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jason8888
06-14-12, 01:36 AM
OK so I can now get the angle of bow to input but im not sure I understand what the numbers mean on the dial. for instance Im doing the sub school torpedo lesson and got a angle of 49 degrees If I remember correctly and when I go to the dial there isn't a 49 lol how do you come up with what number it is ? Ive watched lots of tutorials on how to get the angle but they don't explain what it transfers to lol.

TorpX
06-14-12, 02:44 AM
Using the dial on the right slideout of the TDC, the dial is numbered 0 to 18, with 'P' on one side and 'S' on the other. This corresponds to 0 to 180 degrees, Port or Starboard. It is marked 0 to 18 because the dials are too small to write it out.

If you're asking what the Aob means in the computations, the Aob is input instead of the targets course. One can't see the targets course by just looking at it, but if you know the Aob, along with your course and the bearing, you can compute the target's course. This is why it is needed. If you were firing on a unmoving target, you could dispense with the Aob.

I hope this answers your question.

I wouldn't get too hung up on the Sub School training mission. Having to torpedo a suddenly appearing cruiser is a very unrealistic type of training. Contacts were usually attacked after several observations and careful plotting, not like in the School mission.

jason8888
06-14-12, 04:06 AM
Using the dial on the right slideout of the TDC, the dial is numbered 0 to 18, with 'P' on one side and 'S' on the other. This corresponds to 0 to 180 degrees, Port or Starboard. It is marked 0 to 18 because the dials are too small to write it out.

If you're asking what the Aob means in the computations, the Aob is input instead of the targets course. One can't see the targets course by just looking at it, but if you know the Aob, along with your course and the bearing, you can compute the target's course. This is why it is needed. If you were firing on a unmoving target, you could dispense with the Aob.

I hope this answers your question.

I wouldn't get too hung up on the Sub School training mission. Having to torpedo a suddenly appearing cruiser is a very unrealistic type of training. Contacts were usually attacked after several observations and careful plotting, not like in the School mission.


ok so if the target had a angle of bearing of 49 degrees I would have the dial set between 4 and 5 almost touching 5 correct on whichever side it is port or starbord ?

Rockin Robbins
06-14-12, 10:41 AM
That is correct. What a terrible training mission! You're left realizing that you'll NEVER be able to manually target, which is totally wrong. Better to practice in a career, where you get normal encounters.

Hinrich Schwab
06-14-12, 12:06 PM
The "training" mission is even worse with megamods and the realistic dud rate. That's right, folks. Have realistic duds and you will be forced to run down a Mogami-Class Cruiser for "training". I have played that training mission with RFB over 20 times and all four fish properly worked once. The other 19 times, I was forced to chase her on the surface, stay in her baffles and be thankful that Mogami's* flight deck is present in place of her former after batteries. If it were any of Mogami's sister ships, the training mission would be impossible if any torpedo duds out because she WILL run from you and a Porpoise class sub submerged is not catching a cruiser who can outrun her even when crippled.


*After brief research, the ship in question is the Mogami, herself. Her sister ships only had partial flight deck conversions and had at least one after battery left while Mogami had a complete flight deck conversion. Historically, she sucked as both cruiser and escort carrier.

EDIT: What the mission doesn't tell anyone is that it is set up for the Fast-90 method. Set Gyroangle to Zero, observe 9-knot destroyer, set torps to high speed, do quick arctangent calc, turn scope to 349 Relative and push red button when she crosses.

Rockin Robbins
06-14-12, 12:50 PM
It's not as if you'll ever be cruising the empty ocean and suddenly a large enemy cruiser warps in traveling 9 knots and already in firing position. The whole idea of the training course is laughable.:har:

Hinrich Schwab
06-14-12, 03:00 PM
It's not as if you'll ever be cruising the empty ocean and suddenly a large enemy cruiser warps in traveling 9 knots and already in firing position. The whole idea of the training course is laughable.:har:

I dunno. Ambushing 'em when they warp in worked for the Klingons. :O::D:haha:

mobucks
06-14-12, 06:42 PM
http://img20.imageshack.us/img20/5118/aobc.jpg
The sub is on the bottom. The target is upper left. Hope this helps. Easiest way to describe it is, if you were standing on the bridge of the target, looking forward where target is moving, the AOB is how many degrees you would turn your head to look at the submarine.

jason8888
06-14-12, 06:51 PM
thanks for the help guys

Sailor Steve
06-15-12, 12:17 AM
This should help.
http://www.subsim.com/radioroom/downloads.php?do=file&id=3467

I'm goin' down
06-15-12, 10:36 AM
download the Easy Aob mod. When you figure out course, Aob, etc., you will blow kisses to its creators.

mobucks
06-15-12, 06:57 PM
I always do a "dead reckoning" of the AOB before I figure out the exact value from plotting. It is pretty cool to see sometimes my reckon is right on. Spacial Intelligence FTW.:know:

TorpX
06-16-12, 02:00 AM
It's not as if you'll ever be cruising the empty ocean and suddenly a large enemy cruiser warps in traveling 9 knots and already in firing position. The whole idea of the training course is laughable.:har:

The idiot who created the "training mission", if we can even use that word, should be sued for software malfeasance.