View Full Version : A good way of using decoys.
topper6
08-20-12, 10:07 AM
I wonder if anyone has a good idea of how to use and benefit from the decoys i launch of the sub? I'm atm trying to get rid of like 9 destroyers after sinking a Nelson battleship.
So far i've tried to launch a decoy or two and try to sneak away using silent running, but the destroyers still follow me like i have a balloon above the water showing my position.
I got maxed out on the chiefs motor sound reduction and i'm 100 meters below. Still i see the yellow circles around the destroyers (which i believe mean that they can hear me as long as I'm in their yellow circle) and they still ping me.
I've also tried going ahead one third zig zagging and throwing a decoy, and then another, then another.
I wanna hear how you use them successfully since i can't :)
EDIT: I found a way to avoid them and escape the net, but still wanna hear you'r tactics since i just think i was lucky this time ;)
Webster
08-20-12, 10:29 AM
its always best to get deep and below the "thermal layer" or thermocline, its a line where the water changes and it distorts the readings DD can get on you and aid your ability to escape. sound and sonar pings get distorted so i would say going below the line cuts the DD sensors by 15-25% effectiveness
look at the sticky threads at the top of the forum and there are a lot of things to read on tactics to udse for evading detection and escape
DelphiUniverse
08-20-12, 10:35 AM
I once sunk a battleship with my deck gun, mano a mano, face to face. My deck gun won of course, there is no way that a battleship can win against the large caliber one ton shell of my huge deck gun. :haha:
Zanarkin
08-20-12, 11:48 AM
I drop to 150 meters (if my hull is 100%), silent run a zig zag course away from the convoy, and usually can just fast forward time until I see they gave up because they got too far from the convoy.
The zig zag'ing and the slow speed usually mean the destroyers are dumping charges where I just was or where I would have just been had I not zig zag'ed.
The more destroyers hunting you the more chaos there is topside with them almost colliding, emergency reversing, and dodging each other.
In the later years I find it easier to just stalk a convoy until nightfall and launch my fish and flank away on the surface. The escorts react once a torp explodes and goes to where I launched the fish but by then I'm long gone. The only annoying part of this strat is when you leave burning ships that refuse to sink as you escape.
I had this happen last night and was so furious at the tanker not sinking I flanked right into the convoy, decked gunned the escort as they returned fire, sank it with my sub at 8% hull and various broken equipment and then deck gunned the tanker and reversed course and flanked away.
I had leaks every time I submerged after that fight though and it was a miserable trip home....but I sank that friggen tanker!! I had to seal all the bulkhead doors and pretty much accept the flooding every time a aircraft flew by but it wasn't so bad that I couldn't resurface.
Trevally.
08-20-12, 01:36 PM
I go as deep as I can then fire a decoy
run at full speed for 15sec
fire another decoy - continue full speed run
15 sec later - all stop and coast
all engines off and crew at silent
stay still
after some time and if I am sure they are not too close - I set speed to 0.1 knots (alt key)
If DDs ping you - start again
I haven't had to try this yet in SH5... thank God. And hopefully this will work in SH5. In SH3 I'd fire off a decoy and dive full speed and turn away so the sub's stern to the escorts. No profile they can ping on. Go to 2 knots or less on a zig zag course Silent Ruuning. Deep enough under the thermal layer you can even come to Full Stop and wait them out if you're off away from where they're circling.
Also every time depthcharges go off go Full Speed turning away from them, and then Full Stop before the depthcharges finish. They can't hear you when they're going off and you're coasting away from them afterwards.
Good luck. :salute:
vonKaiser
08-30-12, 08:57 AM
I'm usually spotted by the escort as I'm doing my torpedo attack on the convoy, simply because I can't hit crap with the torpedo's unless I'm within 800 km. Usual method is to dive deep once they start coming at me, deploy decoys and then hard right or left into whatever gap I can find.
Most of the time I can slip outside the circle that way, but once in awhile I'll get a persistent one that will follow too close for comfort. As he passes overhead deploy the decoy and hard right or left depending on which way he breaks after the overhead. Try to turn into him so I'm bow on bow for the next pass, and go to flank speed.
Usually one of those evasions and heading deep is enough to get them to lose me. But that's assuming it's a one on one with his backup not too close and his depth charges only rattle me and don't manage to knock something loose. Depth changing seems to really throw off the escorts, so many times I've heard those things exploding but way too shallow.
I'm usually spotted by the escort as I'm doing my torpedo attack on the convoy, simply because I can't hit crap with the torpedo's unless I'm within 800 km.
800 km?!! :o
Sailor Steve
08-30-12, 11:56 AM
Hey! Some kaleuns are very, very good. :D
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