Dogfish40
05-15-12, 09:14 AM
Kaleuns.
I am determined to find the cause of this problem because I think it's fixable.
At the beginning: When I play the tutorial mission w contact's on (or easy mode), as soon as a line pops up in the nav map/TAI the soundman called out a new enemy contact with certain info such as Merchant, it's direction ect.
When I activate the mods which are not only wanted but necessary, the best I can get the soundman to perform is by ordering him to follow the contact.
I went in to the contact.cfg file and found that the settings for "Precise and Imprecise" were inverted so I fixed that. (They were set for 160sec for precise and 90 sec for Imprecise. I found a thread that listed the correct settings plus some good alternate settings at http://www.subsim.com/radioroom/showthread.php?t=166593 )
However, this still didn't correct the original problem of the soundguy not calling out the new map contact first!
I propose that if it's possible to have the soundman call out the initial warning in the tutorial, then it has to be possible after the mods are activated.
Can anyone tell me if there are any other files that deal with the soundman calling out new contacts besides the "contact.cfg"file?! Two, does anyone have the sound man calling out new contacts now, without ordering him to do so?
Three, does anyone know what the heck I'm talking about? :O:
Anyway, I'm determined to find a fix for this so we all can have a soundguy that warns us of new map contacts.
Danke Kaleuns.
D40 :salute:
I am determined to find the cause of this problem because I think it's fixable.
At the beginning: When I play the tutorial mission w contact's on (or easy mode), as soon as a line pops up in the nav map/TAI the soundman called out a new enemy contact with certain info such as Merchant, it's direction ect.
When I activate the mods which are not only wanted but necessary, the best I can get the soundman to perform is by ordering him to follow the contact.
I went in to the contact.cfg file and found that the settings for "Precise and Imprecise" were inverted so I fixed that. (They were set for 160sec for precise and 90 sec for Imprecise. I found a thread that listed the correct settings plus some good alternate settings at http://www.subsim.com/radioroom/showthread.php?t=166593 )
However, this still didn't correct the original problem of the soundguy not calling out the new map contact first!
I propose that if it's possible to have the soundman call out the initial warning in the tutorial, then it has to be possible after the mods are activated.
Can anyone tell me if there are any other files that deal with the soundman calling out new contacts besides the "contact.cfg"file?! Two, does anyone have the sound man calling out new contacts now, without ordering him to do so?
Three, does anyone know what the heck I'm talking about? :O:
Anyway, I'm determined to find a fix for this so we all can have a soundguy that warns us of new map contacts.
Danke Kaleuns.
D40 :salute: