View Full Version : torpedo spreads
johnlax
07-21-12, 01:27 PM
Guys again sorry for newbie question but I am have a poor torp hit ave. I do not know how to spread my torps I have attempted to go to F6 key but I am not using manual targeting so I assume I can only set a spread when I am in manual??? Or am I missing some thing??
Thanks for help
Gargamel
07-21-12, 06:11 PM
F6
Set salvo
Select tubes
Set spread.
It is described in both the stock and gwx manuals. Rtfm. You did rtfm right? :D
johnlax
07-21-12, 08:02 PM
RTFM??????? not sure what that is?
19Herr_Rapp86
07-21-12, 10:24 PM
read the flippin' manual. Lol. I have to laugh because, well, I never read the manual either. A lot of my gameplay has been trial and error.
Gargamel
07-21-12, 10:42 PM
Most things are covered in the manual. The gwx manual isn't 700 pages for s & g's. If not there, try the shortcuts thread.
CherryHarbey
07-22-12, 01:38 AM
If you are missing to the stern a lot, it could be that you are not opening the tube doors (Q key) before shooting
sublynx
07-22-12, 04:24 AM
johnlax I encourage you to read and print Wazoo's manual targeting tutorial and you will be sinking those ships with salvos in no time. Or with single shots. Does not matter, with Wazoo's tips it's Ka-boom time anyways :/\\x:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1080
If you are missing to the stern a lot, it could be that you are not opening the tube doors (Q key) before shooting
There are several locations on your sub where you can view the status of your torpedo tubes. I visually check these frequently as I found that I once travelled over 1000 kms with a tube open after an aborted attack
I wonder if an open tube as an impact on speed and fuel consumption?
Red October1984
07-22-12, 08:59 AM
F6
Set salvo
Select tubes
Set spread.
It is described in both the stock and gwx manuals. Rtfm. You did rtfm right? :D
Couldnt get much simpler and direct than that. :up:
I wonder if an open tube as an impact on speed and fuel consumption?
I think the impact there would be too small to measure. A bigger problem would be the effect on your torpedo. In RL, torpedoes required a great deal of checking and maintenance; leaving one to bathe in seawater would be a no-no.
Also, the interior doors of the tubes are not as strong as the exterior doors. Having only the interior door between you and the sea, in a depth charge attack, would most likely be fatal. You could probably not dive deep with the outer doors open.
TwoGamers
07-29-12, 04:27 AM
All my gameplay is based on trial and error
washishu
08-10-12, 07:57 AM
This site is extremely helpful and answers to questions usually come quickly and fluently. Some of you guys (it would seem) play this game for every available hour of every available day, but not everyone does that. It's also clear that many of the 'old hands' are interested in World War II as an historical topic and have read up accordingly as a means of understanding the game more thoroughly and becoming more - I believe 'immersed' is the word. Not everyone does that. For some people this game is just that; a game. A very good and a very entertaining game, but a game nonetheless. A game that they play once or twice a month - or even once or twice a year. Should we look to go somewhere other than subsim.com?
May I be so bold as to suggest that unless you know that a fellow member is an old and experienced hand it is unwise to make too many assumptions. For anyone who fits into the group referred to above, it's probably quite boring to see the same old basic questions coming up again and again and if that's the case then don't reply to them; someone else will; someone who maybe doesn't have the experience that you have but can, nevertheless, answer a basic question; someone like me maybe.
As for the manual(s), well, as someone who has spent all of his working life in the print and publishing industries, I have said before and will say here again that they are not produced to what I or anyone I have ever worked for would recognise as a professional standard. Without the time and effort and dedication put in by the people who produce the game mods and websites like this one, the whole Silent Hunter 'thing' wouldn't be a fraction of what it is, and for that I am very, very grateful. But it is a fact that the manuals do not compare with the same high standards that clearly go into other aspects. The folks who do it for free have some mitigation for that; the games publishers like Ubisoft, a (multi?)million dollar company does not and they should know better. That's my view. My view as someone who, I repeat, has spent all of his working life in the print and publishing industries.
Looking at JohnLax's information, he joined a long time ago, which might suggest to me that he is possibly someone like me who enjoys SH enormously when he plays it, but for whom it IS only a game that he plays every now and then; consequently, he forgets things maybe; maybe forgets really obvious and basic things sometimes. I could be wrong of course.
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