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lopezdf
05-15-12, 02:09 AM
hey Folks ,

i have a small question , is it posible to take out enemy vessels propellers ?

Mister_Spok
05-15-12, 07:12 AM
Yes, you can definitely do such thing with torpedoes, but I can't tell you about deck gun for sure. Though, couple of times when I shelled merchant's bow they seem to be slowing down and stop, so I think it's doable with deck gun, at least with 4-inch one.

Soviet Creeper
05-15-12, 03:02 PM
Disabling a enemy propeller is a really good thing to do. Great for battleships where a full load of torps doesnt always sink them. Still, its best to launch 2 at the prop if your aiming for that, as for some odd reason 1 torp doesnt always destroy it :/

And if you hit the engine enough, a deckk gun can take down the prop.

WernherVonTrapp
05-15-12, 03:15 PM
The "Cutie" torpedo is supposed to home in on the sound of a ships's props, but it has a maximum speed of only 12 knots and you better make sure you're own sub remains quiet. You could find yourself at the receiving end if it starts to home in on you.

Trying to aim any other torp at a ship's prop makes little sense to me since the propeller area of the ship is a much smaller target than the vessel's entire broadside. The smaller the target area, the less room there is for error.

Platapus
05-15-12, 05:08 PM
I agree,

It is great when you happen to hit the props, but I would never deliberately aim for the props. Too easy to miss aft.

Hylander_1314
05-15-12, 07:34 PM
Yep, the only times I have hit the props, and, or the rudder(s) of ships, was by pure chance. Have blown both off with one torpedo, but it's really a waste of ordinance since the explosion rarely causes any hull damage.

doulos05
05-16-12, 06:09 AM
Yep, the only times I have hit the props, and, or the rudder(s) of ships, was by pure chance. Have blown both off with one torpedo, but it's really a waste of ordinance since the explosion rarely causes any hull damage.

Replace "pure chance" with "target saw my torps and sped up, but not enough", that's my story too. I usually aim one at the bow, one at the stack, and one just aft of the stack. If the target is a warship, it can accelerate fast (even after the first torpedo hits) and get enough speed to make the last torpedo strike aft of the aiming point, sometimes far enough back to lock the rudder, damage the propellers, or knock them both completely off.

lopezdf
05-16-12, 06:14 AM
The "Cutie" torpedo is supposed to home in on the sound of a ships's props, but it has a maximum speed of only 12 knots and you better make sure you're own sub remains quiet. You could find yourself at the receiving end if it starts to home in on you.

Trying to aim any other torp at a ship's prop makes little sense to me since the propeller area of the ship is a much smaller target than the vessel's entire broadside. The smaller the target area, the less room there is for error.

so this is a good way to make an enemy come to halt and then i still would be able to manouvre and send them to the bottom ,

thanks for the reply's people / captains

doulos05
05-16-12, 06:18 AM
so this is a good way to make an enemy come to halt and then i still would be able to manouvre and send them to the bottom ,

thanks for the reply's people / captains

The cutie is only really helpful if they're approaching you (or have limited top speed). 12 knots isn't very fast at all and if the ship spots it while it's on a perpendicular approach, it will almost certainly outrun it. You've got to be ahead of it, maybe an AoB of 60 or 300. I've not experimented too much with those torps.

Hylander_1314
05-16-12, 06:22 AM
That's true enough. Especially ships that have sonar. They hear those fish comin', and make sharp turns and speed up.

lopezdf
05-16-12, 08:27 AM
The cutie is only really helpful if they're approaching you (or have limited top speed). 12 knots isn't very fast at all and if the ship spots it while it's on a perpendicular approach, it will almost certainly outrun it. You've got to be ahead of it, maybe an AoB of 60 or 300. I've not experimented too much with those torps.

oke but if you end up in the middle of a task force with an carrier , if he is close towards you it should work

Hylander_1314
05-16-12, 07:28 PM
The cutie is only really helpful if they're approaching you (or have limited top speed). 12 knots isn't very fast at all and if the ship spots it while it's on a perpendicular approach, it will almost certainly outrun it. You've got to be ahead of it, maybe an AoB of 60 or 300. I've not experimented too much with those torps.

The cuties are electric, and wakeless, and they usually don't get detected. The other thing about them, is they have a very short run of about 5,000 yards, and only have a 95 pound warhead. So even though they can cause damage to DDs which have little armour compared to the sluggers of the fleet, I have yet to consistantly sink a DD or smaller DE with them.

I usually keep a few in the loadout as just in case deterents, but I don't depend on them to have the same effect as a bigger fish would have.

MarkCt
05-16-12, 10:34 PM
I always keep two cuties in my aft tubes. If a DD is closing after I fire I'll spin and fire both. If you have two DD's looking for you one usually slows down to listen for you and he's the one that gets hit. They don't always sink but I have knocked the props off a few. Then you have one less to deal with.

Bubblehead1980
05-16-12, 10:44 PM
You can disable props without cuties, when firing for a normal shot, just aim your crosshairs toward the stern , send bearing to target and fire OR use the spread dial on the TDC panel.I personally prefer the single bearing most of the time, new bearing for each torpedo, its more accurate usually.Set shallow as possible, the explosion will usually nearly blow the stern off and take the props and or shafts out, they will slow or go dead in water, depends on the ship and usually the flooding in the stern will cause them to be sink by the stern.

Ruff EL
05-17-12, 02:36 AM
due to the slow speed of the cutie and the fact it can home in on my boat, ive stopped using them for defensive purposes. Now i find that when i stray across a convoy of any size i like to aim one cutie at one ship and fire them all, depending on how many i have in my loadout. This has the effect of hitting the slower transports in the convoy and usually they will drop out of the formation if they are damaged enough, or if your lucky you actually destroyed the prop of the ships.

Tie this in with some regular mk 14 attacks at other ships and i have come away with 5-6 ships sunk out of large convoys at times while playing TMO 2.5 and RSRDC

just a nice tactic i like using

andy_311
05-17-12, 05:57 PM
Cuties are nice mine are slightly modiied than default (speed) but from experience of useing them I have noticed they either do there job and disable the escorts or merchants props or just destroy the rudder or both and some times do nothing when they hit and the escort just speeds up and runs away.

Daniel Prates
05-22-12, 11:56 AM
I made many experimentations with cuties, and I only found them useful in a situation where you are below and sligthly ahead of a large convoy (preferably, large AND SLOW), and you do not have much time or means to raise your scope and plot a productive final run on a target.

In such a situation, you can simply drop your cuties along the path of the convoy, and they are almost sure to hit something. However, they're payload seems to be much smaller than a normal torpedo, so if it goes for the propellors and hit, it will likely only disable the ship. You will still have to go after him afterwards.