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desertstriker
09-17-12, 03:02 PM
well the GWX team was disbanded... but what about coming out of retirement for a small amount of time to build a super mega mod for SH5 very much like they did with SH3. i mean just temporally. yes i know alot to ask but lets just face it it would be interesting and easier on some to have an easily installed super mega mod like GWX

Madox58
09-17-12, 03:25 PM
Not gonna happen from my point of view.

Besides, there are GREAT modders already bashing away at SH5!
:salute:

Just check any post in the SH5 mod forum and you'll see them all working like busy little beavers!!
:yep:

You don't need us coming around and mucking things up.
:03:
:har:

CCIP
09-17-12, 03:51 PM
a small amount of time to build a super mega mod

Well there's your problem right there :88) That's two things that can never be in the same sentence.

Seriously guys, let it go. GWX were a great team with their time to shine, but it doesn't mean they should be looked at as the one and only. Nor are GWX all there was to the SH3 community, and I think a lot of people forget to give credit to all the things that happened before and around GWX that allowed much of it to happen.

While I agree that a full megamod would be a huge boost to the SH5 community, let new guys shine and do things their own way. Modding is not like commercial development, and it's not about how much the community wants a mod. As with GWX, it's a personal and team effort, motivated by modders' passion and not somebody else's wishes. You can wish all you like, but you can't bring back people who've moved on, because if their motivation is not there, it's not there. Instead, give your support to those who are doing the actual work here and now, and let them foster their passion into something new. Stop making the currently-active modders feel like they live in the shadow of the great and all-powerful GWX. Care more about their work, not the supposed second coming of GWX which will never happen.

Madox58
09-17-12, 03:57 PM
While I agree that a full megamod would be a huge boost to the SH5 community, let new guys shine and do things their own way. Modding is not like commercial development, and it's not about how much the community wants a mod. As with GWX, it's a personal and team effort, motivated by modders' passion and not somebody else's wishes. You can wish all you like, but you can't bring back people who've moved on, because if their motivation is not there, it's not there. Instead, give your support to those who are doing the actual work here and now, and let them foster their passion into something new. Stop making the currently-active modders feel like they live in the shadow of the great and all-powerful GWX. Care more about their work, not the supposed second coming of GWX which will never happen.


Very well said!
:salute:

kapitan_zur_see
09-17-12, 04:10 PM
Not to mention that by working outside of a GWX team on SH5, modders like TDW and privateer DO actually EXPLAIN how they achieve things for all modders to learn this time... eheh :D:O::O:

Even if it makes it take more time, I for one, prefers a bunch of modders that won't go "silent running", per se

Targor Avelany
09-17-12, 04:19 PM
Well there's your problem right there :88) That's two things that can never be in the same sentence.

Seriously guys, let it go. GWX were a great team with their time to shine, but it doesn't mean they should be looked at as the one and only. Nor are GWX all there was to the SH3 community, and I think a lot of people forget to give credit to all the things that happened before and around GWX that allowed much of it to happen.

While I agree that a full megamod would be a huge boost to the SH5 community, let new guys shine and do things their own way. Modding is not like commercial development, and it's not about how much the community wants a mod. As with GWX, it's a personal and team effort, motivated by modders' passion and not somebody else's wishes. You can wish all you like, but you can't bring back people who've moved on, because if their motivation is not there, it's not there. Instead, give your support to those who are doing the actual work here and now, and let them foster their passion into something new. Stop making the currently-active modders feel like they live in the shadow of the great and all-powerful GWX. Care more about their work, not the supposed second coming of GWX which will never happen.

awesome reply.:Kaleun_Applaud:

desertstriker
09-17-12, 04:43 PM
ok so maybe the GWX crew was a bad thought. but a mega mod would be nice.

Sailor Steve
09-17-12, 04:50 PM
Not to mention that by working outside of a GWX team on SH5, modders like TDW and privateer DO actually EXPLAIN how they achieve things for all modders to learn this time... eheh :D:O::O:

Even if it makes it take more time, I for one, prefers a bunch of modders that won't go "silent running", per se
That's all water under the bridge, and better left alone, especially when you tacitly insult someone and make it look like a joke. Just let it go, already.

CCIP
09-17-12, 07:05 PM
Oh, and as for a megamod, like I said, it'd be a huge boost. If I have the time and energy, I might well get involved in (and suggest to Neal) the idea of a Subsim-sponsored mod collection of some sort. I think Sober's mod list is already a good part of the way there. A lot of the smaller mods that make up that list have matured well by this point. From Subsim's perspective, it'd be a great thing for our community if we could somehow get a complete set of mods in one download, one install. I'm sure it'll happen, just a matter of when and how.

desertstriker
09-17-12, 08:20 PM
Oh, and as for a megamod, like I said, it'd be a huge boost. If I have the time and energy, I might well get involved in (and suggest to Neal) the idea of a Subsim-sponsored mod collection of some sort. I think Sober's mod list is already a good part of the way there. A lot of the smaller mods that make up that list have matured well by this point. From Subsim's perspective, it'd be a great thing for our community if we could somehow get a complete set of mods in one download, one install. I'm sure it'll happen, just a matter of when and how.
:agree:

Webster
09-18-12, 05:42 PM
what about coming out of retirement for a small amount of time to build a super mega mod for SH5 very much like they did with SH3.

IF everything went perfectly with not a single problem or issue with ANYTHING they modded and IF they were able to even get half of the old group or new modders of equal talent to join them and they had the commitment to be interested in doing such a thing, it would still take a good full year to do anything even remotely near the level of completion of gwx and it wouldnt be anything like gwx because its a completely different game and game engine.

why not just ask for far cry or crysis modders to do it? it makes about as much sense and it has about as good a chance it could happen.

i am sure the modders we have now along with completely new modders to the game will come up with a great super mod for sh5 IF poeople are willing to help rather then just make demands and requests for others to work their azzes off doing it for everyone else to enjoy.

modding these games is too easy to do but it does take long hours of testing to work out the side effects and glitches so everyone needs to stop asking for stuff and start modding stuff yourself :yep:

stop waiting for it to be served to you on a platter and ask how YOU (each and every one of you who uses mods) can mod this or that and join with other modders to make the mega mod everyone keeps asking for.

like a wise man once said "just do it yourself"

Webster
09-18-12, 05:52 PM
ok so maybe the GWX crew was a bad thought. but a mega mod would be nice.

then why dont you use the mega mods they already have for sh5?

"sobers mod list" is one and the "my mega mod" is another and then there is "magnum opus"

desertstriker
09-18-12, 07:15 PM
I mean one that is an easy install and doesnt take a super long time to get running/ downloaded

mookiemookie
09-18-12, 07:30 PM
Not gonna happen from my point of view.

Besides, there are GREAT modders already bashing away at SH5!
:salute:

Just check any post in the SH5 mod forum and you'll see them all working like busy little beavers!!
:yep:

You don't need us coming around and mucking things up.
:03:
:har:

See that's what irks me about these posts. I find them to be a tad bit disrespectful of the hard working people who are currently modding the hell out of SH5. "Oh you guys aren't good enough, we need the GWX team"...just comes across bad, in my opinion.

desertstriker
09-18-12, 08:19 PM
I did not mean to insult anybody. i just liked the easy install .exe of GWX3 gold... if some of those super mod lists could be turned into an install like that it would be nice. or one large file in the megamod file that is JSGME capable but something that doesn't take an entire month.

personally right now i am running vanilla so i can see how bad it is... and the one thing keeping me from working on the mod lists is that long time sure it should not be easy but then again making it a little easier would make those super mods more appealing.

Targor Avelany
09-18-12, 10:37 PM
I don't understand such posts at all.

To me they sound not only somewhat insulting, but also very unobservant and careless.

I understand the beauty of GWX... But think HOW LONG was it developed. I understand how nice it is to download everything in one go.

But such posts also tell me that people don't really read the forums or smth. Look at how much stuff is going on in the SH5 Mod section. There is constant progress, new ideas, new modders (we now apparently have a frikking 13 and 14 yo kids doing amazing work!)

How do you exactly even imaging to do a mega mod when there is so much going on? At the same time we just tipping the top of the iceberg: TDW discovers new stuff in exe and other files every day. GR2 editor is just getting to the needed level (and again - TDW is the one who is working on it).

so yeah... think about it...

Webster
09-19-12, 11:51 AM
if some of those super mod lists could be turned into an install like that it would be nice. or one large file in the megamod file that is JSGME capable but something that doesn't take an entire month.



great idea, im glad you agreed to do it and upload it for all of us.

to start with you must greate a list of all the mods you want to use and contact each and every modder to get there help and permission to merge the files without conflicts then give proper credit to all in a read me detailing all the changes that will happen to the game and instructions for any explaining that must be done. undoubtedly there will be some mods that just are not compatable with others so you will have to choose which must be left out for those reasons unless the mod creator can find a solution.

im not being sarcastic here, all it takes is someone who cares enough about having it to stop waiting for others and do the work to make it happen. the modders here are always willing to give you all the advice and help you need if you are willing to do the work.

now the only catch is you need to keep up with them and update the files everytime a mod changes or gets updated that is in your bundle, its not that big a deal but you must now devote your time to tracking the developement of all these mods to keep them up to date

desertstriker
09-19-12, 11:57 AM
well thats the problem i could probably try to do it but i am not sure how to go about combining all those mods so you don't get the conflict messages... like you do in JSGME also the only mod experience i have is editing the CFG data files to give me when i want to screw around near unlimited deck gun ammo... and that is on SH3

also time is a constraint as being a student and working

Targor Avelany
09-19-12, 12:19 PM
I'm not sure if I should laugh...

... trying so hard.. :help:

Bwahahahahahaha :har:

Sorry, I could not hold myself....

Webster
09-19-12, 12:22 PM
well thats the problem i could probably try to do it but i am not sure how to go about combining all those mods so you don't get the conflict messages... like you do in JSGME also the only mod experience i have is editing the CFG data files to give me when i want to screw around near unlimited deck gun ammo... and that is on SH3

also time is a constraint as being a student and working


now you have started, just keep asking questions and soon yuou will know everything you need to know to do it. just keep your questions and threads grouped into sections so they dont stray from the point, the worst thing is to confuse yourself by getting answers to two questions confused with each other so keep on target with your questions so answers are easy to come by and easy to give. this also becomes a thing to refer back to later on.

merging mods together is very easy, the hard part is when the mods both contain the exact same files. when this happens you find the mod with the fewest changes to the file and add those settings to the file from the other mod so it now contains the settings from both mods but there is only the one file now so no more conflicts. sounds simple enough for sure until you get a third mod that wants to change that same file or if the mods use different settings for the same value and in these cases you must choose one over the other and seek the advice of both modders as to the best way to do that.

before you start anything copy your main game file to your documents and label it as a backup copy, it would be best to copy it to CD so it can never be deleted or erased since this will save your butt when you need to get a virgin replacement file to fix an error or corruption with the game.


this should help answer question one: http://www.subsim.com/radioroom/showthread.php?t=149258

and something thats worth reading: http://www.subsim.com/radioroom/showthread.php?t=114633

desertstriker
09-19-12, 12:28 PM
alright i guess i will start working on it...

Webster
09-19-12, 12:41 PM
also to see what changes were made to files you compare stock files to the modded files and see whats been changed.

if you need to do this for text files use win merge to compare them side by side and it highlights any differences so you dont have to read thru them line by line

Targor Avelany
09-19-12, 12:44 PM
also to see what changes were made to files you compare stock files to the modded files and see whats been changed.

if you need to do this for text files use win merge to compare them side by side and it highlights any differences so you dont have to read thru them line by line

notepad++ also has a comparing plug-in, which is (I would say) on par with winmerge.

desertstriker
09-19-12, 12:52 PM
are there any other tools i need, might come in handy or recommended ?

Targor Avelany
09-19-12, 02:34 PM
are there any other tools i need, might come in handy or recommended ?

i would suggest first start looking at the files and starting to do the actual thing. When you run into struggle, better ask on a particular file/subject and people will help.

kylania
09-19-12, 02:40 PM
are there any other tools i need, might come in handy or recommended ?

Written permission from every mod author to use their work in your publicly available compilation.

desertstriker
09-19-12, 03:38 PM
Written permission from every mod author to use their work in your publicly available compilation.
working on that part and it goes without saying

desertstriker
09-22-12, 03:17 PM
what happens if i cant reach someone to ask permission to use their mods?

Madox58
09-22-12, 03:38 PM
http://www.subsim.com/radioroom/showthread.php?t=115983

GT182
09-22-12, 07:05 PM
A bit off track but I kind of see Desertstriker's delemma. But I also understand why one super mod isn't going to happen, and possibly not work in SH5. There's too many variables on getting a bunch of mods combined to make one big super mod. Especailly seeing SH5 is a whole different ballgame over SH3 and SH4. I think UBI did that so in their eyes it would be next to impossible for anyone to mod SH5 to 'fix' their screwup. Little did they know..... Who and whomever can do this SH5 super mod has their work cut out for them. I wish them all the best in the world.

First off, for me it's very daunting to get some mods installed and properly running so not to cause CTDs and various other screw ups ingame. I think I'm in the same boat as Desertstriker is on this. Don't get me wrong, I just can't understand how a mod is made, and then you still have to go in and change files. Some with notepad, some with a Hex editor, and others some other way.

No offence intended towards TDW, but I just can't for the life of me follow thru to get his mods working in my SH5. I know he's the best we have, and God be him to keep going. Knowing and understanding computer programing like he does is super, and I greatly admire him for his knowlege and hard work.... as I do for every person here making mods. But for some us, a mod where all this is in one big mod all set to install with no changing files for those of us that can't get mods properly installed, especially for a dummy like me, would be kind of nice. And I'm embarassed to say all of this. It seems mods for SH3 and 4 were easier to install, but probably weren't. I just don't understand the how(s) and how to(s) with SH5 mods.

BTW.. for all the hard work and the time he's spent on doing his mods for SH5, I for one think he deserves one hell of a big award and a very huge thank you from us all.

Ok, I'll shutup now. :oops:

JU_88
09-24-12, 08:55 AM
Not gonna happen in a million years, I dont think any of the GW team even play SH anymore, most of them dont even visit subsim anymore either, and even if they did, I dont think things would be all that much different anyway.

The reality is that you dont need 'Team GW' to mod SH5, you just need anyone with the same level of perseverance and know how.
Last time I checked, you already have that in the SH5 modding community, so you are really making a wish that has already been fullfilled.

What I will say is that ive have not seen the same level of activity (or number of modders) on the Sh5 modding forum as we once saw for SH 3 and 4 between 2006-2008, but this (i think) is just reflection of how many people actually purchased SH5 and actually stuck it out though all of its short comings - Far fewer than the previous games me thinks.

desertstriker
09-24-12, 09:57 AM
Not gonna happen in a million years, I dont think any of the GW team even play SH anymore, most of them dont even visit subsim anymore either, and even if they did, I dont think things would be all that much different anyway.

The reality is that you dont need 'Team GW' to mod SH5, you just need anyone with the same level of perseverance and know how.
Last time I checked, you already have that in the SH5 modding community, so you are really making a wish that has already been fullfilled.

What I will say is that ive have not seen the same level of activity (or number of modders) on the Sh5 modding forum as we once saw for SH 3 and 4 between 2006-2008, but this (i think) is just reflection of how many people actually purchased SH5 and actually stuck it out though all of its short comings - Far fewer than the previous games me thinks.
true

Webster
09-24-12, 11:23 AM
The reality is that you dont need 'Team GW' to mod SH5, you just need anyone with the same level of perseverance and know how.

not sure you need the know how, there is only the level of perserverence thats needed and the know how comes and help is freely given so what you dont know others will teach you or help you figure out for yourself.

even gwx took many revisions and fine tuning to get where it got to and all mods are like that IMO, they all need time to mature.

GT182
09-24-12, 11:27 AM
88, I think the number of those buying and playing SH5 is growing seeing how the number of mods has increased and actually made SH5 playable and so much better. However, there are many I think that still want to play it but need to upgrade their computers first in order to do so.

Targor Avelany
09-24-12, 12:00 PM
There can be found many reasons...

Locked up GR2 format is one of the major ones at the moment.
And yes, I know privateer can argue that it's still possible to import stuff, but I, for example, not a genious or have been doing such things for forever and have huge experience - I learn right now, slowly and painfully.

And that is where it all starts: by the above I did not mean that privateer or TDW somehow MUST PROVIDE US WITH THINGS.... No...

Just the learning curve of the game files is a PAIN... So it takes a very long time.
And yeah, most likely TDW will figure out and finish his amazing GR2 Viewer/Editor tool much sooner then I'll be able to understand half of what amazing stuff he's doing or even HOW he's doing it, but it doesn't mean we should all just sit and wait till they give us stuff... Learn, try, figure things out. We have amazingly spectacular guys trying - some of them half of my age (which puts me in a self-depressing mood lol) - and they are doing their BEST!

But... It just takes a lot longer currently. That is all.

Kloef
09-24-12, 12:31 PM
While it is true that there is no SH5 supermod out there for everyone to install-ready to use alot of work has been done to help people on their way to install mods etc.

First if i were you i would just start to read alot in the SH5 forum, there are enough good modders out there that are on the forum on a daily basis and i'm sure they are glad to help you out with installing and preparing to have the game tailored just like you want it.

Modding is not really difficult, you just have to start somewhere as most of us did at any given time, it takes a little effort but once you understand the whole thing modding is relatively easy and you can experiment wich is more challenging and interesting in my opinion than just install a supermod without really knowing what changed the game.

There are modlists in the SH5 forum that are tested and stable and provide alot of enhancement to the stock game, just try and fiddle around with the game, it won't bite you.

The payback for your own effort to get things running is way more satisfying than just install something..

And yes, the modders deserve huge credit, as all the modders for all the different SH games do! I'll just leave it at that:cool:

JU_88
09-24-12, 01:02 PM
not sure you need the know how, there is only the level of perserverence thats needed and the know how comes and help is freely given so what you dont know others will teach you or help you figure out for yourself.

even gwx took many revisions and fine tuning to get where it got to and all mods are like that IMO, they all need time to mature.

Sure, nobody was 'born to mod' and I wouldnt dare suggest otherwise, rather for the sake of neatness, i was just keeping it short. I guess I sacrificed some clarity in the process. :)

88, I think the number of those buying and playing SH5 is growing seeing how the number of mods has increased and actually made SH5 playable and so much better. However, there are many I think that still want to play it but need to upgrade their computers first in order to do so.

Yeah fair enough -I guess its also true that the trend for simulators is that they tend to sell well over a long period of time (years) think it was one of the Ubi devs who said that, it might explain why SH5 is still not quite bargin bucket price on Steam.... Anyway more SH5 players can only be a good thing.

-----------

Lastly, we have to ask -what is a supermod? For the most part, isn't it a big collection of smaller mods? that have been pain stakingly compiled together nicely in to a neat, consistant and well tested package?
IMO the term 'supermod' can be misleading at times, at face value it kind of implies a small handful of er...super humans are responsible for producing vast, VAST amounts of work - which is not usually the case.
The proof is in the credits anyway :D

Madox58
09-24-12, 01:31 PM
some of them half of my age
I'll be 55 come January.
:D

It's all a matter of how bad you want to learn or figure something out.
Can you put aside other stuff to devote the time?
I did and many times I regret that!
:nope:

Not the results or knowledge. But the things I missed doing with friends in real life.

So I don't drive as hard anymore with modding.
(Plus I didn't have a system that was good enuff. Now I do.)

Targor Avelany
09-24-12, 01:37 PM
I'll be 55 come January.
:D

It's all a matter of how bad you want to learn or figure something out.
Can you put aside other stuff to devote the time?
I did and many times I regret that!
:nope:

Not the results or knowledge. But the things I missed doing with friends in real life.

So I don't drive as hard anymore with modding.
(Plus I didn't have a system that was good enuff. Now I do.)

pretty much my pont :)
I'm trying to balance it from the start. I have enough of experience in "completely abandoning part of your life and locking on only one thing" part.

But that is why I said - it just takes time. So if SH5 is developing slower? I don't see any slow down, only the opposite - more people are interested, more people are trying: and that what does matter in such games as Silent Hunter.

desertstriker
09-24-12, 02:49 PM
it helps when you have a team to break the work down into smaller parts... and when each person has specific knowledge on how to do what going in. learning makes it take longer and even longer when you are a team of 1...lucky we have moders here to help those learners though. i will admit i have very little knowledge of modding and am hoping to learn while compiling sobers Super mod list into a large JSGME capable mod.

JU_88
09-24-12, 02:53 PM
I never could get my head around actually modding Dats and what have you, I tried several times, but never got very far.
However Silent Hunter 3 is what pushed me in to 3d modelling and Im very happy it did. Easily the the most rewarding hobby I have ever had. :)

gap
09-24-12, 03:41 PM
And that is where it all starts: by the above I did not mean that privateer or TDW somehow MUST PROVIDE US WITH THINGS.... No...

Just the learning curve of the game files is a PAIN... So it takes a very long time.
And yeah, most likely TDW will figure out and finish his amazing GR2 Viewer/Editor tool much sooner then I'll be able to understand half of what amazing stuff he's doing or even HOW he's doing it, but it doesn't mean we should all just sit and wait till they give us stuff... Learn, try, figure things out.

This is the right spirit, Targor... :sign_yeah:


It's all a matter of how bad you want to learn or figure something out.
Can you put aside other stuff to devote the time?
I did and many times I regret that!
:nope:

Not the results or knowledge. But the things I missed doing with friends in real life.

So I don't drive as hard anymore with modding.
(Plus I didn't have a system that was good enuff. Now I do.)


...and this is the limit we shouldn't cross. Wise words privateer, if only I could fulfil them :up: :D

gap
09-24-12, 03:42 PM
I never could get my head around actually modding Dats and what have you, I tried several times, but never got very far.
However Silent Hunter 3 is what pushed me in to 3d modelling and Im very happy it did. Easily the the most rewarding hobby I have ever had. :)

What tool are you using JU_88? I mean for dat editing...

Sailor Steve
09-24-12, 03:49 PM
I'll be 55 come January.
:D
Kids! :nope:




:O:

gap
09-24-12, 04:11 PM
Kids! :nope:




:O:

:har:

Webster
09-24-12, 05:16 PM
in the days the gwx team were modding you had to write your own tweak files to change things and probably 50-60% of it was still stuff that required hex editing and understanding the code so back then it required skill and talent that today isnt really recessary for the average modder to achieve the same things so those guys were a real talented group.

i think the only difference people had trying to learn modding back then was that things were keep more secret in how things were done and there wasnt as much free transfer of knowledge and willingness to teach others how to do things as there is now. even getting a simple question answered was difficult if not impossible at times back then.

gap
09-24-12, 05:31 PM
in the days the gwx team were modding you had to write your own tweak files to change things and probably 50-60% of it was still stuff that required hex editing and understanding the code so back then it required skill and talent that today isnt really recessary for the average modder to achieve the same things so those guys were a real talented group.

Yep, using the tools we have available nowadays, got not big secrets. The hard part is understanding what the many parameters actually do, and how they interact in game.

In some cases simply digging the forum for answers is enough, since many settings are retained from previous games. If not, directly asking on the forum is a costless excercise. :up:


i think the only difference people had trying to learn modding back then was that things were keep more secret in how things were done and there wasnt as much free transfer of knowledge and willingness to teach others how to do things as there is now. even getting a simple question answered was difficult if not impossible at times back then.

being the little community we are, internal cohesion and knolewledge sharing are both important factors. :yep:

JU_88
09-24-12, 06:46 PM
What tool are you using JU_88? I mean for dat editing...

Right now nothing lol, last time i tried was 2010, I used the S3d editor, still that was leaps and bounds ahead of that java based Pack3d which is the is one of the first tools people used to import stuff in to Sh3.

True about the secrecy and competative rivalry between modders back then. It often got way out of hand too.

Some of the newer guys saw some of the older guys as elitist ego maniacs who would harbour the tools they created - by refusing to to share, they were putting themselves first.
While some of the older guys saw some of the newer guys as leecher types, who wanted to exploit there work for an easy ride - or just used there tool as a base for plagerism.
Both were right and wrong on different occasions, but it did make for very unpleasent atmostphere, one that the subsim community is much better without now.
The bickering and drama got so bad at times, that it caused some really good people to simply throw in the towl.

On top of that a war broke out between some ATO and PTO fans. It is with regret that I have to admit that I was apart of that myself, I feel pretty pathetic when i think about it now.

gap
09-24-12, 07:51 PM
Right now nothing lol, last time i tried was 2010, I used the S3d editor, still that was leaps and bounds ahead of that java based Pack3d which is the is one of the first tools people used to import stuff in to Sh3.

Though not fully supporting SH5, in some cases s3d is still a valid tool. :up:

Nevertheless, learning to use Goblin Editor and TDW's GR2 editor will greatly extend the range of SH5 aspects you will be able to mod. I suggest you to read this post (http://www.subsim.com/radioroom/showpost.php?p=1937423&postcount=2) for further details. ;)

True about the secrecy and competative rivalry between modders back then. It often got way out of hand too.

Some of the newer guys saw some of the older guys as elitist ego maniacs who would harbour the tools they created - by refusing to to share, they were putting themselves first.
While some of the older guys saw some of the newer guys as leecher types, who wanted to exploit there work for an easy ride - or just used there tool as a base for plagerism.
Both were right and wrong on different occasions, but it did make for very unpleasent atmostphere, one that the subsim community is much better without now.
The bickering and drama got so bad at times, that it caused some really good people to simply throw in the towl.

On top of that a war broke out between some ATO and PTO fans. It is with regret that I have to admit that I was apart of that myself, I feel pretty pathetic when i think about it now.

Interesting story. It explains a lot about the controversy that some time ago blew up between some SH5 and SHIII/GWX supporters. I was sure that there was more behind it than I could understand at that time, given my limited knowledge of the SHIII/IV/5 "extended family".

Hopefully the misunderstandings are worked out now, and the general atmosphere is much more relaxed. :sunny:

JU_88
09-24-12, 07:56 PM
Though not fully supporting SH5, in some cases s3d is still a valid tool. :up:
Nevertheless, learning to use Goblin Editor and TDW's GR2 editor will greatly extend the range of SH5 aspects you will be able to mod. I suggest you to read this post (http://www.subsim.com/radioroom/showpost.php?p=1937423&postcount=2) for further details. ;)

Id love to but i really dont have time for it at the moment.
50% of time is spent doing free lance work, the other 50% is taking care of my kid.


Interesting story. It explains a lot about the controversy that some time ago blew up between some SH5 and SHIII/GWX supporters. I was sure that there was more behind it than I could understand with my limited knowledge of the SHIII/IV/5 "extended family".

Hopefully the misunderstandings are worked out now, and the general atmosphere is much more relaxed. :sunny:

Yeah, thankfully (to the best of my knowledge) those past disputes are dead and buried :yep:

Webster
09-24-12, 08:04 PM
The bickering and drama got so bad at times, that it caused some really good people to simply throw in the towl.



yes, a lot of very talented people walked away back then because of all the drama but i think all those that were involved wether deeply or just as bystanders would feel much different today about the discussions that were had now that some time has past.

egos were much bigger back then and the "look at me" aspect isnt as big a deal to modders today.

back then there were a petty few looking to make a name for themselves no matter what it took even if that meant taking credit for the work of others or they would not be willing to give proper credit or recognition to another modder and i dont think that would be accepted by todays community and they would be properly ostracised for it.

the modders today didnt have that atmosphere to deal with and modders are more willing about sharing with the community and teaching others then worrying about who gets credit for discovering something so there just isnt that individual competativeness between modders to keep everything secret and it has been replaced with cooperation and sharing of ideas and technics

whyme943
09-26-12, 11:53 PM
IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.

Targor Avelany
09-27-12, 01:00 AM
IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.

JSGME? http://www.subsim.com/radioroom/downloads.php?do=file&id=3559

gi_dan2987
09-27-12, 03:56 AM
I don't know if this is the right thread or not with this. I haven't really been on the forum since earlier this spring, but since I've just purchased SH5 I'm now running into issues that I didn't have with 4 or 3.

I want to know how to rig for silent running? I can't find it anywhere. If anybody could point me in the right direction that would be helpful. Thanks!:salute:

desertstriker
09-27-12, 10:46 AM
wrong one but if you press F1 it will give you a layout of the keyboard... off of memory it is either F7 or F8 to rig for silent running(with the stock layout)

THE_MASK
10-01-12, 07:43 PM
Lets see how far the game progresses without TDW . Wait for your GWX team then .

desertstriker
10-01-12, 07:44 PM
a no TDW has quite a few mods that are good/great

Madox58
10-02-12, 02:01 PM
The GWX Team is retired.
Only single modders from the Team do anything now.
And some are involved with other Game Companies as Coders or testers now.
So don't have the time to work much on SH5.

mookiemookie
10-02-12, 02:11 PM
IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.

Agreed - some of the mod installation procedures can get cumbersome. I really liked Morrowind Overhaul's installer. It actually took over your mouse in certain spots to select the correct options on the setup.

desertstriker
11-11-12, 01:07 AM
i am not dead just have not had the time to work on the project of getting the mods together (probably will not be till mid December till i can get back to work). i couldn't seem to reach the dark wraith to get permission on his stuff and since it seems half of sobers list it TDW's without his permission it is a dead project

THE_MASK
11-11-12, 02:19 AM
i am not dead just have not had the time to work on the project of getting the mods together (probably will not be till mid December till i can get back to work). i couldn't seem to reach the dark wraith to get permission on his stuff and since it seems half of sobers list it TDW's without his permission it is a dead projectWhat do i need permission for ?

desertstriker
11-11-12, 11:17 AM
i decided to compile you mod list into one easy install and i haven't goten permission from TDW as i cant get a hold of him

ssconvert
11-11-12, 08:38 PM
Er are you going ahead with an easy install version of Sobers MM Desert?
Any update?

desertstriker
11-11-12, 09:06 PM
Er are you going ahead with an easy install version of Sobers MM Desert?
Any update?
it is hopefully going to be an easy install as in (the i am doing it) one large JSGME mod. as in an update got all the files in neat little folders by creator in larger folders with those i have permission from and those i don't. the ones i have permission from i have already started to merge the files but have been caught up in RL that has stopped the work for now.

ssconvert
11-12-12, 03:13 AM
No probs...await eagerly.............

$50US donated.............

Webster
11-12-12, 02:43 PM
i decided to compile you mod list into one easy install and i haven't goten permission from TDW as i cant get a hold of him


if you plan to change or alter someones mod or host it somewhere then you should wait for their permission but if all you are doing is compiling a group of mod files together then IMHO no permission is needed or expected to be asked for.

if you need to merge two files together THEN you are using a modders settings to create a NEW file so in that case i would request someones permission but short of getting a request from them to deny doing it then i will go ahead and do it accepting the non-reply as a non-objection.

obviously clear full credit given to all modders and dont forget to ask if they had help so those giving assistance with those mods gets credit as well

my rule of thumb is as long as you dont make any changes to a mod then simply merging it into a merged group of mods mod requires no permissions, only proper credits given.

desertstriker
11-12-12, 02:51 PM
if you plan to change or alter someones mod or host it somewhere then you should wait for their permission but if all you are doing is compiling a group of mod files together then IMHO no permission is needed or expected to be asked for.

if you need to merge two files together THEN you are using a modders settings to create a NEW file so in that case i would request someones permission but short of getting a request from them to deny doing it then i will go ahead and do it accepting the non-reply as a non-objection.

obviously clear full credit given to all modders and dont forget to ask if they had help so those giving assistance with those mods gets credit as well

my rule of thumb is as long as you dont make any changes to a mod then simply merging it into a merged group of mods mod requires no permissions, only proper credits given.
will do but i like to go better safe then sorry. i went back though and sent a new round of permission requests out last night. to those that i had not yet got a reply from. TDW seems to be a big on his work is his own and you MUST have his permission but i keep getting a warning saying his inbox is full so no idea how to get a hold of him:hmmm:

Faamecanic
12-17-12, 12:02 PM
Oh, and as for a megamod, like I said, it'd be a huge boost. If I have the time and energy, I might well get involved in (and suggest to Neal) the idea of a Subsim-sponsored mod collection of some sort. I think Sober's mod list is already a good part of the way there. A lot of the smaller mods that make up that list have matured well by this point. From Subsim's perspective, it'd be a great thing for our community if we could somehow get a complete set of mods in one download, one install. I'm sure it'll happen, just a matter of when and how.

I would e-kiss you CCIP!!! While I LOVE GWX on my SH3... and still play it a lot today... I would love to see some of these GREAT new mods that have taken advantage of the new features of SH5 be worked into a MEGA-MOD that at least 1) helps new players load just one mod that fixes 85% of the crud that is SH5 vanilla (great to get new long term players) and 2) allows me to not give up on SH5 due to mod soup issues.

Great post :rock:

Webster
12-17-12, 01:41 PM
will do but i like to go better safe then sorry. i went back though and sent a new round of permission requests out last night. to those that i had not yet got a reply from. TDW seems to be a big on his work is his own and you MUST have his permission but i keep getting a warning saying his inbox is full so no idea how to get a hold of him:hmmm:


just to be clear, i'm not saying you shouldn't ask permission from all involved i'm just saying that getting a reply of permission isn't always "needed" in some cases even thou it should still be asked

desertstriker
12-17-12, 02:10 PM
I have a solution I think. The project will be starting back up this weekend

Faamecanic
12-18-12, 12:06 PM
I have a solution I think. The project will be starting back up this weekend

:woot: :yeah: :rock: :salute:

Good luck! I eagerly await the results!