confused by what this is based on, so I maintain my "Er... what?".

*
...and then a beta of the persistent universe by the end of the year (2014), which essentially is bringing all of these things into one holistic piece, and then we'll go live after the beta which I would anticipate would probably be sometime in early 2015. But essentially from the end of 2014 you should be able to play the full game, it'll just be beta because there obviously still will be things to tweak and balance, and we'll try and keep the player base constrained until after we've gone through beta, because, you know, it's not really a beta if you've got a million players.
http://starcitizen.wikia.com/wiki/Anticipated_release_schedule

That was stated back in May. I don't know when the other wiki was composed, but it may as well have been misinterpreted.

Takeda Shingen
08-17-13, 04:34 PM
So from December 2014 to 2015? That is your reason to declare this dead on arrival 1 year into development? A change to an expected release date (over a year in the future) of a few months, and possible changes to preliminary ship stats?

I'm still baffled and confused by what this is based on, so I maintain my "Er... what?".

*http://starcitizen.wikia.com/wiki/Anticipated_release_schedule

That was stated back in May. I don't know when the other wiki was composed, but it may as well have been misinterpreted.

I guess we'll have to see, won't we? I promise not to gloat too much when the news hits. I'll try not to use a condescending "err...".

Arclight
08-17-13, 07:31 PM
Good for you. :roll:

McBeck
08-18-13, 03:27 AM
Tak, you have to keep in mind that the scope has increased as well since late last year. Back then the funding was app 3.000.000, now it's more than 15.000.000. You can't increase the scope that much without a change to timeline.

Dowly
08-20-13, 08:08 AM
Chris Roberts talks about the modules:
http://youtu.be/eCmArFCKHUA

McBeck
08-20-13, 10:39 AM
Chris Roberts talks about the modules:
http://youtu.be/eCmArFCKHUA
Good video, so the hanger module is released 24th August :)

Dowly
08-23-13, 09:23 AM
Good video, so the hanger module is released 24th August :)

That's a negative. :-?

Star Citizen begins its long journey towards a full release next Thursday with
the launch of the first slice of content to backers of its phenomenally successful Kickstarter campaign.

http://www.eurogamer.net/articles/2013-08-22-star-citizen-begins-rolling-out-next-week

McBeck
08-23-13, 10:03 AM
Nonono..... Its all good :-D

Dowly
08-23-13, 11:26 AM
Wingman's Hangar episode 35, from Gamescom:
http://www.youtube.com/watch?v=_yT3nxP8OJY

Hangar footage starting from 07:20-ish.

:salute:

EDIT:
Q&A with Chris Roberts from Gamescom:
www.youtube.com/watch?v=MtTv4smHWIw

McBeck
08-24-13, 03:40 AM
More info on the hangar module release:
https://robertsspaceindustries.com/comm-link/transmission/13214-Letter-From-The-Chairman-The-Hangar-Module

Dowly
08-26-13, 03:57 AM
16 Million reached! :rock:
https://robertsspaceindustries.com/comm-link/transmission/13226-16-Million

And those who missed the hangar reveal, you can watch the recorded stream on their twitch channel:
http://www.twitch.tv/roberts_space_ind_ch_1/c/2809927

Hangar presentation starts at the 21min mark.

McBeck
08-26-13, 07:35 AM
16 Million reached! :rock:
https://robertsspaceindustries.com/comm-link/transmission/13226-16-Million

And those who missed the hangar reveal, you can watch the recorded stream on their twitch channel:
http://www.twitch.tv/roberts_space_ind_ch_1/c/2809927

Hangar presentation starts at the 21min mark.
WOOHOOOO...

McBeck
08-26-13, 08:15 AM
And you can crawl into your ships!
Aurora, Aurora XT, Hornet and Freelancer here I come!!

Dowly
08-26-13, 08:39 AM
Only got the Aurora LX, but aiming for Freelancer as soon as I can. I just love doing cargo runs in space games. :)

Arclight
08-26-13, 08:47 AM
Well if you ever need someone to help crew the thing... Or an escort, think the 300i would work for that. :hmmm:

McBeck
08-26-13, 09:54 AM
Well if you ever need someone to help crew the thing... Or an escort, think the 300i would work for that. :hmmm:

Ahhh... Forgot I have the 315 as well :-D

But I'm sure I could use a partner in my freelancer

Arclight
08-26-13, 10:15 AM
Kinda needs a crew. Think I'll stick with single-seat stuff. Maybe if we get a company/guild/whatever going in-game, pool of regulars to fly with.

McBeck
08-26-13, 10:40 AM
Kinda needs a crew. Think I'll stick with single-seat stuff. Maybe if we get a company/guild/whatever going in-game, pool of regulars to fly with.

Sounds like a plan. Brother in law also pledged.

Dowly
08-29-13, 03:59 AM
http://i.imgur.com/sqhr63o.gif

http://www.youtube.com/watch?v=l1YmS_VDvMY

McBeck
08-29-13, 04:09 AM
Just waiting for release?

Dowly
08-29-13, 04:23 AM
Maaaaaybe. :)

Arclight
08-29-13, 06:49 AM
What timezone are they in again? Not really expecting anything before 8PM local.

Dowly
08-29-13, 06:55 AM
-5 GMT I think.

I have this faint memory, that I read from somewhere that they would aim to release
at 2pm UK time, that would be 8am their time. :hmmm:

Oh well, guess we'll find out in an hour.

McBeck
08-29-13, 01:30 PM
Still nuthin.....:88)

Oberon
08-29-13, 02:23 PM
Dowly:

http://www.youtube.com/watch?feature=player_detailpage&v=Jfc_FgIpyLw#t=50

McBeck
08-29-13, 02:35 PM
http://www.youtube.com/watch?v=ICA6turCsYY

Dowly
08-29-13, 02:47 PM
Dowly:

http://www.youtube.com/watch?feature=player_detailpage&v=Jfc_FgIpyLw#t=50

That's reserved for when I'm downloading it at 1kb/s.

Some snippets posted from the Wingman livestream to the forum that ended few minutes ago.
It'll be about 2GB in size, release during Thursday Austin, Texas time. :88)

EDIT: Oh and "Credit Store" opens tomorrow too, but dont know anything more about that.

McBeck
08-30-13, 12:24 AM
Just got up. Anybody download it?

Dowly
08-30-13, 03:28 AM
Just woke up, so only just starting the D/L.

eddie
08-30-13, 04:39 AM
Same here, just started the dl.

Dowly
08-30-13, 04:42 AM
Log in servers are not holding up, lots of time out errors reported when you try to start the hangar.

Though, not a surprise really. :O:

McBeck
08-30-13, 04:48 AM
How big is it?

Dowly
08-30-13, 04:51 AM
3 gigs according to their site.

EDIT: Bah, no dice getting in. Think everyone and their cousins from EU are trying to log in at the same time.

eddie
08-30-13, 03:14 PM
You sure don't get to do much in the hanger module, get inside your ship (which isn't going anywhere,lol) and walk around the hanger your ship is in, nothing to interact with.:hmmm:

McBeck
08-30-13, 04:46 PM
You sure don't get to do much in the hanger module, get inside your ship (which isn't going anywhere,lol) and walk around the hanger your ship is in, nothing to interact with.:hmmm:
This release was never meant to be more

eddie
08-30-13, 05:24 PM
Yeah, I know. Would have been fun to fire up either one of the 2 ships I have for a test flight though.

Arclight
08-30-13, 06:17 PM
They are planning to patch it today with the configuration consoles. Should be able to buy and swap out parts.

These are my spaceships.

http://i268.photobucket.com/albums/jj2/EZatHome/StarCitizen2013-08-3006-07-53-51_zps9d5dff9e.jpg (http://s268.photobucket.com/user/EZatHome/media/StarCitizen2013-08-3006-07-53-51_zps9d5dff9e.jpg.html)

http://i268.photobucket.com/albums/jj2/EZatHome/StarCitizen2013-08-3006-09-51-62_zpsc024d4d3.jpg (http://s268.photobucket.com/user/EZatHome/media/StarCitizen2013-08-3006-09-51-62_zpsc024d4d3.jpg.html)

There are many like them but these ones are mine. :sunny:

eddie
08-30-13, 06:21 PM
Hey Arclight, you repainted my ships!:D

Arclight
08-30-13, 07:03 PM
It was that bloody mechanic, I swear. :O:

Capt_Morgan
08-30-13, 08:39 PM
http://www.mmorpg.com/gamelist.cfm/game/883/view/news/read/28473/Star-Citizen-Launches-Hangar-Module.html

Star Citizen News - Launches Hangar Module
Posted by Garrett Fuller on Aug 30, 2013

AUSTIN, Texas, — Chris Roberts and the development team at Cloud Imperium™ Games are rolling out the first playable area in their highly anticipated space sim, Star Citizen. The Hangar Module is an area of the game where current backers of the project can walk around and admire all the ships they've purchased for the game in a 3-D hangar created completely in-engine. The Hangar Module officially launched overnight for all backers of the crowd funded project. It's all part of the modular development process Cloud Imperium is utilizing to provide backers of the crowd funded game a chance to experience the gaming world earlier than normal.

"In creating a project of this size and scope in a traditional sense, you wouldn't get a chance to play the game until it reaches late alpha or beta stage," said Cloud Imperium CEO Roberts. "By creating modules in this fashion, our backers get a chance to jump in and enjoy the world much earlier. Soon we'll be adding a Dogfighting module, a Planetsidemodule and more. Eventually we'll weave them together to make the world that will be Star Citizen."

The Hangar Module was previewed to members of the media last week at the Gamescom Trade Fair and Exhibit in Cologne, Germany. A special preview unveiling on Saturday night was wildly received by more than 1,200 Star Citizen fans.

"Our backers have invested a lot of their time and resources to Star Citizen," said Roberts. "This will be their first chance to experience a portion of the game that ultimately will find its way into the final game. Some of the fans have purchased multiple ships and now they'll be able to see most of them in their own hangars. The next step will be launching those ships and dogfighting. But for now they can customize their ships, walk around them, jump into the cockpit and even purchase a few surprise items to outfit their hangars. And all of it will take place in the game engine."

eddie
08-30-13, 09:26 PM
Found something new in my hanger- I've got a hot tub,LOL

http://img.photobucket.com/albums/v138/Thony/hottub_zps128abd2d.jpg (http://smg.photobucket.com/user/Thony/media/hottub_zps128abd2d.jpg.html)

My suit looks like I stole it from Ironman, except I've got it on backwards!

http://img.photobucket.com/albums/v138/Thony/ironman_zpsb4051009.jpg (http://smg.photobucket.com/user/Thony/media/ironman_zpsb4051009.jpg.html)

Arclight
08-30-13, 10:51 PM
The store prices are... bat**** insane comes to mind. On the other hand, the Aurora bed and interior lights are functional now, so I'm happy.

http://i268.photobucket.com/albums/jj2/EZatHome/StarCitizen2013-08-3105-40-28-92_zpsafb12603.jpg (http://s268.photobucket.com/user/EZatHome/media/StarCitizen2013-08-3105-40-28-92_zpsafb12603.jpg.html)

eddie
08-31-13, 11:22 AM
Expensive little store isn't it!

They have done some great work on the interiors of these models, that's for sure!:up:

McBeck
09-02-13, 12:44 PM
Arc
My hangar does not look like yours :(

Arclight
09-02-13, 11:11 PM
Hmm? You got a fancier one?

Kinda like the lived in feel of the discount hangar, but it's a little dark. :hmmm:

Penguin
09-03-13, 02:11 PM
http://i268.photobucket.com/albums/jj2/EZatHome/StarCitizen2013-08-3006-09-51-62_zpsc024d4d3.jpg[/URL]

There are many like them but these ones are mine. :sunny:

Thanks for posting the screenshot, Arc. :up:
This way I can at least take a glance at my ship, too - as my gfx card doesn't support Dx11 :wah:

Expensive little store isn't it!


Indeed, a freaking poster being more expensive than a laser cannon - a crazy universe we're living in.

McBeck
09-03-13, 02:27 PM
Hmm? You got a fancier one?

Kinda like the lived in feel of the discount hangar, but it's a little dark. :hmmm:
The hangar I have is very bright and clean... Is that a deluxe hangar?

Arclight
09-03-13, 05:10 PM
Constellation is deluxe, yeah. Freelancer comes with business, Hornet as well iirc.

McBeck
09-04-13, 12:03 AM
Constellation is deluxe, yeah. Freelancer comes with business, Hornet as well iirc.

Ah OK. I have the freelancer so that explains it

Dowly
09-09-13, 09:26 AM
Whoa, 1 mil in under a week! 18 million goal reached! :up:
https://robertsspaceindustries.com/comm-link/transmission/13249-Letter-From-The-Chairman-18-Million

NeonSamurai
09-09-13, 05:35 PM
I gotta say, the more money they keep pulling in, and the more stretch goals they keep adding, the more uneasy about the whole thing I get. I think they are biting off way too much, and should just make the game and stop adding new features and stretch goals for now.

McBeck
09-11-13, 01:24 PM
The strech goals are achievable....the delay to develop them are not ;)

Onkel Neal
09-29-13, 09:08 AM
McBeck showed this to me today, looks like a winner.

eddie
10-18-13, 04:30 PM
Besides the recent patches, what are they doing besides taking in more money? I'd like to take these ships out for a spin sometime, feels like they are spending more time on writing short stories then anything else!

Arclight
10-18-13, 05:38 PM
Dogfighting come December.

McBeck
10-20-13, 06:45 AM
Come on December!!!!

McBeck
12-07-13, 12:14 PM
Upgrades can now be applied...need to check the hangar!
The hangar looks are have been upgraded rather much as far as I can tell...

Delta Wolf
01-15-14, 11:40 AM
Really like the look of this game, but have not yet bought a Ship/Pledge.

Something i will do very soon. Whats the hanger module like?

Arclight
01-15-14, 11:43 AM
Surprisingly not like a hanger at all, but more like something like a hangar. Enclosed space of varying degrees of fancy with one or more spaceships on display. Possibly an aquarium.

TarJak
01-15-14, 08:31 PM
Surprisingly not like a hanger at all, but more like something like a hangar. Enclosed space of varying degrees of fancy with one or more spaceships on display. Possibly an aquarium.

I think it's more like a beer barn without the atmosphere..

Arclight
01-16-14, 05:05 AM
Is that like an Ireland without the fisticuffs?

Arclight
01-22-14, 04:33 PM
They've enabled creation of organizations (https://robertsspaceindustries.com/community/orgs). I've been wondering: is there an interest from people here to form a (small) company or such? And if so, what activities people are interested in (exploration, trade, bounty hunting, etc).

Oberon
01-22-14, 05:35 PM
I may at some point get this, probably when the finished product rolls out or not long before, I would be interested in a group, and since my combat skills would likely be akin to that of a rooster with no legs, beak or wings, I would take mining, trade and occasional exploration.

Betonov
01-22-14, 05:48 PM
trade and manufacturing :D

If the game's good and there's a SubSim group to cooperate with, I'll buy it

Me and Oberon can start a mining company to fund the S-boot flotilla (S as in space)

Arclight
01-25-14, 02:54 PM
I'd prefer something mercantile oriented as well. Big fan of the possibility of exploration as well. Suppose we would need to come up with a name. :hmmm:

Oberon
01-25-14, 03:47 PM
Blue Subsim Corporation?

Chaotically Handy Independent Group (CHIG, bonus points if the reference is got)

Subsim Technology Solutions

Starship Bloopers

Betonov
01-25-14, 05:36 PM
Neals Independent Traders

(googled up CHIG, good one :) )

McBeck
01-25-14, 07:03 PM
The SUBSIM id is still available for registration.
Iv already registered something else (FREECORE), so I cant secure it, but maybe somebody else can....

Arclight
01-29-14, 11:31 PM
I've been thinking of SUBSIM Merchant Navy, or Merchant Marine. Boring, yes, but fairly neutral and keeping with the theme around here. :hmmm:

In terms of organization, officially, I'd like to set it as casual. If the group really comes together we might take things a bit more seriously, organizing properly and directing our attention as a group, but I think it's more likely we'll end up as a group of freelancers under a common banner.

Something like this:
http://i268.photobucket.com/albums/jj2/EZatHome/ssmn_zps9261b447.jpg (http://s268.photobucket.com/user/EZatHome/media/ssmn_zps9261b447.jpg.html)
Just an example.

The activities you can pick from:
http://i268.photobucket.com/albums/jj2/EZatHome/act_zps94e84214.jpg (http://s268.photobucket.com/user/EZatHome/media/act_zps94e84214.jpg.html)
Figured trading and transport were close, but we could swap one out for exploring or freelancing for example. :hmmm:

Raptor1
01-30-14, 10:46 AM
If we're going for trading and such, how about 'Hanseatic League'? Not as catchy the other suggestions but at least it's slightly less boring than just Merchant Marine, I think. Doesn't have much to do with submarines, but it does at least make up a historical reference and a couple of obscure science fiction references.

As for activities, I'd suggest Trade and Exploration. Transport seems a bit redundant.

Are the ranks customizable? If so, we should probably get rid of the corporate terminology for something nautical themed. Maybe something like Cadet -> Ensign -> Lieutenant -> Captain -> Commodore -> Captain-General?

Betonov
01-30-14, 11:30 AM
Activities are only for show right.
I can still open a refinery despite being in a trade,exploration corporation ??

Lionclaw
01-30-14, 12:33 PM
So, Star Citizen is multiplayer only? At least it seems that way from reading the "about page". :hmmm:

Raptor1
01-30-14, 12:46 PM
Activities are only for show right.
I can still open a refinery despite being in a trade,exploration corporation ??

I'm pretty sure it's only for the organization description, so you won't be constrained from any other activity.

So, Star Citizen is multiplayer only? At least it seems that way from reading the "about page". :hmmm:

Nope, it's going to have a single-player campaign, called Squadron 42, at least. I'm not sure if the open world game can be played in single-player, though.

Lionclaw
01-30-14, 01:31 PM
Ah ok. Have to look more when it's released. :)

TarJak
01-30-14, 03:45 PM
I'm for the Subsim Navy or Subsim Silent Service.

Arclight
02-02-14, 02:58 AM
If we're going for trading and such, how about 'Hanseatic League'?

Are the ranks customizable?
No offense, but that sounds rather terrestrial. And frankly the league strikes me as rather a bit "evil". :hmmm:
So, Star Citizen is multiplayer only? At least it seems that way from reading the "about page". :hmmm:
Apart from SQ42, SC itself is planned to be playable in single player. It's populated by AI, with players taking their place where possible, and you should have the option to turn off PvP. Private servers were mentioned too.


During some storming of the brain, an argument was made to not include "subsim" in the name, on account of it not being an official group. It might end up reflecting poorly on the sire, and deter some people from joining as well.

I wanted to suggest Sol Solis Business Network. Use of Latin as a reference to human history, reference to human origin in the meaning, and a nod to the groups origin here on SUBSIM in the acronym (SSBN).

Lionclaw
02-02-14, 04:45 AM
Apart from SQ42, SC itself is planned to be playable in single player. It's populated by AI, with players taking their place where possible, and you should have the option to turn off PvP. Private servers were mentioned too.

Nice. :)

Raptor1
02-02-14, 05:29 AM
No offense, but that sounds rather terrestrial. And frankly the league strikes me as rather a bit "evil". :hmmm:

Don't know about it being terrestrial, as far as I know hanse/hansa basically just meant a trading guild, so I thought it would be appropriate. Oh, well, doesn't matter much.

During some storming of the brain, an argument was made to not include "subsim" in the name, on account of it not being an official group. It might end up reflecting poorly on the sire, and deter some people from joining as well.


I agree with this, in any case. 'Subsim' doesn't sound terribly appropriate to any space organization I can think of, in any case, so it's a bit hard to justify on the in-universe side as well.

Schroeder
02-02-14, 06:05 AM
Don't know about it being terrestrial, as far as I know hanse/hansa basically just meant a trading guild, so I thought it would be appropriate.

That is correct.
https://en.wikipedia.org/wiki/Hanse

Oberon
02-02-14, 07:40 AM
I wanted to suggest Sol Solis Business Network. Use of Latin as a reference to human history, reference to human origin in the meaning, and a nod to the groups origin here on SUBSIM in the acronym (SSBN).

I like the sound of this, works well on all accounts. :yep:

Betonov
02-02-14, 11:03 AM
I second that motion.
A non-trading specific name gives us more room when it comes to activities

TarJak
02-02-14, 04:36 PM
Yup sign me up.

Arclight
02-03-14, 12:18 PM
Don't know about it being terrestrial, as far as I know hanse/hansa basically just meant a trading guild, so I thought it would be appropriate. Oh, well, doesn't matter much.
My mind just instantly goes to the established example. Terrestrial thinking I guess.


Righto, didn't really mean to force anything but I do want to move it along, so: https://robertsspaceindustries.com/orgs/SSBN

I'd appreciate any comments and thoughts. I tried giving it some flavor in the history, manifesto and charter bits but obviously it's a first draft.


PM or post your player handle (prolly best PM) and I'll send invites, or just send in an application.

Betonov
02-03-14, 02:12 PM
Love the name :)

I'll send my aplication as soon as I have exhausted all terrestrial options.
Hard to grow my tomatoes in space :)

McBeck
02-08-14, 02:40 AM
The only thing that can not be changed later is the UID, so the name, the type etc can be ammended later...we dont have to agree on all the bits and pieces now.

The UID can be SUBSIM and then later be named "SUBSIM Merchants" :)

McBeck
03-09-14, 03:59 AM
Some great skins for the ships are turning up:
http://i931.photobucket.com/albums/ad155/Kiltanith/SuperHornetIrishtributepaintWP_zps7dc303a6.jpg

zachanscom
03-10-14, 10:24 PM
what's the point of wings if they don't provide lift? what's the point of lift in space?

their ship designs are so unbelievably stupid, i don't know how they could have just went with it.

"lets make a deep, sophisticated space sim...and put cliched wings everywhere!!"

*sound of a piece of **** slapping on the side of a wall*

*facepalm*

Raptor1
03-11-14, 12:37 AM
what's the point of wings if they don't provide lift?

Heat radiators.

what's the point of lift in space?

There isn't, but since these ships are supposed to be capable of entering the atmosphere and landing on planets, I really don't see the problem...

Betonov
03-11-14, 10:01 AM
what's the point of wings if they don't provide lift?

Weapons platforms and less force is requiered for manuevering the further the thrusters are from the center mass point.
And we are not the borg :O:

Oberon
03-11-14, 01:52 PM
And we are not the borg :O:

Are you quite sure of that?


http://burgiemania.files.wordpress.com/2011/11/person-with-mobile.jpg

Twitter, facebook, entire sections of people knowing exactly what we're doing, a shared collective consciousness.
Sounds Swedish... :yep:

McBeck
03-11-14, 02:58 PM
Heat radiators.



There isn't, but since these ships are supposed to be capable of entering the atmosphere and landing on planets, I really don't see the problem...
Yup! They are supposed to land as well...

McBeck
05-19-14, 03:02 PM
OK, we are now looking at a release date for the dog fighting module on the 29th of May :D

The multiplayer will be rolled out in pieces afterwards to ensure the backends hold up. I think they will do it according to citizen ID. Thankfully mine is just below 50.000

eddie
05-31-14, 11:54 AM
For a while, this was running just fine on my system. Then one of their updates porked the FR really bad for me, nothing but stutters moving around in the hanger. Has this been fixed?

Arclight
06-04-14, 12:47 PM
http://i268.photobucket.com/albums/jj2/EZatHome/dfm_zpse76e1675.jpg (http://s268.photobucket.com/user/EZatHome/media/dfm_zpse76e1675.jpg.html)

This will take a while...

McBeck
02-22-16, 06:44 AM
Has anybody created a SUBSIM org? The name is available 😀
I just can't create it as I already own a org, but I would join a SUBSIM org 😀

In any case SS has been a great of fun since the 2.1 patch.

Let me know your handle and I'll add you as a friend.

NeonSamurai
08-28-16, 09:08 AM
Starcitizen 2016 Gamescom Alpha 3.0 Demo.
https://www.youtube.com/watch?v=3l-epO6oUHE

My reaction :o:yeah:

If that presentation is actually 100% game-play then I am seriously impressed, my jaw hit the floor.

Dowly
09-02-16, 04:18 AM
Tried the alpha err.. 2.0(?) the other day. It's coming along quite nicely. :yep:

NeonSamurai
09-02-16, 07:43 AM
Ya I'm becoming increasingly more optimistic they will pull it off. 2.5 is definitely super glitchy though

Fubar2Niner
09-05-16, 11:14 AM
Ok................ to pledge (pre order) or not.

First up, if I buy into this, lets just say the single player thingy first.... We are looking at $54 no ship just the game right?????

I never seen a site so confusing!.............. From what I see the one ship starter packs are ship and MP Arena only ??????? Am I right so far ?

"Arena Commander" ????......... I think not. At least give the title some credibilty. It sounds sooooooo Roman, Quake at best !!

Lucky me if I pre-order (pledge) to game package 2, I get a ship and the single player stuff (if it ever gets rlsd?) am I reading this right?

Now if I go stupid, I am now talking $100+, I get insurance that last between x and xx. What the hell is that? I get damage repaired till insurance runs out? Then I have to buy more?

I been following this for two years but as time goes on, things seem to be getting more confused.

Looking at the full youtube "Alpha 3.0" presentation, and Chris Roberts brags about the "next alpha" "Citizen Com", some time the end 2016.

Still no BETA !!!!

Now don't get me wrong the guys,(seeming), dedication and love is admirable, but I really am starting to wonder. Apparently the FPS side (Star Marine, I think was the, title has been shelved), so how much longer???? This is worse than a Falcon (BMS) update wait time.

How much more money does this guy need? Forget the merchandise! Get the damn game at least to a beta stage, he keeps showing us all this mind blowing stuff. Why don't he release what is workable, and add his dreams as DLC!

Rant mode off :haha:

Sorry chaps but I really want this not to become vapourware that has sucked in soooooooooo many.

Fubar(rant mode)2Niner

Dowly
09-05-16, 11:35 AM
Apparently the FPS side (Star Marine, I think was the, title has been shelved)
The FPS stuff isn't shelved. In fact, you can go online and shoot people right now in alpha 2.5

Get the damn game at least to a beta stage, he keeps showing us all this mind blowing stuff.
Would you rather seen it done properly or done rushed?

As for the game packages, press the 'More info' link and it tells you exactly what you get.

Fubar2Niner
09-05-16, 12:56 PM
The FPS stuff isn't shelved. In fact, you can go online and shoot people right now in alpha 2.5.

From what I've seen/read it has been shelved, what you have now is as far as it goes.


Would you rather seen it done properly or done rushed?

Without doubt we would all like to see it done properly, but how properly? If the whole thing doesn't get rlsd 'till all Chris Roberts aspirations are reaslised, then the whole game/sim, call it what you will, could be redundant before release. How many years since Star Citizen was announced ?

We are now looking late 2017, my guess, but no beta in the frame, and that is being overly optimistic, believe me Dowly I wish I was wrong, but just look at the timeline on this thing !

As for the game packages, press the 'More info' link and it tells you exactly what you get.

I have, and that is deeply disturbing, and confusing. Like I said previously
$54 for single player, no mention of a ship, go take a look.

https://robertsspaceindustries.com/pledge/Packages/Squadron-42-Standalone-Pledge

Put another way, why offer single player campaign, plus a ship, for $70 some dollars minimum. Am I making sense yet?

https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Star-Citizen-Squadron-42-Combo

Like I said, concentrate on the base game first, SP/MP whatever, forget the $2000 upwards packages and T/Shirts and crap. We seen how Devs/Pubs handle DLC, why is it such a strange concept to CR? No game..... then any DLC/Package, whatever isn't worth, well you know. Roberts has had way over $1,000,000 so far in pledges/pre orders and bugger all 'cept an alpha to show for it. Oh yeah publishing and 4 studios around the world, oh and expos. Whatever happened to getting your nose to the grindstone ?

I really, really want this to happen. However, the more money goes in, and the less comes out, the less likely it looks. Geezus Mark Hamill was never that good an actor anywho :03:

Fubar

Dowly
09-05-16, 01:13 PM
From what I've seen/read it has been shelved, what you have now is as far as it goes.
Star Marine will be released with alpha 2.6:
https://youtu.be/Z-3YBuFI3iI?t=958



I have, and that is deeply disturbing, and confusing. Like I said previously
$54 for single player, no mention of a ship, go take a look.

https://robertsspaceindustries.com/pledge/Packages/Squadron-42-Standalone-Pledge

Put another way, why offer single player campaign, plus a ship, for $70 some dollars minimum. Am I making sense yet?

https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Star-Citizen-Squadron-42-ComboThe first one gives you Squadron 42, the second one gives you S42 and Star Citizen.

Fubar2Niner
09-05-16, 01:58 PM
Indeed, Squad 42, no ship mentioned just the SP campaign.

Second does give mention to a ship however :hmmm:

You may also want to take a look at this;

https://www.youtube.com/watch?v=IHUbzzKJXBc

this youtube vid is from 6 Aug this year

NeonSamurai
09-05-16, 08:40 PM
Star Marine as a separate entity is canceled. The content has instead been wrapped into the main game. I'm also not sure if we are going to get alpha 2.6 or if they are just going to plunge into alpha 3.0 towards the end of the year.

Ok now to the other bit about ordering.
I really would not suggest just picking up Squadron 42. You are not getting Star Citizen if you do that, you will have no access to Star Citizen proper, only 42 which is a single player campaign kind of like the old Wing Commander games.

If you go here https://robertsspaceindustries.com/fly-now you can pick a ship, I would suggest picking the Mustang Alpha. They both cost 45$ but the Alpha is worth 5 dollars more than the Aurora MR. You can also add on Squadron 42 for an extra 15$. After you do that, I would strongly suggest upgrading to an Aurora LN for 5$ more bringing the total to 65$ USD. or about 20$ more than just the Squadron 42 package.

The Aurora LN is a very good ship. It's a capable fighter, and you can outfit it later to carry a large cargo pod which would be useful for trade. Best of all it has a bed (which is important to saving without going to a station).

Aurora LN
https://robertsspaceindustries.com/pledge/ships/rsi-aurora/Aurora-LN

Also if you happen to want to upgrade further or buy a second ship you can do that, either from the standalone ships list https://robertsspaceindustries.com/pledge/extras?product_id=72 or the ship upgrades page https://robertsspaceindustries.com/pledge/ship-upgrades

Fubar2Niner
09-06-16, 01:21 PM
Star Marine as a separate entity is canceled. The content has instead been wrapped into the main game. I'm also not sure if we are going to get alpha 2.6 or if they are just going to plunge into alpha 3.0 towards the end of the year.

Ok now to the other bit about ordering.
I really would not suggest just picking up Squadron 42. You are not getting Star Citizen if you do that, you will have no access to Star Citizen proper, only 42 which is a single player campaign kind of like the old Wing Commander games.

If you go here https://robertsspaceindustries.com/fly-now you can pick a ship, I would suggest picking the Mustang Alpha. They both cost 45$ but the Alpha is worth 5 dollars more than the Aurora MR. You can also add on Squadron 42 for an extra 15$. After you do that, I would strongly suggest upgrading to an Aurora LN for 5$ more bringing the total to 65$ USD. or about 20$ more than just the Squadron 42 package.

The Aurora LN is a very good ship. It's a capable fighter, and you can outfit it later to carry a large cargo pod which would be useful for trade. Best of all it has a bed (which is important to saving without going to a station).

Aurora LN
https://robertsspaceindustries.com/pledge/ships/rsi-aurora/Aurora-LN

Also if you happen to want to upgrade further or buy a second ship you can do that, either from the standalone ships list https://robertsspaceindustries.com/pledge/extras?product_id=72 or the ship upgrades page https://robertsspaceindustries.com/pledge/ship-upgrades

Thanks mate that cleared up some questions, waiting till pay day to order. However I'm still confused about this whole insurance thingy. Can you shed any light?

Best regards.

Fubar2Niner

Dowly
09-06-16, 01:35 PM
However I'm still confused about this whole insurance thingy. Can you shed any light?

https://www.youtube.com/watch?v=tAH6VXmUZj8

NeonSamurai
09-06-16, 04:17 PM
Ill say this about the insurance. It's rather complicated. Most ships that are being sold come with X number of months of free insurance. In some cases LTI (life time insurance) is included in special packages or ships just being released as concepts. It is possible to move LTI from a cheaper ship to a more expensive one, using the upgrade system. You basicly buy a cheap ship that comes with LTI (like the Argo Cargo), then upgrade to a more expensive one.

I wouldn't worry super much. LTI does save some ingame cash, but you will be able to buy insurance in game when its released, and it will be afordable. Insurance time wont start till then.

Dowly
09-07-16, 05:13 AM
https://youtu.be/vvUBEYD6ik0?t=165

I'm going to be a very happy space trucker. :D

I'm also not sure if we are going to get alpha 2.6 or if they are just going to plunge into alpha 3.0 towards the end of the year.
Alpha 2.6 followed by Alpha 3.0

NeonSamurai
09-07-16, 10:46 AM
Hmm wonder why they would even bother though, as that just takes time away from working on 3.0

https://youtu.be/vvUBEYD6ik0?t=165
I'm going to be a very happy space trucker. :D


I do not want to be loading by hand though. Mini forklift please :P

Betonov
09-07-16, 11:18 AM
Salvage operations :hmmm:

I'm in :)

Dowly
09-07-16, 11:27 AM
Hmm wonder why they would even bother though, as that just takes time away from working on 3.0
They'd have to do the alpha 2.6 stuff anyways, namely the Star Marine module.

I think the two alphas are atleast partly being worked on by two different teams (3.0 is being worked in Germany for example).

NeonSamurai
09-07-16, 07:24 PM
Ya, not that I care much, just another arena type thing but on foot. I am far more interested in stuff affecting the game proper.

My understanding is that no specific branch is working on the upcoming alpha, they all are, and the work is being integrated together at the main hq. Germany for example i believe is working on the planet stuff.

Dowly
09-07-16, 11:50 PM
Well, Star Marine will be a good test bed for the FPS side of the game.

Though, I agree, I don't care much, I rather the PTU would get some love.

Hopefully they won't leave all of their netcode improvements to 3.0 and as a Aurora jockey: Give me back my HUD! :stare:

Fubar2Niner
09-08-16, 02:14 PM
@NeonSamurai

Hi mate please check your PM.

Best regards.

Fubar2Niner

NeonSamurai
09-08-16, 03:25 PM
I did, let me know if you need some help once ya get in. There isn't much of a manual right now other than an old arena one, that is only about half right now.

Fubar2Niner
09-08-16, 03:47 PM
I did, let me know if you need some help once ya get in. There isn't much of a manual right now other than an old arena one, that is only about half right now.

Thanks mate.

Unfortunately I got hit with the kid at christmas thing and couldn't wait :/\\!!

Not sure if I'll get a chance in the future, if so I'll use it. I understand we each get something out of it if I read things right. :doh:

OK so here's where I stand atm. Fly now package purchased as per your recommendation and ship upgraded to an Aurora LN, also added the single player campaign.

Time is marching here in the UK and I still got to get my warthog profile d/l for this. I will undoubtedly be in touch mate. Can't thank you enough for your support thus far, just hope I don't become tiresome with all the ?'s ;)

Best regards and thanks.

Fubar2Niner

NeonSamurai
09-08-16, 05:13 PM
No worries :)

Fubar2Niner
09-09-16, 10:36 AM
@NeonSamurai & Dowly

Hi chaps,

So I finally got on board, first impressions... woah!!!!!!!!

Glitchy as has been mentioned, but hey, it's an alpha right! Only two things I'm finding a tad annoying atm. No way can I bring up a HUD ( I think you touched on that Dowly) and the lack of any manual :wah: Save for the 1.7 Arena pdf.

Still that said, tried it out just wandering round the hanger and surrounding stations. Most o/l seem helpful, nice forgiving sort.

I read they are going to overlook alpha 2.7 and go straight into 3.0 if that is fact, I'm salivating already :D

See you in the "Verse"

Fubar

Dowly
09-09-16, 10:47 AM
Glitchy as has been mentioned, but hey, it's an alpha right! Only two things I'm finding a tad annoying atm. No way can I bring up a HUD [..]
Yeah, we Aurora pilots have no proper HUD atm. It sucks big time, but you can do the available missions without messing with any of the power management/shield stuff.

BTW, when you take off, weapons/shields/engine are on, so no need to mess with them (4/5/6 keys).

I read they are going to overlook alpha 2.7 and go straight into 3.0 if that is fact, I'm salivating already :DYes, 2.6 then 3.0

See you in the "Verse"Hopefully. :salute:

Fubar2Niner
09-10-16, 08:31 AM
Hey chaps.

Been feeling my way round, actually got my Aurora off the ground and did some missions (HUD is now working Dowly :yeah:).

One quickie, I actually managed to repair a sonar array, and, help some stray from pirates. I completed the missions fine. How come my ingame credits haven't moved from the 2.500 I started with?

Is his not implemented yet? I was hoping to earn some before I purchased a suit and sidearm :DSee you guys ingame soon, BTW have you a faction eeer group, I forget what it's called.

All the best.

Fubar

NeonSamurai
09-10-16, 08:38 AM
Ya this game has crazy potential.

Also you guys can alter your power/shield settings. what you need to do is tap z, then move mouse so the view centers to the bottom left display, then hold z. you should zoom in and get a mouse cursor that lets you interact with the screen, then you can click on the pages at the top to for example change weapon groups, arm missiles, change power distribution, & shield distribution. When finished let go of z and tap it again.

My favorite thing with the aurora, was trying to exit and having the game open the door behind me instead of the one I wanted.

Could be worse though, my current ship (Avenger) likes to have me get stuck in it when I exit the cockpit, or send me or the ship flying off. Once it turned me into a pretzel, flung me through a planet at warp speed, I suicided, and then wake up in the spaceport still in a pretzel where i ended up seated on the floor, my legs backwards, arms trapped in my torso, and spinning rapidly at my hip. This happens as the habitat section is seriously cramped where you can't fully stand up.

Oh and tip about fighting pirates, they drive like idiots when behind them, frequently stopping or going at crazy slow speeds, plus they have a tendency of ramming & not avoiding.

NeonSamurai
09-10-16, 08:43 AM
Hey chaps.

Been feeling my way round, actually got my Aurora off the ground and did some missions (HUD is now working Dowly :yeah:).

One quickie, I actually managed to repair a sonar array, and, help some stray from pirates. I completed the missions fine. How come my ingame credits haven't moved from the 2.500 I started with?

Is his not implemented yet? I was hoping to earn some before I purchased a suit and sidearm :DSee you guys ingame soon, BTW have you a faction eeer group, I forget what it's called.

All the best.

Fubar

You can earn credits in crusader, called AlphaUEC. Did you check your mobiglass, as you should have earned about 1k for the sensor array. Killing pirates doesn't give you anything though. The best money maker is the ICC Probe, which returns 2.5k per mission. Could have been a glitch though. I've seen all kinds of bugs so far.

Fubar2Niner
09-10-16, 09:24 AM
You can earn credits in crusader, called AlphaUEC. Did you check your mobiglass, as you should have earned about 1k for the sensor array. Killing pirates doesn't give you anything though. The best money maker is the ICC Probe, which returns 2.5k per mission. Could have been a glitch though. I've seen all kinds of bugs so far.

Indeed mate, they are the two missions I played, but bugger all creds :(

Mobiglass says mission complete but creds earned = zero :hmmm:

Also noticed game crashes/freezes on exit every time now. Still so far I'm enjoying it. Not sure if there has been some tweaking by the studio. I had no probs on exit yesterday.

Best regards.
Fubar

Dowly
09-10-16, 09:38 AM
Also you guys can alter your power/shield settings. what you need to do is tap z, then move mouse so the view centers to the bottom left display, then hold z. you should zoom in and get a mouse cursor that lets you interact with the screen, then you can click on the pages at the top to for example change weapon groups, arm missiles, change power distribution, & shield distribution. When finished let go of z and tap it again.Oh cool, didn't know that method worked on Aurora. Thanks! :up:

Fubar2Niner
09-10-16, 09:53 AM
Ya this game has crazy potential.

Also you guys can alter your power/shield settings. what you need to do is tap z, then move mouse so the view centers to the bottom left display, then hold z. you should zoom in and get a mouse cursor that lets you interact with the screen, then you can click on the pages at the top to for example change weapon groups, arm missiles, change power distribution, & shield distribution. When finished let go of z and tap it again.

My favorite thing with the aurora, was trying to exit and having the game open the door behind me instead of the one I wanted.
.................................................. .............
Oh and tip about fighting pirates, they drive like idiots when behind them, frequently stopping or going at crazy slow speeds, plus they have a tendency of ramming & not avoiding.

Yups them pirates are blaggards indeed :arrgh!:

Thanks for the grouping tip mate, still a tad off that tho :oops:

Also I have a controls .pdf for 2.4 if you chaps may want it, still a slight difference to 2.5 tho.

Oh and the doors opening thing, I tried about 8 times to climb in my bed and kept getting kicked out the door and floating lol.

Fubar

NeonSamurai
09-10-16, 08:24 PM
Indeed mate, they are the two missions I played, but bugger all creds :(

Mobiglass says mission complete but creds earned = zero :hmmm:

Also noticed game crashes/freezes on exit every time now. Still so far I'm enjoying it. Not sure if there has been some tweaking by the studio. I had no probs on exit yesterday.

Best regards.
Fubar

And you are positive it didnt go up at all, you are looking at your AlphaUEC in your mobiglass on the right side right? The starting amount is 2750 AlphaUEC.

Oh cool, didn't know that method worked on Aurora. Thanks! :up:

Also works on the other 3 panels, you can change em to different ones

Yups them pirates are blaggards indeed :arrgh!:

Thanks for the grouping tip mate, still a tad off that tho :oops:

Also I have a controls .pdf for 2.4 if you chaps may want it, still a slight difference to 2.5 tho.

Oh and the doors opening thing, I tried about 8 times to climb in my bed and kept getting kicked out the door and floating lol.

Fubar

Personally i prefer this keyboard pdf, and it is 2.5
https://www.reddit.com/r/starcitizen/comments/4zsedf/sc_25_keyboard_mappings_in_easytoprint_form/

Ya on the Aurora you practically gotta be face planted against it to get the right thing. They are planning on fixing it by giving us multiple selections, maybe for 2.6, or more likely for 3.0.

If you guys ever wana fly together some time let me know, I go by Neon Samurai (Neon_Samurai).

Dowly
09-11-16, 12:49 PM
Well crap... :-?

http://i.imgur.com/6OcidgBl.jpg (http://imgur.com/6OcidgB)


Btw, here's a interview Roberts gave to German Gamestar during this year's Gamescom. Some good info there. :yep:
http://www.gamestar.de/videos/chris-roberts-im-interview-wie-stehts-um-star-citizen-und-squadron-42,90207.html

NeonSamurai
09-11-16, 03:47 PM
Thankfully suicide is fairly painless and you can just respawn your ship.

I've watch mine go flying off at warp speed a couple of times now.


I haven't played pokemon go either :P

Fubar2Niner
09-12-16, 03:47 AM
And you are positive it didnt go up at all, you are looking at your AlphaUEC in your mobiglass on the right side right? The starting amount is 2750 AlphaUEC.(Neon_Samurai).

Yep positive, unless it was a glitch I'll try again tonight and post some screens.

Fubar

Edit:

Must have been a glitch my creds show now :).

Another question, when you guys get killed, does your screen just go black after you see your pilot drift off? Mine goes black and the HDD flashes like a bugger and I can still hear sound, but the picture never comes back. I have to cntrl-alt-del and end task then relaunch the game.

Don't think this ones a glich because it has happened every time so far, and believe me I GET KEELED A LOT :haha:

Fubar2Niner
09-12-16, 11:25 AM
Hi mates.

When you guys go to the flight desk to ask your ship to be readied are you getting 3 ships offered?

Some of the HUD functions that don't work in the Aurora work fine in at least one of the other two :hmmm:

Fubar

Dowly
09-12-16, 11:33 AM
Hi mates.

When you guys go to the flight desk to ask your ship to be readied are you getting 3 ships offered?
Yes, you get two free fly ships that change every now and then.

Fubar2Niner
09-12-16, 11:40 AM
If you guys ever wana fly together some time let me know, I go by Neon Samurai (Neon_Samurai).


Think you'll guess mine; Fubar2Niner :D

Fubar2Niner
09-12-16, 11:41 AM
Yes, you get two free fly ships that change every now and then.

Nice one :up:

NeonSamurai
09-12-16, 03:22 PM
Another question, when you guys get killed, does your screen just go black after you see your pilot drift off? Mine goes black and the HDD flashes like a bugger and I can still hear sound, but the picture never comes back. I have to cntrl-alt-del and end task then relaunch the game.

Don't think this ones a glich because it has happened every time so far, and believe me I GET KEELED A LOT :haha:

I get that sometimes, though not necessarily the first time I die. Sometimes the game also crashes a ton, or glitches out to the point where some days I get no credits for 2-5 hours of playtime due to crashes, glitches, and bugs.

Hi mates.

When you guys go to the flight desk to ask your ship to be readied are you getting 3 ships offered?

Some of the HUD functions that don't work in the Aurora work fine in at least one of the other two :hmmm:

Fubar

At different times RSI lets people try out some of the ships. Its not always available, but for the last couple weeks we had the option first of flying either the M50 or the 350R racers where we voted which was the best, this week is the same deal but with the F7C-M vs the Vanguard Warden, for the next week, so i suggest you enjoy em while they last. They may have another one after, or not.

https://robertsspaceindustries.com/comm-link/transmission/15503-Galactic-Tour-s-Combat-Ship-Of-The-Year

The Aurora doesn't come with a hud (yet?). From my understanding they are completely reworking the hud system anyways.

Dowly
09-13-16, 11:26 AM
The Aurora does have a semi-working HUD atm. Shield status on your/target ship is missing.

Chris Roberts talks in-game ship prices :salute::
https://youtu.be/g4UaUmJ8Ho8?t=13

EDIT: So.. I may have gone through some of the trash laying around in Area 18 and found out the newspaper ads are actual ads from old comic books etc. :)

http://i.imgur.com/KSOZYH1l.jpg (http://imgur.com/KSOZYH1)

NeonSamurai
09-13-16, 04:27 PM
Ya I mean the helmet display, which RSI call a HUD.

The comics, ya that makes sense. I mean my god they must have been mint in bag from I don't know how many hundreds of years in the past to get there some how. The horror :P :haha:

Dowly
09-15-16, 05:37 AM
Dowly's completely useless trivia #78592

It takes roughly 40 minutes to fly from Port Olisar to the closest point you can get to Crusader.

At Aurora LN's cruise speed, that's ~1270 kilometres (from Port Olisar).

As you start to get closer to this point, the Aurora begins to shake and lose parts before completely disintegrating.

Mileage may vary depending on the ship used.

Fubar2Niner
09-15-16, 08:47 AM
Dowly's completely useless trivia #78592

It takes roughly 40 minutes to fly from Port Olisar to the closest point you can get to Crusader.

At Aurora LN's cruise speed, that's ~1270 kilometres (from Port Olisar).

As you start to get closer to this point, the Aurora begins to shake and lose parts before completely disintegrating.

Mileage may vary depending on the ship used.


:har::har::har::har:

So that's why I inexplicably blew apart heh.

Thanks for the info Dowly :salute:

Fubar

Dowly
09-15-16, 03:25 PM
Star Citizen: Around The Verse 3.7 – Austin (https://www.youtube.com/watch?v=soR5XR5Sybc)

00:58 (https://youtu.be/soR5XR5Sybc?t=58) - Debris SFX from destroyed ships
06:25 (https://youtu.be/soR5XR5Sybc?t=385) - Under the hood stuff / "90%" smaller patches (hooray!)
12:53 (https://youtu.be/soR5XR5Sybc?t=773) - Showing the DRAKE Herald model and its damage model
20:52 (https://youtu.be/soR5XR5Sybc?t=1252) - Community update
22:40 (https://youtu.be/soR5XR5Sybc?t=1360) - Music Logic system

:up:


EDIT: I think I made a new friend...
http://i.imgur.com/Eis7CBO.jpg
(He continued to stand there for close to an hour)

Fubar2Niner
09-19-16, 12:06 PM
Seen this

http://www.tweaktown.com/news/53987/star-citizen-teased-incredible-vision-stabilization/index.html

BTW chaps, did you get my PM re the questionable e-mail?

Fubar

Dowly
09-19-16, 12:28 PM
BTW chaps, did you get my PM re the questionable e-mail?

Fubar
Yup, looks like just a org invitation to me. :hmmm:

Dowly
09-21-16, 05:41 AM
Dowly's completely useless trivia #2261

There are 64 commodities listed on the scrolling screen in Jobwell in Area18.

They are:


Ambrosia
Adamant
Adamantite
Adamantium
Adara's Rose
Adravil
Alparazaline
ALZ-112
Anabiotics
Anti-Agee
Antibiotic Gel
Antidote
Aqua Cure
Aquasel
Athelas
Athsat
Australium
Axelavier
Azoth
Bacta
Batica Indica
Bio-mimetic Gel
Biofoam
Bittamucin
Blaccine
Bombastium
Byphodine
Byzanium
Cancer Dust
Carabonal
Caring
Catana
Celestial Wine
Chamalla
Charlanta
Chiquitolina
Chronoton
Cloveritol
Cobalt Thorium
Collapsium
Coma White
Comanapracil
Dilithium
Divinium
Element 99
Element Zero
Harbenite
Ice-Nine
Kryptonite
Meteorillium
Mithril
Octiron
Orichalcum
Polydenum
Radium X
Rearden Metal
Redstone
Timonium
Unobtanium
Uuadium
Vibranium
Wishalloy
Xirdalium
Xithricite

Most of these are fictional and can be found from one of these two lists below.
https://en.wikipedia.org/wiki/List_of_fictional_medicines_and_drugs
https://en.wikipedia.org/wiki/List_of_fictional_elements,_materials,_isotopes_an d_atomic_particles

http://i.imgur.com/aOlICry.jpg


***

Also, new and improved "10 for the Chairman" will be returning today.

:salute:

Dowly
09-23-16, 10:39 AM
Around the Verse 3.8 - Frankfurt:
https://www.youtube.com/watch?v=_7GG0y8Jmcs

Most of it is about the visual stabilization, but it's pretty cool behind the scenes stuff on how they did it.

NeonSamurai
09-26-16, 10:33 AM
Glad to see they are finally going to fix that. Hated lurching around like Frankenstein.

NeonSamurai
10-03-16, 08:31 PM
I must be crazy, I bought me a sabre, and now a freelancer DUR. I'm thinking about switching the DUR for a Merchantman though, and go merchantman, sabre, avenger. I do like the freelancer, its a pretty good ship, just a bit slow.

Fubar2Niner
10-04-16, 09:16 AM
Yipes, that'd be a pretty penny invested :o Thought you were holding off on more investment until progress was more or less release ready mate.

Best regards.

Fubar

NeonSamurai
10-04-16, 11:09 AM
Ya it is. After considering the situation carefully, I decided to just go for it. In part because I've decided i want to snag a merchantmen before the price goes up (right now they are 250$, but their size and other things have changed so the price is going to jump I expect), and a sabre, with the plan of spending no more than 450-500 USD period.

At the moment I think the game is very much on track, and if the game is going to last 10+ years it is a solid investment. Most of all the money will help me avoid a lot of in game work, so it should pay off. But it is a risk too.

I just wish CIG didn't use some of the manipulative tactics it uses, like limited ship sales, concept ships going for less, then upping the price later. All of these push people to buy now while you can.

NeonSamurai
10-04-16, 03:11 PM
Time for some pics of my ships. :D

My pride and joy my modified Sabre with quad tarantulas and missiles that don't just hit me.
http://i.imgur.com/1DlJMO5.jpg

My Freelancer DUR, its only hangar ready and due to be redone in the style of the Freelancer below internally and externally, like getting rid of the landing gear stairs that are really awkward and don't have an airlock.
http://i.imgur.com/lORlKhO.jpg

Next is my Freelancer loaner ship, which is flight ready, and been redesigned as you can see. I really like the side door which has an airlock and stairs. It's a nice easy way of getting into the cockpit.
http://i.imgur.com/vmWZaMT.jpg

My two original ships my blue Winnebago (Mustang Beta), and my really nice Avenger Titan.
http://i.imgur.com/uRpuyuS.jpg

Last for some reason there is an F7C in my hangar that I think also came as a loaner for my freelancer DUR. It is pretty meh due to poor starting armament, but it can be modified to almost be as good as a super sabre.
http://i.imgur.com/qKhbeS8.jpg

Dowly
10-06-16, 02:56 AM
Here are all the current GamersNexus interviews regarding Star Citizen. Some cool stuff in them. :yep:

Chris Roberts on CitizenCon, Procedural Planets V2, Alpha 3 (https://www.youtube.com/watch?v=fDROliuDczo)

Chris Roberts on Character Tech, Weather System, & Engine Arch (https://www.youtube.com/watch?v=TbWh5inW7Fw)

Sean Tracy on 64-bit Engine Tech & Procedural Edge Blending (https://www.youtube.com/watch?v=OB_AI9ukSp8)

Sean Tracy on Star Citizen CPU Management, Character Tech, More
(https://www.youtube.com/watch?v=k_jq_dCW6Jc)

Dowly
10-09-16, 12:06 PM
http://i.imgur.com/v6aVtIC.jpg

https://youtu.be/Jfc_FgIpyLw?t=50

Dowly
10-10-16, 04:28 AM
Well, we didn't see any SQ42 as promised, but Planet tech v2 was shown, which was very cool. :yep:

Full presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0

History of the developement (https://youtu.be/XuDj5v81Nd0?t=878)
"Spectrum" (https://youtu.be/XuDj5v81Nd0?t=1687)
UEE Military Mobilisation Iniative ad (https://youtu.be/XuDj5v81Nd0?t=3142)
Roadmap (https://youtu.be/XuDj5v81Nd0?t=3308)
Planet tech v2 (https://youtu.be/XuDj5v81Nd0?t=4735)

Dowly
10-12-16, 01:45 AM
PSA: All currently available ships are flee to fly until the 17th. :up:

NeonSamurai
10-13-16, 01:02 PM
Oh and this little ship is for sale...
https://robertsspaceindustries.com/media/jv2ayxfguiu57r/store_slideshow_large/Polaris-Landed.jpg (https://robertsspaceindustries.com/pledge/ships/polaris/RSI-Polaris)

For only 750USD!

Nippelspanner
10-13-16, 01:24 PM
Seriously, the shape SC is taking on is getting ridiculous. Mind blowing.
Meanwhile, Elite: Dangerous doesn't even have 3D pilot models in the cockpits! -.-

NeonSamurai
10-13-16, 02:37 PM
To be fair, even though I have grown to dislike Elite Dangerous, they did make their game with a heck of a lot less money at their disposal.

Make sure you check out the Starfarer (you need to use the revel & york hangar and go into the middle end of it) the while you can btw. It gives you an idea of where the game is going

Nippelspanner
10-13-16, 02:44 PM
To be fair, even though I have grown to dislike Elite Dangerous, they did make their game with a heck of a lot less money at their disposal.
To be even fairer, their budget has nothing to do with being unable or unwilling to add a simple pilot-model into the empty ships cockpits. Look at the rest of the game, it looks great, can't deny that.
But hell... not even a pilot? That's sad.
Back then I was convinced that's just a typical alpha issue/oversight, but look where the game is now. It even had a (severely expensive) DLC and still... nothing (except grindy grind grind without any real content).

Elite just has no soul, never had one. Unfortunately.
Now look at what SC already delivers. The fluent transitions from space to planets, with atmospheres, unlike Elite, is totally blowing my mind.

This title is truly ground breaking and ahead of its time. Sure, the crazy amount of funding had a big say in that, but even as a well versed gamer the results baffle me.

I am almost afraid that game will destroy many lives once it is released. :haha:

Dowly
10-14-16, 02:02 AM
I just leave this here:
https://forums.robertsspaceindustries.com/discussion/349778/member-dreaming-about-star-citizen-eats-member-berries


Oh and this, Special Episode of Reverse the Verse:
https://www.youtube.com/watch?v=Qyymbmis7xA

NeonSamurai
10-15-16, 09:43 AM
To be even fairer, their budget has nothing to do with being unable or unwilling to add a simple pilot-model into the empty ships cockpits. Look at the rest of the game, it looks great, can't deny that.
But hell... not even a pilot? That's sad.
Back then I was convinced that's just a typical alpha issue/oversight, but look where the game is now. It even had a (severely expensive) DLC and still... nothing (except grindy grind grind without any real content).

Elite just has no soul, never had one. Unfortunately.
Now look at what SC already delivers. The fluent transitions from space to planets, with atmospheres, unlike Elite, is totally blowing my mind.


Don't get me started on Elite there is a separate thread for that. Or just read my review http://steamcommunity.com/profiles/76561198087895719/recommended/359320

Fundamentally I think the problem is David Braben's ego, and limited funds.

Nippelspanner
10-15-16, 10:01 AM
Don't get me started on Elite there is a separate thread for that. Or just read my review http://steamcommunity.com/profiles/76561198087895719/recommended/359320

Fundamentally I think the problem is David Braben's ego, and limited funds.
http://i.imgur.com/Jv0sLr8.jpg

But... do you really think the missing pilots in the cockpits are due to lack of funds? :D
Well, not important in the end. He got out money, that's what matters. :03:

NeonSamurai
10-15-16, 12:57 PM
Ya, till the next project when people remember the last one.

Dowly
11-18-16, 12:23 PM
Pre-Anniversary LAN party livestream is live:
https://www.twitch.tv/starcitizen

Star Marine will be shown, but I missed if it will be during the LAN party or the actual Anniversary livestream.

NeonSamurai
11-25-16, 10:53 AM
In case you all missed it, the Annual Anniversary 'Sale' has been running this past week, and today is the last day. Each day has offered a different manufacturer.

The sale doesn't mean discounted ships (except for merch), it just means they have been made virtually all the game's ships available for purchase (including all limited, and even some of the numerically limited ships). It is also a great time to slap LTI onto your other ships as a number of LTI ships have been available. Today starting at around 4pm EDT is the last day (for 24 hours), where nearly all the ships should be for sale.

Dowly
12-24-16, 02:15 AM
2.6 is out. :yep:

Download is about 30GB.

Fubar2Niner
12-27-16, 04:46 AM
2.6 is out. :yep:

Download is about 30GB.

Can't find my ship in the hanger since 2.6 :hmmm:

Fubar2Niner
01-18-17, 03:57 PM
NM worked it out. Lag is insane tho :doh:

McBeck
02-17-17, 06:35 AM
Im loving the new regional server in 2.6.1 on PTU right now :D
My ping has gone down from 140 to 30 and my FPS from 25/30 to 50/60!

Dowly
02-17-17, 10:09 AM
Im loving the new regional server in 2.6.1 on PTU right now :D
My ping has gone down from 140 to 30 and my FPS from 25/30 to 50/60!
Is that FPS improvement in Star Marine or in Crusader?

McBeck
04-02-17, 01:33 PM
Is that FPS improvement in Star Marine or in Crusader?

I cant see my ping in Crusader, so that would be in Star Marine :)
However I see improvments in FPS all over.

McBeck
04-20-17, 05:02 AM
Aaannnddd we have the schedule for the much awaited Alpha 3.0:

https://robertsspaceindustries.com/schedule-report

I cant wait to try it out on the 5th of June :O:

Gilbou
04-26-17, 08:48 PM
Just in case : I play Elite Dangerous
My player name there is FROZEN TOMATO

I fly a Federal Corvette, and I'm almost at Beagle Point
(other side of Galaxy, 65 000 LY from Sol)

StdDev
05-12-17, 07:13 AM
Aaannnddd we have the schedule for the much awaited Alpha 3.0:

https://robertsspaceindustries.com/schedule-report

I cant wait to try it out on the 5th of June :O:

Hey!! McBeck is into Star Citizen? :yeah:
Try to remember that the schedule is tentative.. and will most likely slip a bit.
Things usually don't happen flawlessly.

Its great to see some of the old subsim people also into SC!
Anyways... what's your RSI name? are you in an org.?

Dowly
05-12-17, 07:32 AM
Try to remember that the schedule is tentative.. and will most likely slip a bit.
Things usually don't happen flawlessly.
Very much this.

StdDev
05-12-17, 08:31 AM
Very much this.

Dowly is an SCaddict too! :salute:
I think I found you and your org on SC website
Marskin Nyrkki ? yes?

We should go get killed in the PU sometime! :yep:

Dowly
05-13-17, 01:48 AM
Dowly is an SCaddict too! :salute:
I think I found you and your org on SC website
Marskin Nyrkki ? yes?

We should go get killed in the PU sometime! :yep:
Yes, Marskin Nyrkki is the org I'm in. Not too active atm, kinda waiting for 3.0 to land.

StdDev
05-14-17, 07:25 AM
Yes, Marskin Nyrkki is the org I'm in. Not too active atm, kinda waiting for 3.0 to land.
You could affiliate with another org that's a bit more active...
I probably shouldn't advertise orgs here but...
at the moment my main org promises 42% more beer and
"Our Auroras will blot out the sun" :D

McBeck
05-24-17, 08:32 AM
My game name is "Nozferatu"- just look me up :)
Iv been a pledge since October 2012, so Iv been following this for "some time".

Nobody seemed to have picked up the statement that I would trying out 3.0 on June 5th.... :O:

McBeck
05-24-17, 08:35 AM
This is my citizen number....it gives you an idea of how long I have been around... UEE Citizen Record #43902

McBeck
05-24-17, 08:36 AM
Iv added you both to contacts - feel free to do the same

StdDev
05-28-17, 09:46 AM
Done...
Added both of yas :Kaleun_Cheers:

McBeck
07-02-17, 07:20 AM
3.0 pushed to 5th July at the earliest for ETF...cant wait. There seems to be a great deal of content :D

McBeck
07-22-17, 02:29 PM
Annnddd...it got pushed again, but this time it should be fine.
The thing about agile development means that eventhough some things caused a delay, but it also allowed for other things to finish, so they are included :)

Dowly
12-24-17, 02:39 AM
Alpha 3.0 is LIVE. Yay!

Skybird
12-25-17, 04:25 PM
Alpha...? I recall the times when an alpha version of a game was considered to be so early that the public would never have a chance to see it in the wild. Not to mention: already paying for it. :06:

Dowly
03-27-19, 07:46 AM
https://www.youtube.com/watch?v=vYC80Y3mPWw

XenonSurf
03-27-19, 04:34 PM
https://www.youtube.com/watch?v=vYC80Y3mPWw


Very nice presentation, but it lacks answers: For my part, I'm not so much interested in MMO games, but very interested in space games with single player mode. Does Star Citizen qualify for this (after such a long waiting time), and how does this video fit with it?

Dowly
03-28-19, 05:45 AM
Very nice presentation, but it lacks answers: For my part, I'm not so much interested in MMO games, but very interested in space games with single player mode. Does Star Citizen qualify for this (after such a long waiting time), and how does this video fit with it?Nothing stops you from playing (experiencing would perhaps be a better word at this stage) SC alone, it is a sandbox after all. If you're looking for offline single player, then that would be Squadron 42 which has its beta slated for Q2 2020.


As for the video, all that you see is in the game at the moment.


Here are the March 23 roadmaps for SQ42 and SC:
SQ42: https://i.imgur.com/jhUafZ3.jpg
SC: https://i.imgur.com/8GxtRHB.jpg

XenonSurf
03-28-19, 11:46 AM
Thanks Dowly for the info!


Greetings,
:Kaleun_Cheers:

Dowly
03-28-19, 02:32 PM
No worries! :salute:


In other news, CIG has just informed that 3.5 will go live over the weekend. :yeah:

https://robertsspaceindustries.com/comm-link/press/17022-Star-Citizen-Announces-Alpha-35

Threadfin
05-15-19, 10:59 AM
Squadron 42 which has its beta slated for Q2 2020.







That's a funny way of writing 2014 :D


What a sh!t show this game is. I wanted it to be good. I wanted to play. I still do!


But very glad I never gave up any money. Maybe one day I'll play SC. But the way it's going that day will never come. There needs to be a serious shift in how Roberts goes about spending his oodles of free money.



Most games I am interested in I'll check in to every month or two to see how it's coming along, when it might be finished. Following SC those months turn in to years. I feel sorry for folks that put their cash in to this boondoggle. For folks that spent thousands upon thousands on a game that is nowhere near any sort of finished state, I feel pity. I admire the enthusiasm and optimism, but not their judgement.



7 years? on and it's still an alpha, there is no 'game' there. Actually, alpha is not what it is. An alpha release is fully functional, but lacks content and polish. At best it's pre-alpha, but hard to keep the money rolling in unless you release it this way. It is years from being finished, if at all. I wish I could call Star Citizen a scam. But I can't really since there actually is something there, and they are working on it. But it is one of the most mismanaged projects in gaming history, if not top of the heap. I don't know if it's incompetence or just the fact that they simply are not capable of delivering all they have promised. But whatever is true, it's a disaster of the first order, and thousands upon thousands of well-meaning gamers have stuck their money in it hoping for it to become reality. I hope for their sake it happens one day.


Squadron 42 was slated for a 2014 release date. 2014! And now it's scheduled for beta in 2020. I'll believe that when I see it. To my eyes, what they release amount to tech demos. Things that look fantastic, even if there is nothing propping it up. Makes for great trailers. Those trailers spark interest, and another round of crowdfunding, which is then blown on more marketing. If Star Citizen fails, I suspect in the end it will be because they ran out of money trying to make it all a reality. I would have thought the money would have dried up some time ago, but people always manage to surprise me.


Star Citizen should be exhibit A on the pitfalls of crowdfunding. The free reign Roberts has had has led to an acute absence of accountability. If he had a publisher, SC would have either been released or cancelled. Instead, it just goes on, and on, and on.... and likely will continue to do as long as people keep giving CIG their money.

McBeck
05-29-19, 02:09 AM
That's a funny way of writing 2014 :D


What a sh!t show this game is. I wanted it to be good. I wanted to play. I still do!


But very glad I never gave up any money. Maybe one day I'll play SC. But the way it's going that day will never come. There needs to be a serious shift in how Roberts goes about spending his oodles of free money.



Most games I am interested in I'll check in to every month or two to see how it's coming along, when it might be finished. Following SC those months turn in to years. I feel sorry for folks that put their cash in to this boondoggle. For folks that spent thousands upon thousands on a game that is nowhere near any sort of finished state, I feel pity. I admire the enthusiasm and optimism, but not their judgement.



7 years? on and it's still an alpha, there is no 'game' there. Actually, alpha is not what it is. An alpha release is fully functional, but lacks content and polish. At best it's pre-alpha, but hard to keep the money rolling in unless you release it this way. It is years from being finished, if at all. I wish I could call Star Citizen a scam. But I can't really since there actually is something there, and they are working on it. But it is one of the most mismanaged projects in gaming history, if not top of the heap. I don't know if it's incompetence or just the fact that they simply are not capable of delivering all they have promised. But whatever is true, it's a disaster of the first order, and thousands upon thousands of well-meaning gamers have stuck their money in it hoping for it to become reality. I hope for their sake it happens one day.


Squadron 42 was slated for a 2014 release date. 2014! And now it's scheduled for beta in 2020. I'll believe that when I see it. To my eyes, what they release amount to tech demos. Things that look fantastic, even if there is nothing propping it up. Makes for great trailers. Those trailers spark interest, and another round of crowdfunding, which is then blown on more marketing. If Star Citizen fails, I suspect in the end it will be because they ran out of money trying to make it all a reality. I would have thought the money would have dried up some time ago, but people always manage to surprise me.


Star Citizen should be exhibit A on the pitfalls of crowdfunding. The free reign Roberts has had has led to an acute absence of accountability. If he had a publisher, SC would have either been released or cancelled. Instead, it just goes on, and on, and on.... and likely will continue to do as long as people keep giving CIG their money.

I think SC is a story of how NOT to set expectations. So much has been added to the scope since early days of funding.

I have spent many hours in SC and have had a great time as the different early versions of the gameplays were made available.

On the SQ42 beta - I am also not too trusting on this, but they have more riding on this than previously SC releases.

Threadfin
05-29-19, 08:52 AM
I think expectations are fine. They usually are a function of promises made. The developers give a an overview of their project, outlining features, timelines and so on.



That's normal. What is not normal in the case of Star Citizen is that virtually none of that has been met. Above, a roadmap was posted. Have CIG met any of their roadmaps on time? It seems a reach to use these roadmaps as a measure of progress when until now they've been virtually meaningless.


What should have happened in my opinion.... As the money poured in and scope creep and ever-ambitious plans sprouted up the devs should have (and had an obligation as far as I am concerned) still delivered the original promises. If they wanted to expand on the scope of the project that's fine, once the original promises were met, and backers expectations satisfied, then the time is right for adding to it.


But that's not what CIG has done. They have essentially used this expanded scope as the reason that the game is far behind schedule. They are saying that since the goalposts have moved, and the project is now far more impressive, that of course we haven't delivered. Look at all we have to do!


Consider Elite Dangerous. They delivered a core in line with original promises. After that they expanded on it. The kickstarter began in November of 2012 and the game was released in December of 2014. In the five years since then, Elite has continued to expand, rolling out regular updates. They didn't opt to just develop it for seven years until all of it was ready. Star Citizen should have done exactly this. Get all core mechanics and one star system done, fully playable, and release it to the many folks who have paid for it. At the very least, Squadron 42 should have been out the door years ago. The fact they can say it's now scheduled for beta in 2020 is a joke. And then supporters throw out roadmaps and say look, all's well. But it's not.


CIG is quick to say that supporters 'voted' for this revised plan, to allow CIG unprecedented latitude to take their own sweet time. But that's disingenuous at best. From what I can tell, the poll they ran represented only 7% of backers, and of those, only 55% voted for it. Hardly a mandate by the masses.


Here's a quote from CIG from the poll



"the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later."


Nowhere was it explicitly stated that backers were voting for a 10-year dev cycle. Instead, they believed they were voting for increased scope, and the belief was that it would come from hiring additional staff to add this content but within the original timeframe.


And another


"This brings me to the topic of stretch goals. When we started the Star Citizen campaign, the purpose of the stretch goals was to make things we had imagined but didn’t think we could afford possible: adding capital ship systems, studying procedural generation, hiring additional artists to build more ships at once and the like. The additional funding continues to expand the scope of the game and make what we’re doing possible… but it’s becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we’ve made.)
Should we continue to offer stretch goals?"


Are you kidding me? And even if that's true, why couldn't it have been done with expansions of the core release?


GIG and Roberts have essentially promised you the greatest pizza ever made. Eager to experience this, you hand over your money and are given a tomato.


But what's this? This isn't a pizza.


Oh, but you see, one day it will be. Epic takes time, don't you know



7 years later you (and millions of others) are holding a rotten tomato.

Threadfin
05-29-19, 09:01 AM
Oh, and you can buy concept art of the pepperoni for $27,000.


https://kotaku.com/star-citizen-now-has-a-27-000-ship-pack-1826404455 (https://www.polygon.com/2018/5/30/17411226/star-citizen-legatus-pack-bundle)

Dowly
06-04-19, 05:10 AM
While not going in great detail, this video answers some of the questions of why is it taking so long:
https://www.youtube.com/watch?v=uZ1qIYBITtQ


As for the $27,000 "concept art" pack, have you actually bothered to check how many of those ships/vehicles are ready and in-game atm, Threadfin?

Of the 117 ships/vehicles in the pack, 87 are ready and in-game currently. (Both numbers include variants)

Threadfin
06-05-19, 10:14 AM
As for the $27,000 "concept art" pack, have you actually bothered to check how many of those ships/vehicles are ready and in-game atm, Threadfin?

Of the 117 ships/vehicles in the pack, 87 are ready and in-game currently. (Both numbers include variants)


I want to watch that video, and will later.


I did not check if those ships had advanced beyond the concept stage. 87 are in the game? In what state? All fully flyable and functional? How many were in when the package was made available for sale? It was about a year ago if I recall.

Dowly
06-06-19, 01:17 AM
I did not check if those ships had advanced beyond the concept stage. 87 are in the game? In what state? All fully flyable and functional? How many were in when the package was made available for sale? It was about a year ago if I recall.When a ship becomes flight ready it has all the "base" systems one would expect it to have; detailed interiors, weapons, flight model, internal systems etc. Expection are ships with special roles which might not have the needed mechanics in game yet, such as the largest flyable ship currently, the Reclaimer, is a salvage ship, but salvage mechanics aren't in game atm.

I've no idea which ships were flyable a year ago. But it can't have been that much less than what we have now. Pure guess: 70-ish

Of course, you don't need the $27,000 pack to get these ships, you can buy them individually or upgrade your current ship. Also, as the article points out, the pack was requested by the community. I don't see anything wrong in giving someone with that amount of money to spent what they want. :)

McBeck
06-06-19, 08:56 AM
I think expectations are fine. They usually are a function of promises made. The developers give a an overview of their project, outlining features, timelines and so on.



That's normal. What is not normal in the case of Star Citizen is that virtually none of that has been met. Above, a roadmap was posted. Have CIG met any of their roadmaps on time? It seems a reach to use these roadmaps as a measure of progress when until now they've been virtually meaningless.

I disagree - the expectations were NOT set correctly. The scope had massive expansion which not only meant longer time, but a bigger team needed to be hired.

What was not outlined correctly was:
1) Games of this size takes 5-10 years to make (if you already have a dev team and tools)
2) We dont have a dev team - we need to hire
3) We dont have tools - we need to develop them as we go along.
4) This scale of 2 games has never been done before from scratch.

Since they started using quarterly releases they have followed through on those releases since 3.0. However some elements was pushed and some was delivered in patches. If you consider the speed of their development over the past 12-18 months they have delivered more and more and at a higher speed than earlier, which follows the premise of getting their tools and tech in place.

Threadfin
06-07-19, 11:11 AM
I think that accepts as a given that this was the only way forward once the scope changed. It's not. They could have built and released a title inline with the original scope and then expanded on it. I used Elite as an example of exactly this. Elite is far bigger than it started, and beyond what was originally discussed in the kickstarter, but we've been playing it for 5 years. And there is more to come.

Dowly
06-08-19, 05:09 AM
Releasing a game that is effectively "outdated" at release is not a very smart move and basically a waste of resources, since much of it would have to be redone later on as the tools and tech comes available.

Threadfin
06-08-19, 07:48 AM
What?

So everything they did at the beginning needs to be redone? Releasing an outdated game? Why would it be outdated?

Their plans include things for which the technology does not yet exist? Doesn't that trouble you? Is it even true?


It's comments like this that explain the acquiescence in a large part of the SC community.

My viewpoints aren't going to change your mind and that's not my intention anyway. But reading comments like this shows there's little point.

If Squadron 42 comes out and isn't a complete mess I will get it. I like space games. But that's years away I reckon.

Dowly
06-08-19, 08:44 AM
Why would it be outdated?
Squadron 42 released in 2014/2015 would be missing a lot that Star Citizen would have later on. It would be an outdated game given what their plans are.

Their plans include things for which the technology does not yet exist? Doesn't that trouble you? Is it even true?Nothing exists until someone invents it. When people say SC is trying to do what hasn't been done before, it's not just a sales speech.
No game has tried to do what they plan to do.

It's comments like this that explain the acquiescence in a large part of the SC community.The SC community can be hostile towards criticism, but it's because the criticism is always the same. "Hahaha, 2014 and it's still not done!!" I can accept criticism of it and I have concerns myself, but when it is the same old crap repeated it gets irritating. It's kinda like when Richard Dawkings stopped debating Creationists; the arguments were always the same debunked crap.


You've shown that you haven't payed much attention to the game, you probably read the Forbes BS article and came here to have a jab at the game. You weren't aware of the number of ships in game at the moment, you weren't aware of how many release times they've met in their roadmap in the past year or so. I have no blind faith in SC, but if you are going to critize it, at least do your research.

Threadfin
06-08-19, 09:20 AM
You seem to think that once a game is released it cannot evolve or be added to.


Dismiss me as a Forbes reader if you like, as though I cannot form an opinion without reading a Forbes article. I didn't know which ships were in the game so my points are invalid?

I'll think about picking it up if it's ever released, if I am still alive when that happens, and it isn't the complete mess it could turn out to be. But little sense discussing it when the replies are like yours.



Nothing exists until someone invents it.


You don't say.

Dowly
06-08-19, 09:41 AM
You seem to think that once a game is released it cannot evolve or be added to.This is what I'm talking about when I say you've not done your reseach.


They changed their engine three times so it would suit what is needed. Releasing SQ42 in 2014/2015 would be very different to the multiplayer component which is Star Citizen. That's why it would be outdated. Roberts is making his dream game because he wants to and the tech is there. I've put $100 on it since 2013, that's two AAA games worth and I have already had dozens of hours of fun in it. I like it. You don't have to.

McBeck
06-17-19, 05:29 AM
Releasing a game that is effectively "outdated" at release is not a very smart move and basically a waste of resources, since much of it would have to be redone later on as the tools and tech comes available.I agree - it will be a first impression and it WILL last.
I doubt No Mans Sky will ever get rid of the first impression it got.

Threadfin,
You stated "I think that accepts as a given that this was the only way forward once the scope changed. It's not."
You are kinda right, I assume that its the best way forward, but I base that on their insight into the development of THIS game is greater than mine. You assume that you have better insight AND its comparable to Elite Dangerous.

Also its so easy to sit in hindsight and state things should have been done different. Fact is that none of us, knows the details about what information was available at that time or what situation the decisions were made in.

This is a really good video, which shows this mechanic:
https://www.youtube.com/watch?v=1xQeXOz0Ncs

Dowly
08-30-19, 09:52 PM
https://www.youtube.com/watch?v=Xj0CHMYDIZg

Dowly
10-17-19, 01:55 PM
A slightly deeper look into what all Star Citizen has achieved so far technically by Digital Foundry:

https://www.youtube.com/watch?v=OngP6uEfQoE

McBeck
12-31-19, 03:35 PM
I find the 3.8 to be more crashy and with broken missions, but the game is still expanding rather fast now ...I am still having fun!