View Full Version : IRAI behaviour?
Good Morning Sailors!:arrgh!:
I'm a SH3 veteran and i have just begin my patrol over SH5, so im quite new in game features and so on...
This are the mods i'm using now::yep:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_New_radio_messages_German
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
TDW_No_Aircraft_Spotting_At_Depth_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
MightyFine Crew Mod 1.2.1 Alt faces
Enhanced FunelSmoke1.2_by HanSolo78
Accurate German Flags
So i have a question:
last day I played a 1941 historical mission and there were 2 british destroyers (I think they were Class A Destroyers) :stare: trying to sink me. So, as my experience in SH3 i dive to 150 meters (with depth unter kiel 5 and begun silent running. But that was to easy and i wanted some action and see my sub damaged and chased so I get new depth 50 meters and both electric at full speed:rock:. Surprisingly the destroyers were unable to perform a depth charge run over me.:ping: I climb to Pericope depth and the only thing they made was firing their cannons as they see my periscope and circle around, they dont even try to ran over me.:har: So literally i was moving almost freely at pericope depth, full speed and two destroyers who seemed more like my personal escort. :/\\!!
I thought that with the IRAI Mod of TDW the AI was more aggressive (almost like SH3 with GWX), so the question is::06:
Is this beaviour normal?
Do I have some mods installed who deactivate IRAI?
There's a solution for this?:oops:
Thank you very much in forehand for helping me and best regards, Warfox.:salute:
dottore
09-07-12, 06:38 AM
This behavior is typical when your are in shallow water. They don't DC you because of they aren't suicidal type :).
But you are in deep water, so I think they were out of DC. There are destroyers without proper fighting equipment, unprepared destroyers, etc.
Mod: Maybe they will make attack runs on you, but won't DC.
TheDarkWraith
09-07-12, 08:10 AM
Ensure your IRAI difficulty settings are at stock (as designed) values and remove the DC water disturbances mod and go to deeper water and try saying 'I'm right here' and see what happens :yep:
Ensure your IRAI difficulty settings are at stock (as designed) values and remove the DC water disturbances mod and go to deeper water and try saying 'I'm right here' and see what happens :yep:
Thank you very much for your quick answer, and apologize for mine beeing so late.
I have performe some testing, and the issue was to instal IRAI BEFORE New_UI. That was my fault.:oops: Now IRAI worked as expected.:woot: Verdammte Gibraltar! :arrgh!:
Thank you very much, Warfox.:salute:
P.D.: Now im trying it with OH and i get CTD:/\\!!. I'll start another thread.
Kalleblom
09-14-12, 03:54 AM
Moin Warfox,
question, in which position in the list you want to install OHII?
And try to run first the basemod from OHII to see what happens and when it runs you can try full. :)
:salute:
Kalle
Moin Warfox,
question, in which position in the list you want to install OHII?
And try to run first the basemod from OHII to see what happens and when it runs you can try full. :)
:salute:
Kalle
Moin alle!
I altered my modlist.:doh: Now I'm running:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_New_radio_messages_German
IRAI_0_0_37_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
TDW_No_Contact_Colors_1_1_0
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TDW_Waypoint_Contacts_No_Color_1_1_0
Accurate German Flags
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Old Style Explosions V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Shadow Improvement Mod
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Enhanced FunelSmoke1.2_by HanSolo78
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
With this install order the game performs a really nice CTD:/\\!! when loading bunker savegame :stare:(savegame done WITH OH2 installed:yep:)
I tried:
Clean OH2 installation -->Runs well
MO and OH2 -->Runs well
The entire list until Shadow Improvement Mod and OH2-->Runs well
But when I try to load with this list above, the game crashes.:rock:
Any idea? Maybe there are to incompatible mods there i haven't noticed.:dead:
Thank you very much in forehand, Warfox.:D
Kalleblom
09-14-12, 05:15 AM
Moin Warfax,
try to install Accurate german Flags at last, in other positions it didnŽt work for me or causes problems.
DonŽt know your pc specs, but OHII and stormys DBSM (:rock:) never worked at my system stable.
SH5 lifeboats and Shadow Improvement (LR) i have also after OHII.
Germans like to say:
Somehow, weŽll get the cow down from the ice! :up:
Kalleblom
09-14-12, 07:14 AM
Another notice, you have to install mighty fine crew mod before Stormys dbsm:up:
Another notice, you have to install mighty fine crew mod before Stormys dbsm:up:
Hello Kalleblom;
I got OH2 to start and go well, until I spotted a ship.:ping:
His flag was not moving, it was a simple stock flag that didn`t move. Don`t know why this is happening.
As for the Mighty Crew before Stormy, yes i guess it would be better if it is installed before, but before intalling OH2 i didn`t have any CTD or flags that doesn`t move. Kinda strange.
I'll post this in another threat.
Thank you very much and best regards, Warfox. :sunny:
Kalleblom
09-14-12, 08:29 AM
YouŽre wellcome.
Hope you get fix it.
In case of need, SHOOT THE COW:arrgh!:
Targor Avelany
09-14-12, 09:20 AM
and remove the Magnum Opus mod completely.
The mod is obsolete and most likely causing at least some problems.
As TDW said in the thread on MO - there are too much other, bigger fish to fry at the moment.
And I agree - Megamod is possiblee only on older, balanced versions. We just getting our teeth into SH5, so everything is very fresh :P
The FX_Update and TheBeast's Ugrades need to be in a different order slightly.
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
- this is much better order.
Equip_Upgrades_Fix_1_4_AFFOE_151
the above highlighted mod is not needed at all (I think). Don't remember why, or what is it for, but I don't think it's compatible with TDW's UI (I MIGHT BE WRONG, SO CHECK AND READ THEBEAST"S DOCUMENTS - sorry, not at home, can't check myself)
Equip_Upgrades_Fix_1_4_AFFOE_151
the above highlighted mod is not needed at all (I think). Don't remember why, or what is it for, but I don't think it's compatible with TDW's UI (I MIGHT BE WRONG, SO CHECK AND READ THEBEAST"S DOCUMENTS - sorry, not at home, can't check myself)
Equip_Upgrades_Fix_1_4_AFFOE_151 is for compatibility with A Fistful of Emblems. I don't see any reason why it shoudn't be compatible with TDW's UI as well :up:
I deinstalled Equipment Upgrades, i thought it was realistic, but having the last decoy technology in 1939 it's kinda cheat for me.
Now I changed my Modlist and I am experiencing problems with Open Horizons 2.
Here is the new thread, i would be very greatful if you have some hints to give me...
http://www.subsim.com/radioroom/showthread.php?t=198433
Targor Avelany
09-14-12, 10:24 AM
Equip_Upgrades_Fix_1_4_AFFOE_151 is for compatibility with A Fistful of Emblems. I don't see any reason why it shoudn't be compatible with TDW's UI as well :up:
lol, as I said - I knew it is for something specific, but could not remember for what :har:
I deinstalled Equipment Upgrades, i thought it was realistic, but having the last decoy technology in 1939 it's kinda cheat for me.
Now I changed my Modlist and I am experiencing problems with Open Horizons 2.
Here is the new thread, i would be very greatful if you have some hints to give me...
http://www.subsim.com/radioroom/showthread.php?t=198433
remove MO. That is a start.
I deinstalled Equipment Upgrades, i thought it was realistic, but having the last decoy technology in 1939 it's kinda cheat for me.
TheBeast made most upgrades available from the beginning of the campaign in order to allow people to test his changes. If you want them available in the correct dates, you don't have to give up Equip Upgrades Fix. Just enable this patch (http://www.subsim.com/radioroom/downloads.php?do=file&id=3683) on top of the main mod. :yep:
lol, as I said - I knew it is for something specific, but could not remember for what :har:
:03:
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