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View Full Version : Battle of Surigao Streight issues with Mods


Ruff EL
05-12-12, 02:20 AM
Ok, so this is more of a complaint than a patrol log, but here goes.

Im running 1.5 w/ RSRDC and TMO and i was out on my 15th war patrol of the war under these mods and decided i wanted to see what this huge surface battle looked like. I arrived at the location at the right time (historically) and low and behold, a MASSIVE number of american ships appeared, almost to a T the actual composition of forces. Waiting around the japs showed up also and the battle ensued with myself in the middle...which was fun cause every time i went to periscope depth the japanese destroyers would come a churning in at 30 knots only to get blown to peices by the massive american formation....now....ONLY the destoryers were destroyed. The japanese fleet consisted 2 Fuso battleships, 2 Mogami heavy cruisers (i sunk 1 mogami and 1 naka on their journey in) and a handful of destroyers (9-12 or so)....the americans had 8 bb, 8-10 CA/CL and around 30-40 destroyers....guess who won? the japanese....even after i lured all destroyer escorts into the trap and had them destroyed by friendlies all that was left were the 2 bb and 2 ca of the japanese fleet and they destroyed EVERY american ship....the only damage they seemed to have sustained was that they were all stationary (after slowing considerably then stopping altogether, thus i assume engine room damage), though I visually saw them take THOUSANDS of ship to ship shells and even saw 10-20 american aircraft bomb and hit these ships.
All in all it was a beautiful battle to watch, but i was left dumbstruck at the horrendous losses the US fleet took (it was TOTALLY ANHILATED!!)

Now a thought popped into my head, I know trigger maru made the japanese fleet ships tougher for user gameplay reasons, but i dont think he went into the american ships and updated their specs as well.

How would I check this and/or modify them on my own if i find a disparity?

thanx ahead of time.

MKalafatas
05-12-12, 03:27 AM
I don't know the answer, but your post is very interesting.

WernherVonTrapp
05-12-12, 05:33 AM
I'm only guessing here, but writing the codes for dates, routes, battles, formations and even the winner, is one thing. Coding an itemization of shell for shell hits in a historical battle is not only another thing altogether, it's a little too much to expect. If the IJN was prevented from passing through the strait, it's still a strategic victory for the USN.

Ruff EL
05-12-12, 11:59 AM
I don't want to mess with the coding. I was thinking more along the lines of beefing the damage models of the allied ships like they have been for the IJN