View Full Version : Bounding Graphics?!?
finchOU
06-23-12, 11:24 AM
Just noticed this yesterday...had it before but forgot to mention it.
Whenever I'm near a convoy......and looking through the binocs/periscope/uzi.....There is a rapid annoying screen jump or twitch i would say.... Now my game is not slowing down (sure I take a FPS hit with all the action) aka stutteiring...ships are still moving smoothly horizontally...just a vertical twitching my scope i think every couple of seconds. I was really pronounced after watching a burning ship.....now that I think about i it didnt happen while submerged while looking through the periscope. My settings are pretty much maxed out.
Anyone else encounter something like this...or have a fix?
TheDarkWraith
06-23-12, 12:00 PM
place the mouse cursor in the crosshair's area and move the mousewheel forward when this happens. It will stop. Some kind of game bug where it's trying to set zoom to 1x then realizes it's not supposed to so it goes back to previous zoom value. Don't know why it happens sometimes.
finchOU
06-23-12, 12:12 PM
Thanks
0rpheus
06-23-12, 12:22 PM
Might be worth switching off V-Sync if you have it activated. I used to see the same 'stutter' at higher settings until I increased my RAM amount. Just the other night I noticed I hadn't seated one of the DIMMs properly (8.00 gig installed, 4.00 gig available), and was seeing very slight stutter on the bridge or external views.
Reseated the RAM so the full 8gig works and the stutter just vanished. This is quite the admission for me as previously I've doubted the significance of RAM amount needed for SH5. I now run all max settings bar shadows and anti-aliasing (half & 2x respectively), and it takes 3.6 gig of quad-core CPU, a 1.3 gig GTX 570 and 8 gig of 1600mhz RAM running at full tilt to give me a solid 60fps with V-Sync on. Anything lower and settings need to drop; textures is the worst culprit and should be (along with AA & shadows) the first settings you decrease if you find TDWs idea doesn't work.
If you have a recent-ish Nvidia card, most of them now support FXAA, which is far less GPU intensive than other AA solutions. You can apply it manually to SH5 in the Nvidia control panel (ensure it's set to override for SH5 only) and see if that helps too - should be a decent 10fps boost. :up:
finchOU
06-23-12, 02:47 PM
I've been toying with my GTX 560's in SLI...and running single..trying to figure out if I get better performace with the different configurations. Obviously their is no SLI support for SH5...so I'm just monitoring it. Does not seem to be an increase in proformance...just less temps on the main graphics card (like only 5 degrees C). Have not tried overclocking yet. Intel i7-2700K-3.50GHz, 8 GB RAM... Thats what i'm working with....95% of the time i'm seeing 60 FPS...but a drop to around 40ish watching a burning ship with the binocs in the middle of a Convoy. I'll give FXAA a shot! thanks.
TheDarkWraith
06-23-12, 03:10 PM
Why do people think they have a problem if they see FPS drop? You do not have any problems if your FPS stays above 30. 30 fps is what the human mind perceives as fluid motion.
Be thankful you can keep the FPS greater than 30. Anything more is overkill and not needed.
0rpheus
06-23-12, 03:50 PM
Why do people think they have a problem if they see FPS drop? You do not have any problems if your FPS stays above 30. 30 fps is what the human mind perceives as fluid motion.
Be thankful you can keep the FPS greater than 30. Anything more is overkill and not needed.
Actually, if you're v-synced to 60 fps, you'll notice a drop to 40 as brief screen tear, just as the OP did. The eye most definitely notices when the frame rate drops below 60 - I certainly do - because your smooth frame rate 'jumps' as v-sync skips the torn frame and replaces it with the next one.
The idea that 30 frames is all you need is a legacy of the slower frame rates used in film-making (which is about 25 fps if memory serves, could be wrong though) - the eye perceives quite a bit more than that, especially in terms of variation in perceived motion, and it's better to think of 30 fps being the bare minimum that can still maintain a reasonable facsimile of real vision. It's especially noticeable if you use stuff like TrackIR.
The reason 60 has become the 'standard' value is simply that most hi-def monitors have 60hz refresh rates, and therefore 60 fps with v-sync activated (because v-sync fixes the framerate to your refresh rate) has become the norm as the technology has become more common. :up:
TheDarkWraith
06-23-12, 04:03 PM
The reason 60 has become the 'standard' value is simply that most hi-def monitors have 60hz refresh rates, and therefore 60 fps with v-sync activated (because v-sync fixes the framerate to your refresh rate) has become the norm as the technology has become more common. :up:
nVidia's 600 series video cards has adaptive v-sync that gets rid of the tearing problem now. It appears to be best if one does not enable v-sync in the game when using a 600 series card and adaptive v-sync.
THE_MASK
06-23-12, 04:15 PM
Just use antilag at 38fps and you wont get the stuttering .
0rpheus
06-23-12, 04:15 PM
nVidia's 600 series video cards has adaptive v-sync that gets rid of the tearing problem now. It appears to be best if one does not enable v-sync in the game when using a 600 series card and adaptive v-sync.
Yeah that's available in the latest 5xx series drivers as well, though I've had mixed results with it so far. Not thought to try it in SH5, tho FXAA works very well with it. :salute:
TheDarkWraith
06-23-12, 04:22 PM
Yeah that's available in the latest 5xx series drivers as well, though I've had mixed results with it so far. Not thought to try it in SH5, tho FXAA works very well with it. :salute:
didn't catch that in the latest nVidia drivers. Now you got me curious (GTX590 here) :D
finchOU
06-23-12, 05:38 PM
Why do people think they have a problem if they see FPS drop? You do not have any problems if your FPS stays above 30. 30 fps is what the human mind perceives as fluid motion.
Be thankful you can keep the FPS greater than 30. Anything more is overkill and not needed.
I dont have a problem with it....at all. As long as the game runs smooth who cares? I mean..why wouldnt it drop under more load? ...seems to make sense to me. But i am intersested in is seeing if using SLI in SH5 has any effect on performance. Only thing I've seen is a miniual drop in temps from the first graphics card....but i'm still looking at it. I'm too afraid to overclock right now...maybe in the future..but it runs just fine right now.
As far as drivers...the Nvidia 300 series Beta drivers causes some funky stuff with my computer...I'll wait till its not Beta and upgrade.
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