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View Full Version : Destroyers aground in Narvik


Tempus_Harkonnon
04-29-12, 12:27 PM
I am in my VIIB waiting for the British on april 9th and all the german Destroyers have ran aground.
Does anyone know why this is occuring? I have reloaded from the beginning of the patrol once already and it happened again.

I have the old 2005 dvd and had to run the remove security mod to get it to run in windows 7. I hate the security so choose to remove it, should I have updated it instead?

I installed in this order
sh3
sh3 security/nodvd files
1.4b
gwx
shcommander 3.2
shcommander 3.2 config files for gwx3

Thanks for your help it has been quite a few years since i played sh3 last it was gwx1.7 or something like that.

Gargamel
04-29-12, 04:05 PM
Bernard.

Tempus_Harkonnon
04-29-12, 10:42 PM
What does that mean lol.

Sailor Steve
04-29-12, 10:51 PM
Seven years ago Subsim member Dowly started the funny picture thread.
http://www.subsim.com/radioroom/showthread.php?t=84773

Since that time 'Bernard' has become the running joke. We blame all our mistakes on him.

Gargamel was saying it's Bernard's fault they all ran aground.

More seriously, did you save the game around that time. It's a bug that's never been fixed that any time you save near a harbor and then reload the game all the scripted ships lose their waypoints and run aground or into each other.

Osmium Steele
04-30-12, 07:21 AM
Iirc, the courses for AI ships in port are determined when they are generated, but are not saved. So, if you load a save in which such ships are rendered, they reload with no course information and will steam straight ahead until they hit something.

I'm certainly correctable on this, but I think that's what is happening.

Herr-Berbunch
04-30-12, 08:45 AM
We blame all our mistakes on him.

Er, some of us don't make mistooks, thank you! :stare:



Wait, wut? :shifty:

Sailor Steve
04-30-12, 08:52 AM
Er, some of us don't make mistooks, thank you! :stare:



Wait, wut? :shifty:
Your must well-come.

Herr-Berbunch
04-30-12, 08:56 AM
Why thnk yo kind sur - actually STOP!!! I'm heading into text-speak. :arrgh!:

Y ty knd sr, actly STP. lol :damn:

Jimbuna
04-30-12, 01:29 PM
Seven years ago Subsim member Dowly started the funny picture thread.
http://www.subsim.com/radioroom/showthread.php?t=84773

Since that time 'Bernard' has become the running joke. We blame all our mistakes on him.

Gargamel was saying it's Bernard's fault they all ran aground.

More seriously, did you save the game around that time. It's a bug that's never been fixed that any time you save near a harbor and then reload the game all the scripted ships lose their waypoints and run aground or into each other.

As Steve correctly states....anything within rendering range (32ish km) will often lose their scripted waypoints.

Tempus_Harkonnon
04-30-12, 09:27 PM
Thanks everyone !
Yeah i saved near a port before i continued .... mystery solved.

Ill have to start from port save.

thanks again

Tempus