View Full Version : Unlocking the XXI As Early as possible
Teh_Diplomat
10-02-12, 03:24 PM
At what point can I unlock or use the XXI U-Boat?
The reason I ask is after all these years of playing SH3 I would love to try out the XXI in the early 40's just to see how much of a difference that would have made.
Is there a mod, or a .txt file I have to install/alter in order to get the XXI sooner? or is it hard-coded, and thus impossible to the use of the XXI until late 44?
:Kaleun_Binocular:
TabbyHunter
10-02-12, 05:28 PM
http://www.subsim.com/radioroom/downloads.php?do=file&id=1357
Install via JSGME, and on a NEW career. And when you want to swap from your XXI career, disable via JSGME to continue your VII or IX career.
Also, look for other mods in the Downloads> Silent Hunter 3>Gameplay mods. Fixes for perma battery recharge to your AA guns being automatic 88cm deckguns.
Teh_Diplomat
10-02-12, 06:17 PM
This is great news! Much obliged.
Edit: And even better now that I'm trying it out in Sept 39' the Brits won't know what hit them -literally, since I have no need to ever surface. One can run on electric until 25% capacity (just in case you need some juice left) then rise Snorkel; rinse and repeat as necessary.
Edit 2: You can travel an astounding 40'572 KM at 13 Knts while submerged!
Gargamel
10-02-12, 07:59 PM
Sigh. Do a search on actual constraints of the snorkel here. You'll be surprised how much you can't do with it.
Teh_Diplomat
10-02-12, 08:31 PM
Sigh. Do a search on actual constraints of the snorkel here. You'll be surprised how much you can't do with it.
Yeah I know about it not really working in Rough waters, and the slow speed (no more than 6 Knots) but after 5 years of playing this game on and off, can't a man dream?
Sailor Steve
10-02-12, 08:35 PM
If that's the way you want to play, why not just turn off Limited Fuel and Limited Batteries? Then you'd have a nuke boat in 1939.
Teh_Diplomat
10-02-12, 08:47 PM
If that's the way you want to play, why not just turn off Limited Fuel and Limited Batteries? Then you'd have a nuke boat in 1939.
Well not everything is as intended, because of the mod, I can't manually use Hydrophones, heck; I'm not even sure they're in fact being used at all!
Edit:Yes, as I just found out the hard way I was tracking the report of a ship and was TC x512 after plotting my intercept course only to have him ram me, sink (no credit for it) and cause a whole bunch of damage; not the least being my Attack Periscope being destroyed, AND my forward Batteries...
As dear old Mom used to say "haste makes waste".:hmmm:
Gargamel
10-03-12, 09:22 PM
Well not everything is as intended, because of the mod, I can't manually use Hydrophones, heck; I'm not even sure they're in fact being used at all!
Edit:Yes, as I just found out the hard way I was tracking the report of a ship and was TC x512 after plotting my intercept course only to have him ram me, sink (no credit for it) and cause a whole bunch of damage; not the least being my Attack Periscope being destroyed, AND my forward Batteries...
Least you know you plotted you intercept pretty damn well
Next time drop out o high tc when you get close to detection range. Then acquire and attack.
Wreford-Brown
10-04-12, 01:36 AM
Well not everything is as intended, because of the mod, I can't manually use Hydrophones...
Ummm... I didn't make any changes to the hydrophones so they should work OK.
If you're getting the 'hydrophones destroyed Sir' message in port then you're using an old version of the mod - latest version is at the 'SH3 Mods' link below my signature block.
Teh_Diplomat
10-04-12, 01:39 PM
Ummm... I didn't make any changes to the hydrophones so they should work OK.
If you're getting the 'hydrophones destroyer Sir' message in port then you're using an old version of the mod - latest version is at the 'SH3 Mods' link below my signature block.
What it had to do with as far as I can imagine, was starting my campaign in Aug/Sept of '39.
I re-started in march '40 and everything appeared as it should.
Wreford-Brown
10-05-12, 05:55 AM
What it had to do with as far as I can imagine, was starting my campaign in Aug/Sept of '39.
I re-started in march '40 and everything appeared as it should.
I'll have a look this weekend - maybe I missed something, but it's the first time this fault has been reported.
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