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View Full Version : Need help with cursor key


conmcloud
09-03-12, 12:14 PM
Hey all
For the life of me I cannot find the key for the on and off surface cursor for your submerged submarine

conmcloud
09-03-12, 04:23 PM
Bueller? :)

stanger
09-03-12, 05:01 PM
(If I understand you right) -- there is no such thing :D If you want to remove it, find umark.tga (or .dds) file.

conmcloud
09-03-12, 05:20 PM
I believe the cursor when you are submerged that shows in the water is what I'm talking about Mine is gone

stanger
09-03-12, 05:55 PM
then get it back :) Its gone because - probably - it was removed by one of mods you installed, and if you did it using jsgme, then go to mods folder > backup, and search for "umark"; it will have its extension renamed, for example: if it was removed \replaced by TMO25 mod, then its full name in jsgme backup folder would be "umark.ddsTMO25", just change its name back to "umark.dds", and copy-paste it back to data\misc folder.

(or maybe removed files dont get backed up by jsgme? not sure)

conmcloud
09-04-12, 06:42 PM
:/\\!!Where is the JG back up folder,
I did try to remove the unmark.dds but still no cursor so i put it back. All i want is my submerged cursor back, i'm not good enought with out it

stanger
09-05-12, 12:50 PM
OK, first things first: are you using JSGME and any mods? If yes, then name them.
Some mods replace this file with empty one to remove sub mark (so, you would still have umark.dds file present in your game directory), others are removing this file completely (I think TMO does that, but may be wrong, dont have it installed right now).
If you are using JSGME to install mods, then a Backup folder is in MODS folder, but hidden - to show hidden folders\files in Windows OS go to Folder options (it is named different depending on Windows version), View tab and check "Show hidden folders and files" (or something along those lines). You can also set "Hide extensions of known file types" (uncheck) in the same place; this will allow you to see file extensions.

conmcloud
09-05-12, 04:54 PM
I am only using tmo 2.5 and juse jsgme

conmcloud
09-05-12, 05:00 PM
I did what you said now the Misc folder in back up shows it empty

conmcloud
09-05-12, 05:04 PM
also the file you are speaking of is just unmark.dds it doesnt say the tmo25 part

stanger
09-06-12, 09:53 AM
I don't have SH4 installed right now (im after new Windows installation and am too lazy to start with all that modding:P), but if you are using TMO then it is possible that it just removes umark.dds completely instead of replacing it (normal thing for jsgme ready mods: replacing files, backup goes to mods>backup folder) and - it looks like from your case - JSGME doesnt make backup of removed (instead of replaced) files. So, to have it back and avoid reinstallation of entire game, ask someone on this forum to send it to you. It can be even from SH5, cause its the same.

Wait a minute:
also the file you are speaking of is just unmark.dds it doesnt say the tmo25 part
umark.dds in Data\misc or MODS\!Backup\Data\Misc (or similar)?

Armistead
09-06-12, 10:04 AM
Deactivate TMO and pull it from the stock game, paste it back in TMO or make a small mod so you can later deactivate it, rather than TMO.

stanger
09-06-12, 11:06 AM
That would be too much pain to just get one file.
You can use mine (found it on some old dvds with sh4 stuff, and redone it a little bit in Ps):
https://laftbw.blu.livefilestore.com/y1pNLiUB5vnZt5Oy-Yebf916D5s7SbijC0RuERgHczuAWkAWR75K6xupZ9Toopq8YuK AE1YUf-9w0QotR-RLc1bcucHcwyuRoH4/preview.png?psid=1

Link (7-zip needed, or newest version of winrar or similar):
UMARK (http://www.mediafire.com/?mar6hyy0576ms42)

Armistead
09-06-12, 12:24 PM
I agree, but no one as of yet offered to put it up for DL. Still, he will either have to make a mod of it or deactivate TMO to install in TMO.

conmcloud
09-14-12, 12:16 AM
Thank you so much stranger

Pisces
09-14-12, 08:33 AM
Messing around with files in the JSGME backup folder is risky. If you make the wrong changes, chances are you are going to mess up your game folder. The backup folder is made hidden for a reason. To (try to ) prevent trouble.

JSGME doesn't remove files. It only overwrites them, or add them if they are not already placed there.

Best suggestion is to do as Armistead said. Temporarily disable the mod(s) that modified the Umark file. Then pick the original file from the game install folders. And create a new (customizing) mod for JSGME and place the Umark file in it. Re-enable the disabled mods. Finally, enable your customizing mod.

BigWalleye
09-14-12, 10:04 AM
The worst thing that can possibly happen is that you would have to remove all mods (only one, you say - TMO), re-unzip them into your Mods folder, uninstall and reinstall the stock game, then reload TMO with JSGME. As long as you have the original install fileset and the TMO download, you can't break anything that can't be fixed with a little bit of work.

There is software on a PC that only an expert should mess with, like the registry files. Muck them up and you may have to reinstall Windows, which means you have to reinstall every other piece of software on your machine. (Uff da!) That can take days. Even then, you can do all the repairs yourself. But application software is no serious matter. Work carefully. Keep backups. And make sure you have saved the original install package for everything. (You did save everything, didn't you?) Then just wade in and make your mods.

Want to break your computer? Drop it from a height of about three feet onto a hard surface. Only a few other things you can do are likely to cause any permanent damage, and they are not commonly accessible to the novice.

stanger
09-14-12, 05:05 PM
Messing around with files in the JSGME backup folder is risky. If you make the wrong changes, chances are you are going to mess up your game folder. The backup folder is made hidden for a reason. To (try to ) prevent trouble.

JSGME doesn't remove files. It only overwrites them, or add them if they are not already placed there.

Best suggestion is to do as Armistead said. Temporarily disable the mod(s) that modified the Umark file. Then pick the original file from the game install folders. And create a new (customizing) mod for JSGME and place the Umark file in it. Re-enable the disabled mods. Finally, enable your customizing mod.

The risk is only one: you can loose an option to properly deactivate a mod, and only if you delete a file from backup folder; if you take a file from there (copy to desktop for example) rename it back to its proper name\extension and paste into game folder - you wont do any harm. But, sure, usually there shouldnt be any need for messing with those files.

JSGME can remove a file: like that: Data\misc\UMark.dds-remove
-but it makes a backup too.