PDA

View Full Version : Hedgehogs causing CTDs?


Osmium Steele
05-02-12, 10:52 AM
Anyone recall a post/posts about CTDs when an escort fires hedgehogs?

From mid-war on, I get will CTD everytime an escort with hedgehogs gets to the point where it should fire. I never actually see it fire.

Depth charges are no problem, just hedgehogs.

TorpLos
05-02-12, 11:40 AM
Whats your mod.loadout

Osmium Steele
05-02-12, 12:40 PM
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Lite Harbor Traffic (conflict with Lifeboats&Debris_v4)
GWX - Main Movie - 'Das Boot'
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
Lifeboats&Debris_v4 (conflict with Lite Harbor Traffic)
Real Depth Charge
Increased ASW
GWX_Stay_Alert_16km_v1.2
WB's Mission Orders Lite v1.1
WB's Renown Replacement
GWX - Alternate Loadscreen - Full Circle
SHIII_Internal_Life_Mod_v1[1].2

I've had this problem since I started using GWX. It was not much of a problem as I kept dying before hedghogs were a problem. ;)

TorpLos
05-02-12, 12:44 PM
Ive had a similar problem before but my mod loadout was completely different. Check "Real dc" and uninstall thst mod then try again. For me the crash wad the same.RIGHt before they launched. Could be an error with that file. But im not certain simce ur mod loadout looks very stable.

sharkbit
05-02-12, 12:53 PM
It was not much of a problem as I kept dying before hedghogs were a problem. ;)

Hedgehogs will continue that trend. :03: Believe me, I know. I've lost more than a few boats to the little demons.

Never have had your CTD issue but the one that jumped out at me from your list was the Increased ASW. I'm not familiar with that but....:hmmm:

Isn't Real Depth Charge just a sound mod?

:)

Osmium Steele
05-02-12, 02:09 PM
Never have had your CTD issue but the one that jumped out at me from your list was the Increased ASW. I'm not familiar with that but....:hmmm:

Isn't Real Depth Charge just a sound mod?

:)

RDC is a sound mod, but hedgehogs make sound when launched, so maybe...

Increased ASW gives larger aircraft a chance to have historical ASW loadouts instead of just bombs.

Worth a try. Thanks for the replies. :yeah:

andwii
05-02-12, 02:42 PM
heres a question, a bit derailled from the OPs question but is there a mod to simulate more real aircraft tactics and weapons. I know some drop torpedos, would they waste a torpedo on a sub?

Raptor
05-02-12, 04:09 PM
Torpedoes from ASW aircraft were not wasted; they were the best weapon they had. :hmmm: See http://en.wikipedia.org/wiki/Mark_24_Mine (http://en.wikipedia.org/wiki/Mark_24_Mine)

FIDO was more effective than depth charges, achieving a 22% success rate vs. 9% for DCs.

The Allies spent millions developing - and the Germans lost 37 u-boats to - the acoustic FIDO torpedo late in the war.

German radar detectors were good enough that the boats coulds get under well before the aircraft arrived, but the FIDO pursued them underwater, tracking the noise they made on the crash dive. A hit at any depth was a virtually certain kill.:arrgh!:

sharkbit
05-02-12, 07:32 PM
Michael Gannon goes into some detail on development and use of FIDO's in his book "Black May".
Gave me chills during some of the descriptions of their operational use. I wondered what those doomed crews thought after being hit by one of those. The inrush of water and the uncontrolled dive into the abyss.

I couldn't stop shaking my head over how obsolete the U-boats and their weapons were by mid-1943 and on.

VONHARRIS
05-03-12, 03:57 AM
Increased ASW gives larger aircraft a chance to have historical ASW loadouts instead of just bombs.

Worth a try. Thanks for the replies. :yeah:

A bit off topic , but where can I find the Increased ASW mod?
Thank you.

Osmium Steele
05-03-12, 07:11 AM
Here ya go. (http://www.subsim.com/radioroom/downloads.php?do=file&id=626) Enjoy!

Andwii, this answers your question as well. This mod gives a chance for aircraft to carry a more asw loadout, especially bombers. You'll see them drop depth charges as well as bombs.

As far as I know, there is no mod to change tactics of attackig aircraft. They are all pretty dumb.

VONHARRIS
05-03-12, 09:38 AM
Here ya go. (http://www.subsim.com/radioroom/downloads.php?do=file&id=626) Enjoy!


Thank you.
I will download as soosn as I get home.

flag4
05-03-12, 01:49 PM
I wondered what those doomed crews thought after being hit by one of those. The inrush of water and the uncontrolled dive into the abyss.



:nope:Brrrrrrrrrrrrrr:dead:

i have the book, not read it yet - looking forward to it, if you see what i mean.

TorpLos
05-03-12, 03:42 PM
Did u ever fix ur problem osim?

Osmium Steele
05-04-12, 07:15 AM
Haven't returned to port to make changes to my mods as yet.

Will post when I do.

Not gonna let a little thing like CTDs cut short a chance at serious tonnage. :03:

Edit: Had to go back to the In Base save. Removed Increaed ASW and Realistic Depth Charge mods, and restarted.

Work will keep me occupied for the remainder of the day. If I can play over the weekend, maybe I'll get lucky and get hedghogged. :eek:

Madox58
05-04-12, 10:37 AM
Set up a single mission to insure you get stones thrown at you.
:D

That would speed up testing.

As a side note..............
Increased ASW has duplicate ID's in the bomb.zon file.
Nodes 10 and 14 are duplicates.
Both point to the AirTorpedo in the bomb.dat file.

Osmium Steele
05-06-12, 07:55 AM
I did just that. Set up a test mission and it worked fine without the Increased ASW and Realistic Depth charge mods. First time I've ever seen a hedgehog launch.

Will reinstall the ASW mod and check it a bit later.

EDIT: Reloaded an old campaign save and tested. Hedgehogs worked fine in campaign mode vs. a single mission.

Still need to check it with the ASW mod.