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QC01
10-09-12, 05:58 PM
Anyone know of a mod that when I return from a patrol I can have more than one crew member qualified rather than one at a time after each mission ?

Sailor Steve
10-09-12, 06:08 PM
Yes. SH3 Commander lets you qualify everybody after one quick shakedown cruise. It also adds a host of other cool features to the game. It's the best tool ever made for SH3.
http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

QC01
10-16-12, 08:36 AM
Thank You Sir for your help , I reread the directions for use to SH3 COMMANDER and discovered this aspect to the game .
You are Sir Gentleman and a Scholar .:Kaleun_Salute:

Raptor
10-16-12, 10:41 AM
For those without SH3Commander, you can manually edit your player's Crew_Career_xx.cfg file after the first completed patrol and do the same thing.

c:/MyDocuments/GWX/data/cfg/Careers/Player name/Crew_Career_highest number).cfg

Use the FIND function (CTRL+F) to locate your man, scroll down to the line after his rank and give him the number and type of qualifications you want. Note that officers can have up to 3 quals; Petty Officers can have only 1 (functional). You can actually give more quals to POs but only the first one is recognized in the game.


[CREW_MEMBER_0]
Name=Fritz Vowe
Index=18
NrComp=0
Type=2
Grad=7
Renown=400.000000
Patrols=1
Morale=0.800000
Fatigue=0.000000
HealthStatus=0
WasWounded=No
HitPoints=15.000000
Experience=521.250000
Rank=7 <=Lieutenant
NrQual=3 <= insert number of qualifications desired
Qualification0=1 <= add code # for Gunner
Qualification1=8 <= add code # for Repair
Qualification2=0 <= add code # for Watchman

Note that the NrQual number MUST MATCH the number of QUALIFICATION lines entered.

Qual codes:
0 = watchman
1 = gunner
2 = flak gunner
3 = radio/sonar (can't be given to an officer)
4 = helmsman (non-functional eye candy in SH3)
5 = mechanic
6 = torpedoman
7 = medic
8 = repair


NOTE: By default, SH3 and GWX list a both a Matrosengefreiter and Bootsmann's rank as a zero so unless the Bootsman is already qualified when you get him (you get 1 watchman, and 1-2 mechanics and 1-3 torpedomen by default depending upon boat type and war year), you can't find the Bootsmann by merely scrolling down the 120 Crew_MEMBERS in the file. You'll have to write down their names first before exiting SH3 to do the editing. That's the long way.

The short way is to dismiss all unqualified Bootsmen or unwanted qualified Bootsmens (like the medic) and replace them with either Stabsbootsman [Rank=4] or Stabsoberbootsman [Rank=5] purchased from the barracks . That done, you can simply PageDown through the file to quickly find them and change their NrQual to 1 and add in the Qualification0=x line

Jimbuna
10-16-12, 11:30 AM
Thank You Sir for your help , I reread the directions for use to SH3 COMMANDER and discovered this aspect to the game .
You are Sir Gentleman and a Scholar .:Kaleun_Salute:
He has been for a good while...he just never realised it :sunny:

Sailor Steve
10-16-12, 12:58 PM
Realised what?

Jimbuna
10-16-12, 03:40 PM
What he said three posts up :)

Sailor Steve
10-16-12, 05:09 PM
Sometimes I can't even be obtuse correctly.

Jimbuna
10-17-12, 08:54 AM
Oh I reckon you are far more blunter than that :O: