View Full Version : what mods for DC
desertstriker
08-14-12, 01:41 AM
i just bought DC and i am wondering what mods i should use.
Sailor Steve
08-14-12, 09:20 AM
The first and absolutely essential thing you need is the official Ubi 1.1 patch.
http://www.subsim.com/radioroom/downloads.php?do=file&id=66
Next you need the unofficial patch that fixes the problems the official patch didn't, mainly making DC and SH2 work together properly.
http://www.subsim.com/radioroom/downloads.php?do=file&id=67
Then just go down the list here:
http://www.subsim.com/radioroom/downloads.php?do=cat&id=46
The Vickers mods in the Graphics section make a huge difference.
desertstriker
08-14-12, 10:04 AM
thanks
desertstriker
08-14-12, 03:41 PM
any others i should be arare of optional ones like gsraphics gameplay? a supper mod?
The main battery guns in DC seem a bit too ineffective. I often have multiple hits against a target-Japanese Destroyer in one-on-one combat, but my Destroyer is always killed first, even when I have crossed the T, and am shooting with 5 guns and the Japanese Destroyer is only shooting with 1. Is there a mod that will make the US guns more effective in inflicting damage?
Thanks,
Ted
tmccarthy
11-24-12, 06:57 AM
I just saw this post on the subsim archive which should help...
http://www.subsim.com/phpBB_archive1...ic.php?t=25624 (http://www.subsim.com/phpBB_archive1/viewtopic.php?t=25624)
The part at the bottom seems to be most relevant.
"""Most of the range dispersion data I have come across appears to be at "BattleRanges". For the data I have this usually works out to about 80% of maximum range. Therefore, I set the ElevationError and TransversalError entries in the *.ddf files as follows:
ElevationError = 0.192 ; Extremely tight range pattern - 1.5% of range at 80% maximum range
ElevationError = 0.321 ; Tight range pattern - 2.5% of range at 80% maximum range
ElevationError = 0.641 ; Average range pattern - 5% of range at 80% maximum range
ElevationError = 0.962 ; Large range pattern - 7.5% of range at 80% maximum range
Naval guns usually have very tight deflection patterns. For all guns I set:
TransversalError = 0.285---"""
To change the US 5"/38 gun go into Destroyer Command/Sim/Sytem and experiment and edit the file : GunUS.5inchSingle.ddf
Tim
The main battery guns in DC seem a bit too ineffective. I often have multiple hits against a target-Japanese Destroyer in one-on-one combat, but my Destroyer is always killed first, even when I have crossed the T, and am shooting with 5 guns and the Japanese Destroyer is only shooting with 1. Is there a mod that will make the US guns more effective in inflicting damage?
Thanks,
Ted
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