View Full Version : DCS:-Combined Arms
Nate--IRL--
05-31-12, 06:27 PM
My first post in here but some of you may be interested......
DCS:-Combined Arms module for DCS: A-10C Warthog and other DCS flight sim products, and some pics.
DUXFORD, UK, May 31st 2012 – The Fighter Collection and Eagle Dynamics will offer DCS: Combined Arms as a digital download pre-purchase for $29.99 in June 2012. Pre-purchase also provides access to pre-release Beta versions of the title.
DCS: Combined Arms gives the user control of ground forces during the battle. Use the strategic map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft, or directly control an armor vehicles or air defense weapons and engage enemy forces.
Play DCS: Combined Arms as a real time strategy game, a first person armor warfare simulation, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.
DCS: Combined Arms supports both single player and multiplayer gameplay. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.
Features of the DCS: Combined Arms:
• Move ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.
• Jump into the seat of many armor and air defense units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World
Trailer: http://www.youtube.com/watch?v=yFN1iFfvVG8
About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
http://i50.tinypic.com/fyitlc.jpg
http://i47.tinypic.com/33xk58i.jpg
http://i45.tinypic.com/2vlo9iq.jpg
http://i48.tinypic.com/2mpzuvt.jpg
http://i46.tinypic.com/2a5gfuc.jpg
http://i47.tinypic.com/4kfdoi.jpg
http://i46.tinypic.com/3445t08.jpg
http://i48.tinypic.com/vd3ehw.jpg
http://i48.tinypic.com/o8f2fm.jpg
http://i45.tinypic.com/2dhbbr7.jpg
http://i45.tinypic.com/t99p1y.jpg
http://i48.tinypic.com/2em0n0w.jpg
http://i48.tinypic.com/2l9a0.jpg
Nate
ajrimmer42
06-01-12, 03:33 AM
sweet! If it's anything like Warthog and Black Shark it should be a pretty decent.
Nate--IRL--
06-03-12, 07:53 AM
A few more pics from DCS:-Combined arms were released.
http://forums.eagle.ru/showthread.php?t=89476
http://forums.eagle.ru/attachment.php?attachmentid=66841&d=1338691259
http://forums.eagle.ru/attachment.php?attachmentid=66842&d=1338691259
http://forums.eagle.ru/attachment.php?attachmentid=66844&d=1338691272
http://forums.eagle.ru/attachment.php?attachmentid=66843&d=1338691259
Nate
This is getting interesting. Have you tried it yet ?
Minoslas
07-04-12, 05:16 AM
More info
The number of slots I believe is unlimited. However, it is up to the mission designer to decide how big is too big, accounting for client connection quality and host properties.
Perhaps the attached screen shot may help illustrate this. Please note the top right of the screen.
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/BCs.jpg
And thats about as many as your MP server can support.
It goes without saying, I've not tested that many slots yet :p
Come to think of it, perhaps I should bring back out the old battlefield mission with 1800+ units ...
A few images captured from a test battle I ran today.
Development work and testing continues on CA and we still hope to release by the end of June. If not, we were simply unable to resolve one or more critical bugs... like stability. We are doing our best to release the pre-purchase as soon as we can.
Thanks
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120622_145238.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120622_145305.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120622_150532.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120622_150617.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120622_150714.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120622_150805.jpg
Although they will initially be visual targeting only (no radar display), SA-8 and SA-15 are now 1st person mode controlled units in CA.
Having a lot of fun with these!
Awesome! Can we turn the radar on and off? Even if we can't see it?
From the F10 view via ROE setting, yes.
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120623_124622.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120623_124552.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120623_124837.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Screen_120623_124814.jpg
http://forums.eagle.ru/showpost.php?p=1495795&postcount=131
Some images from a company-level Ru advance mission.
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Ruadvance.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/ReflexATGM.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Recon.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Recon2.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Commandmap.jpg
Sorry by the big post
Minoslas
07-04-12, 01:03 PM
http://forums.eagle.ru/showpost.php?p=1496356&postcount=147
Some indirect fire system images:
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/MRL-2.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/MRL-1.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Arty-2.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Arty-1.jpg
timmy41
07-04-12, 06:31 PM
The command aspect of that looks very cool.
Minoslas
07-05-12, 05:23 AM
http://forums.eagle.ru/showthread.php?t=89468
Introduction
DCS: Combined Arms gives you control of ground forces during the battle. Use the strategic Command Map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft, or directly control an armor vehicle or air defense weapons and engage enemy forces.
Play DCS: Combined Arms as a real time strategy game, a first person armor warfare simulation, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.
DCS: Combined Arms supports both single player and multiplayer gameplay. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.
Command Roles
A new function that Combined Arms introduces is the ability to set ground command roles and the number of players that can take each role (for multiplayer). Roles include:
• Ground Commanders that control all types of friendly ground forces.
• JTACs that provide unique features to designate ground targets for close air support.
• Game Masters that see and control all units from both sides.
• Observers that can view all of the action, but not direct any units.
Mission designers can choose which of these roles to include in a mission and how many multiplayer slots for each one.
In addition to the ground command roles, players can also direct ground forces from the cockpit of their DCS aircraft.
Command Map
The Command Map is the strategic interface that allows you to move ground forces, set formations and Rules of Engagement (ROE), plan indirect fire missions (artillery and rocket launchers), and view all friendly forces and detected hostile forces.
The Command Map uses Fog of War and will only display hostile units that are first detected by friendly forces. This makes reconnaissance essential in Combined Arms.
When routing ground forces, you can either set multiple waypoints to reach an end destination, or command units to follow roads.
The Command Map allows Combined Arms to be played as a Real Time Strategy (RTS) title.
1st Person Unit Command
For those that want to participate in the ground battles from a 1st person point of view, players can select most friendly ground units (most armor and visually guided air defense systems) from the Command Map, press the Command Unit button, and occupy that unit in the 3D world. Tanks, infantry fighting vehicles, armored personnel carriers, anti-aircraft artillery, and short-range SAMs can all be controlled. Many vehicles have multiple types of weapons like machine guns, main tank guns, and anti-tank guided missiles; all of which can be controlled.
When in a 1st person command view, the player can also order the other ground units in their group to specific locations.
JTAC
The Joint Terminal Attack Controller (JTAC) is an important role on the multiplayer battlefield, allowing JTAC players to designate targets for players in DCS aircraft. Using the binocular view, JTACs can use night vision goggles, thermal viewers, laser range finders, laser designators with programmable laser codes, IR pointer, and colored smoke to mark targets. The JTAC can be a true force multiplier.
Single Player and Multiplayer
Combined Arms can be played in both single player and multiplayer modes. In single player mode, players can choose to play missions solely from the ground command point of view, or they can choose to fight the battle from the cockpit and direct ground forces as needed. No more do you need to rely on the AI ground forces to make the right choices.
When in multiplayer, Combined Arms really shines. Both cooperative and head-to-head missions can be played with at least 32 players occupying various ground command and aircraft command roles. The true digital battlefield realized.
Minoslas
07-05-12, 02:54 PM
Wags on SimHq
http://simhq.com/forum/ubbthreads.php/topics/3602263/Re_New_Combined_Arms_Screensho.html#Post3602263
Just to manage expectations, please do not expect ground vehicle control to be at the level of SB Pro. In this first iteration, it would be more akin to the Battlefield series. However, where it dramatically differs from BF3 is operational scale, inclusion of online JTAC controllers (an outgrowth of some of our military projects), interaction with DCS air units, indirect fire systems, and the 2D Command Map. While 1st person control of many ground units is possible, it will not be possible yet to act as a FPS leg unit.
While the first release of CA will be a big step for us in the direction of the digital battlefield, it is just the first step and there are many areas we plan on fleshing out in coming years (control of AI air and naval units, FPS role, higher detail terrain, different types of artillery rounds, improved dust and smoke, etc.).
Thanks
and ED forum news
http://forums.eagle.ru/showpost.php?p=1497041&postcount=159
After one more set of screen shots, I plan a series of short videos.
Thanks
Minoslas
07-08-12, 06:48 AM
http://forums.eagle.ru/showpost.php?p=1498186&postcount=167
Some night shots.
Depending on if the open beta is available next week, I will try to do some short videos in the next few days.
Thanks
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Boom.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/IRPointer1.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/IRPointer2.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Laserdesignation.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Linebacker1.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Linebacker2.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Target.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/Zoomedout.jpg
Minoslas
07-10-12, 06:27 AM
Combined Arms available here (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=22&end_pos=136&lang=en)
Waiting to purchase page, meanwile:
http://www.digitalcombatsimulator.com/img/shop/large/en/22.jpg
Minoslas
07-10-12, 06:39 AM
oficial update
http://forums.eagle.ru/showthread.php?t=90961
DCS: Combined Arms Pre-Purchase / Open Beta Available
DCS: Combined Arms gives the user control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft in multiplayer games, or directly control armour vehicles or air defence weapons and engage the enemy.
Play DCS: Combined Arms as a real time strategy game, a first person armour warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark or P-51D Mustang.
Pre-Purchase also provides access to Beta versions of DCS: Combined Arms.
Features of the DCS: Combined Arms:
• Move ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.
• Jump into the seat of many armour and air defense units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World
Trailer: http://www.youtube.com/watch?v=yFN1iFfvVG8
Download the pre-purchase of Combined Arms for $29.99 from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en
DCS World must be installed prior to installing DCS: Combined Arms: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=21&end_pos=137&lang=en
Minoslas
07-11-12, 10:05 AM
Combined Arms Manual
http://forums.eagle.ru/attachment.php?attachmentid=67935&d=1341931231
Minoslas
07-17-12, 12:46 PM
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/T-90-1.jpg
http://i378.photobucket.com/albums/oo227/minoslas/DCS%20FC2%20BS%20A10C%20series/T-90-2.jpg
future T-90 (only AI) on DCS:World next patch (if applicable)
Not sure if playable on Combined Arms
Sledgehammer427
07-17-12, 06:02 PM
Minoslas, thank you for all the updates!
Apologies Tanksim crew, I've been away for a short while, focussing on my new job.
however, I am downloading DCS World (thank heavens it's for free)
And I plan on stocking up on most of the addon modules, including Combined Arms
They're going to have to do some serious work on the map before I spend money on this, I like where they are going, but it needs a bit more work. Watch this short video, only 2 and a half minutes long. Watch the Abrams go over the edge of this ridge to get his first kill.
http://www.youtube.com/watch?v=CZGoa4iucYU&feature=related
Minoslas
07-28-12, 12:46 PM
More videos:
M1A2 vs 2xT-55
http://youtu.be/SSQ6vfbIfyg
Tanks vs ATGMs
http://youtu.be/eDwWowFsops
Tank gunnery
http://youtu.be/jEOBiAZcBCo
IFV vs vehicles and Tanks
http://youtu.be/DvT6RgpCI9k
Minoslas
05-26-13, 02:10 PM
1.2.3 videos (some old)
Command improvements (artillery, air units control and more)
http://youtu.be/d0-q5N3-77U
New inside control (Sight change on 1.2.4 update)
http://youtu.be/ZBG8_v3_Alo
Minoslas
07-12-13, 01:14 PM
interesting info on DCS:W Friday update
12 July 2013 - DCS News Update
....
Other parts of our team are working on new elements for Combined Arms. Two of many new features includes a radar display for radar-guided air defense systems and more realistic fire control systems for armored units. I've attached an early work in progress image of the new radar display.
To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.
....
Matt
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/26008_605425892812636_1296726199_n.jpg
Minoslas
11-12-13, 11:33 AM
From the ED russian forum section: (sorry bad translation)
http://forums.eagle.ru/showpost.php?p=1924588&postcount=1543
Спешу сообщить, что в настоящий момент занимаемся переработкой физики техники, пилим двигатель, коробку передач, сцепление, гусли и все такое. Переозвучена практически вся наземка, добавлена возможность управлять Роландом. Планируется добавить в логбук вкладку СА, в которой будет вестись подсчет фрагов, потерь, точность и прочие радости. На сегодня все, удачных выходных.
--------------
I hasten to inform you that at the moment engaged in processing physics equipment, sawing engine, gearbox, clutch, harp, and all that. Pereozvucheny virtually all Ground Units, added the ability to control Roland. It is planned to add to the Logbook tab SA, which will be conducted counting kills, losses, accuracy and other pleasures. At present, all successful weekend.
and this....
http://forums.eagle.ru/showpost.php?p=1926987&postcount=1547
Господа танкисты. Нужна небольшая помощь. Нужны цифры по двигателям и трансмиссиям танков. Скажем так начиная с Т-72 и более современные. Мощность, графики крутящего момента, передаточные числа.
-------------
Lord tankers. Need a little help. We need the numbers on the engines and transmissions tanks. Let's just say from the T-72 and more modern. The power graphs of torque ratios.
Minoslas
11-13-13, 07:07 AM
correct english translation by Storm363:
They are working on the physics of vehicles, engines, gearboxes, clutch, tracks and other things. Almost all the ground vehicles have new sounds and you can use the Roland. The are planning to add into the logbook the CA tab, with logged how many kills you do, how many losts, fire accuracy and other good things.
and more
Dear tank drivers. We need your help. We need the engines and gearboxes technical values. From T-72 to nowadays tanks. Power, moment of inertia (or torque) graphics, gear ratios (don't know is this is the right termin).
very interesting :hmmm:
Minoslas
01-31-14, 10:15 AM
Combined Arms 1.5 Develop update
http://youtu.be/QbtPL27O7e8
T-90. Shooting from main gun with the laser rangefinder and ballistic computer. See a triple lamps indicator at bottom edge of screen.
• Red -- target out of range. Fire is not permitted.
• Green -- target in range. Gun is ready. Weapons free.
• Yellow -- gun is aiming by fire control computer.
Range counter in meters
Minoslas
04-06-14, 03:24 AM
Combined Arms 1.5 are in Beta Stage, some details introduced on DCS: W 1.2.8
Manpads "drivable"
http://youtu.be/KaTfW3zboAQ
Simplified radar to some AAA/SAM units (Sa-15 test)
http://youtu.be/rqPq2-rLxMk
The "unit labels" only activate to test proposes.
That game is free-to-play and has SP? If I read correctly this is an amazing deal for gamers!
How 's the SP? Can you make your own missions with the Mission Editor?
Minoslas
04-18-14, 01:14 PM
Single player and multiplayer are available on Combined Arms and DCS: W Editor has available to build missions
Some Combined Arms 1.2.8 Beta RC2 videos
http://youtu.be/HF9O2o5jUTU
http://youtu.be/256YR3d8les
http://youtu.be/86_gzceR948
http://youtu.be/pSrfnUMAExc
Downloaded and installed the freebie but it's only aircrafts and choppers. I guess for the ground force you need to purchase the module?
Minoslas
09-02-14, 06:23 PM
Some news improvements comming to Combined Arms DCS: W 2.0
https://www.facebook.com/eagle.dynamics?ref=stream
Some Work In Progress (WIP) preview images of Combined Arms (CA) in DCS World 2.0. CA will continue to improve with new sounds, vehicle intercom messages, new and realistic sights, and improved interface. CA will particularly shine with the release of upcoming maps.
These images include upcoming Depth of Field and Lens Effects that can be turned on and off in Options.
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10634066_10154600384590341_5209014988739066620_o.j pg
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10668888_10154600384605341_4324791799954751783_o.j pg
https://scontent-b.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10546979_10154600384685341_7071661972520090757_o.j pg
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10648270_10154600384660341_8120347233684820804_o.j pg
https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10498009_10154600384630341_4900923655141972921_o.j pg
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/t31.0-8/1093955_10154600384620341_4073068507942990404_o.jp g
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10443009_10154600384640341_1881144041055927666_o.j pg
https://scontent-b.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10463623_10154600384650341_1605897231137865486_o.j pg
https://scontent-b.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10515142_10154600384675341_484765732047136487_o.jp g
Minoslas
09-02-14, 06:34 PM
More from russian forum, new M-1 Abrams sights (Translate by google)
http://forums.eagle.ru/showpost.php?p=2164301&postcount=138
No. At the moment, did not. But they will be. Manuals for Bradley and Love-25 is. If there are photos - very interested.
Did sight GPS (Gunner's Primary Sight) for Abrams and his friend Auxiliary Sight with two nets under Sabot and HE.
GPS has 4 levels of zoom: 1, 3, 6, 13 In reality, there are also 25 and 50, but it is a digital zoom, so far without them.
Auxiliary has only 8x.
For CWS (Commander's Weapon Station) also made his own net. Zeroed. Dimensions correspond exactly to the original lines, and they are working in terms of the ratio of the angular dimensions with the rest of the world. x 3.
I can not say for sure whether it will get into 1.2.10, but the probability is. I will try.
1. GPS 1x
2. GPS 3x
3. GPS 6x
4. GPS 13x
5. Auxiliary Sabot
6. Auxiliary HE
7. CWS aka .50 cal length of one horizontal risks - 5 mil
8. CWS Indications rangefinder to check the grid
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10648757_816745155014041_5283158369408118633_o.jpg
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10583035_816745141680709_4263511865441543817_o.jpg
https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10496065_816745281680695_4471399785836576251_o.jpg
https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10496065_816745281680695_4471399785836576251_o.jpg
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10648649_816745005014056_1100777065932916455_o.jpg
https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10553868_816744991680724_8084464964844562748_o.jpg
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10518337_816744968347393_1340179248960301892_o.jpg
https://scontent-b.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10540352_816745068347383_3845910762914956284_o.jpg
Minoslas
09-04-14, 12:11 PM
A new video, show future improvements on Combined Arms:
http://youtu.be/cMTMtspRUpU
Minoslas
12-04-14, 04:55 AM
ED has release DCS: World 1.2.12 with previous improvements into DCS: W vehicules and tanks. More comming in the future
http://forums.eagle.ru/showthread.php?t=134819
DCS Combined Arms
The ground units HUD info has been modified
Driver cockpit has been added to all controllable ground units
Driver cockpit has been added to ammo trucks, HMMVW 1025 and UAZ-469
New realistic sights have been added for ground vehicles:
Tanks
- M1A2 Abrams
- Leopard 2A5
- Leclerc
- T-80UD
IFV/APC
- BMP-2
- BMP-3
- BRDM-2
- BTR-80
- M2A2 Bradley
- MCV-80 Warrior
- MT-LB
SAM/AAA
- Gepard
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)
Stinger MANPAD and Igla MANPAD sights have been modified
IFF system has been added for IR SAM and AAA units:
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)
- Stinger MANPAD
- Igla MANPAD
Reticle have been removed from iron sights
Game window focus loss during turret control was fixed
Simulator crash on controllable unit submergence has been fixed
HE rounds ballistic and sights’ reticles have been coordinated
Units with disabled AI remain disabled on player enter/leave the unit
Antenna dish is folding down on all clients/server when the player leaves the unit.
Rotation to reload/rearm position for turrets has been added
Manual reload/rearming start/abort has been added for player controlled unit
Binocular view has 3 zoom levels now
Alternative (switch by 3rd mouse button) turret rotation mode has been tuned. Maximum turret rotation speed can be reached with any zoom level
Potentially fixed track consistence problem when sight’s zoom level has been changed during track replay
Fire secondary weapon command added (for some coax machineguns).
Some no official videos
http://youtu.be/Z0h32dL9w6o
http://youtu.be/ZbO4JSveXyw
http://youtu.be/GudKnTx8X8s
Minoslas
04-02-15, 12:05 PM
Some new youtube videos of the develop on Combined Arms (russian videos), with improvement on the actual module:
T-80 gunner sight 1G42
https://youtu.be/U8DMG7v9frE
BMP-2/3 gunner sight 1PZ-3
https://youtu.be/cM6tQGIMLDY
Minoslas
06-19-15, 06:07 PM
New music to Combined Arms by Btd.
https://youtu.be/_lEyfuyMOuQ
Btd Soundcloud channel.
https://soundcloud.com/btd
Minoslas
11-17-15, 07:48 AM
Pseudo Radar PIP and fire control on Sa-15 1.5.1 Beta
https://youtu.be/ufQeq_2X614
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.