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View Full Version : Res and ratio problem again


cptramos
07-26-12, 02:24 PM
Hello kaleuns

It seem like I have a ratio problem (16:9 not 4:3) . The most usual problem in here I think :hmm2: . I have tried to fix it with the resfix mod but my computer crashes when i choose a 4:3 res 1200x900 . Im stuck at 1490x900 this makes thing look oval a problem when plotting solutions and intercept:hmm2:s since angles are wrong.

Im on a lenovo t410 without graphic card, but it is so powerful that it runs sh3 fine.

If there is anybody out there who may know a solution please help.

Or may i say : "from U-123 to all kaleuns: attacked by resolution and ratio, cant play sinking fast"

Oscar

lepski
08-01-12, 04:42 AM
One of the single most important mods if it ever came out. Most of the monitors out there are 16:9 by now. The game is old and if someone hasn't figured it out by now then I'm afraid we are out of luck.

Of course this is all easy for me to say, since I couldn't create a mod if my life depended on it.

Captain Nemo
08-01-12, 08:16 AM
Hello kaleuns

It seem like I have a ratio problem (16:9 not 4:3) . The most usual problem in here I think :hmm2: . I have tried to fix it with the resfix mod but my computer crashes when i choose a 4:3 res 1200x900 . Im stuck at 1490x900 this makes thing look oval a problem when plotting solutions and intercept:hmm2:s since angles are wrong.

Im on a lenovo t410 without graphic card, but it is so powerful that it runs sh3 fine.

If there is anybody out there who may know a solution please help.

Or may i say : "from U-123 to all kaleuns: attacked by resolution and ratio, cant play sinking fast"

Oscar

Have you tried this mod http://www.subsim.com/radioroom/showthread.php?t=166094&highlight=widescreen .

If this doesn't work, in the past others have suggested running SH3 in windowed mode. I don't have the problem myself with a computer that is over 7 years old!

Nemo

Red Heat
08-01-12, 09:01 AM
Its not for me...
My native resolution of my screen its 1920x1080...may be its a question of time to some one solve this problem i think. :hmm2: