View Full Version : External USB TDC panel - wouldn't it be awesome?
palatum
04-22-12, 02:55 AM
Just had a early sunday morning crazy idea. Like the title says; having a replica (or homemade) TDC panel connected to your PC through USB, and then you could do the torpedo settings on this panel.
I have absolutely NO idea how this could work in terms of programming... Correction: I have absolutely NO idea hoe this could work, whatsoever... :oops:
But it would be awesome to have a 22x22 inch TDC panel connected :|\\
-pal
postalbyke
04-24-12, 12:04 AM
In my mind, it becomes harder when the dials have to move themselves to respond to bearings from your scope...
so...
the tdc would have to know where all the (real) dials are pointed, and tell that to the game (which would need reprogramming to read that)
and
the game would have to tell the tdc where all the dials should be pointed (it can get sticky here)
hmm... hold on.
edit: they can hook up car gauges to driving games, so there might be some success possible in displaying information, but getting info to input might be really challenging.
If you wanna make the hardware first, I'd look at projects like "arduino" and search google for things like "game gauge" :D I'm sure it's possible, but I'm also sure it won't be easy. Be the first to do it!
palatum
04-24-12, 01:46 AM
edit: they can hook up car gauges to driving games, so there might be some success possible in displaying information, but getting info to input might be really challenging.
Hi, I tried the mighty Google, there are Flight simulation cockpits
http://www.fscockpit.com/index.html
that replicates all the dials and gauges in a real cockpit, and there is software that could take care of the data transfer between PC and panel. However, those cockpits mostly have electronic gauges, which only displays information from the game. The TDC panel would have to be able to display information, AND be an input-provider.
I believe the RL TDC was som sort of electro-mechanical computer connected to the periscope, so the connection between the scope and the TDC would have to be considered.
I was just having a crazy idea. Always good to get feedback to get you back down to earth... :D
I'm gonna search through those flightsim sites and see if I can understand a bit more about the basics, and take it from there :DL
I love the idea, but even as a non-programmer I can imagine the complexity. There are rotary encoders that output pulses to a control line, like those used as volume controls on lots of modern two-way radios, but as has been noted the hard(er) part is having the control's position updated by the game conditions.
I've been thinking about the R/L TDC, and am even more amazed at the minds that thought out what kinds of linkage could couple all those indicators and controls to each other and to other parts of the boat, including the eels themselves. Even just the complexity of the flexible cables (or whatever) got crammed into the periscope(s) and survived all that raising & lowering & twisting.
The mind boggles.
-- Zygoma --
palatum
04-24-12, 10:28 AM
As there is not much positive to say about war, it has shown that innovation and progress in terms of technology greatly benefits from it. Sad, in an interesting way...
However, I have decided to start with something "easy"... I'll get a Arduino-board, or preferrably a starters kit and start off with learning the basics by trying and failing. After that I'll start with a simple external FIRE-button. Should be relatively simple compared to my initial idea.... :D
Puster Bill
04-24-12, 01:49 PM
I actually attempted to make a simple TDC-like device using LEGOs. I got something that would show the AOB for a bearing provided you were on a 90 degree course. Never went much farther with it.
Harald_Lange
04-24-12, 03:36 PM
If I won the lottery I'd build a life size type ix interior, supported on hydraulic pistons like a flight simulator, with a conning tower that was covered in one of those imax 360 cinemas to project the ocean. I'd attach some high tech surround sound system to simulate the creaks and groans and depth charge attacks would jolt you around inside.
I think it would have to be a rollover lottery win though :-)
Missing Name
04-24-12, 08:03 PM
If I won the lottery I'd build a life size type ix interior, supported on hydraulic pistons like a flight simulator, with a conning tower that was covered in one of those imax 360 cinemas to project the ocean. I'd attach some high tech surround sound system to simulate the creaks and groans and depth charge attacks would jolt you around inside.
I think it would have to be a rollover lottery win though :-)
Hell, if I win the lottery, I'll build a whole Type IX!
reignofdeath
04-24-12, 11:26 PM
Hell, if I win the lottery, I'll build a whole Type IX!
wonder what the cost would be???
palatum
04-25-12, 01:19 AM
The probability for you to win the lottery is about the same as for me to get my USB elektro-mechanical TDC finished this century :D
Uboat command room... mmmmmmmm... with 360' screens on bridge and periscope view...
:drool:
Missing Name
04-25-12, 11:28 AM
wonder what the cost would be???
To be honest, I'm pretty much pulling this out of... somewhere the sun doesn't shine. The cost of a Type VII is not exactly easy to find.
A brand new Type 214 submarine cost about $330 million US in 2008. It weighs about 1700 tons.
A brand new Type VIIB u-boat cost about 4.8 million RM, with rough conversion to today's money is $182.3 million US. That weighed 750 tons. A Type IX would cost much more (bigger, more equipment, etc). For arbitrary sake, let's say a IXB cost 50% more, for $273 million. They weighed 1050 tons.
But except for "F=ma," technology is no longer at 1940 standards!
More efficient and powerful propulsion could be fitted to the IX. Batteries have advanced in weight and capacity since WWII, if more expensive.
Weapons (armament and launching systems, guidance) have become more and more expensive, if looking at the US Navy budget is any indicator. Radar and sonar... also exponentially expensive.
Modern subs need to go deep. Really deep... make the IX's skin thicker with higher quality steel. That would also necessitate better depth-keeping equipment (ballast regulation, compressors, etc) lest we repeat USS Thresher. Add in extensive streamlining if we want better underwater performance... pretty pennies right there.
My head hurts now. All my idle sketches of "Type IXH/2030" modernized u-boats are getting more and more expensive. My newest estimate at cost is $300 million in 2008. $320 million for inflation.
The largest US Mega Millions lottery paid out $462 million off the bat, before enormous taxes. New York taxes would leave you with $420 million.
...the lottery will be enough. Maybe.
Harald_Lange
04-25-12, 12:02 PM
To be honest, I'm pretty much pulling this out of... somewhere the sun doesn't shine. The cost of a Type VII is not exactly easy to find.
A brand new Type 214 submarine cost about $330 million US in 2008. It weighs about 1700 tons.
A brand new Type VIIB u-boat cost about 4.8 million RM, with rough conversion to today's money is $182.3 million US. That weighed 750 tons. A Type IX would cost much more (bigger, more equipment, etc). For arbitrary sake, let's say a IXB cost 50% more, for $273 million. They weighed 1050 tons.
But except for "F=ma," technology is no longer at 1940 standards!
More efficient and powerful propulsion could be fitted to the IX. Batteries have advanced in weight and capacity since WWII, if more expensive.
Weapons (armament and launching systems, guidance) have become more and more expensive, if looking at the US Navy budget is any indicator. Radar and sonar... also exponentially expensive.
Modern subs need to go deep. Really deep... make the IX's skin thicker with higher quality steel. That would also necessitate better depth-keeping equipment (ballast regulation, compressors, etc) lest we repeat USS Thresher. Add in extensive streamlining if we want better underwater performance... pretty pennies right there.
My head hurts now. All my idle sketches of "Type IXH/2030" modernized u-boats are getting more and more expensive. My newest estimate at cost is $300 million in 2008. $320 million for inflation.
The largest US Mega Millions lottery paid out $462 million off the bat, before enormous taxes. New York taxes would leave you with $420 million.
...the lottery will be enough. Maybe.
Thinking about it, I'd probably just get a bigger screen then...
Fubar2Niner
04-25-12, 01:25 PM
Thinking about it, I'd probably just get a bigger screen then...
Good idea :har::har::har:
Best regards.
Fubar2Niner
Sailor Steve
04-25-12, 08:51 PM
If I won the lottery I'd hire a team and create a new subsim, the way I think it should be done.
Of course I'd get a lot of flak from people who hated it and thought I should have done this, that and the other thing differently.
:rotfl2:
reignofdeath
04-25-12, 10:48 PM
To be honest, I'm pretty much pulling this out of... somewhere the sun doesn't shine. The cost of a Type VII is not exactly easy to find.
A brand new Type 214 submarine cost about $330 million US in 2008. It weighs about 1700 tons.
A brand new Type VIIB u-boat cost about 4.8 million RM, with rough conversion to today's money is $182.3 million US. That weighed 750 tons. A Type IX would cost much more (bigger, more equipment, etc). For arbitrary sake, let's say a IXB cost 50% more, for $273 million. They weighed 1050 tons.
But except for "F=ma," technology is no longer at 1940 standards!
More efficient and powerful propulsion could be fitted to the IX. Batteries have advanced in weight and capacity since WWII, if more expensive.
Weapons (armament and launching systems, guidance) have become more and more expensive, if looking at the US Navy budget is any indicator. Radar and sonar... also exponentially expensive.
Modern subs need to go deep. Really deep... make the IX's skin thicker with higher quality steel. That would also necessitate better depth-keeping equipment (ballast regulation, compressors, etc) lest we repeat USS Thresher. Add in extensive streamlining if we want better underwater performance... pretty pennies right there.
My head hurts now. All my idle sketches of "Type IXH/2030" modernized u-boats are getting more and more expensive. My newest estimate at cost is $300 million in 2008. $320 million for inflation.
The largest US Mega Millions lottery paid out $462 million off the bat, before enormous taxes. New York taxes would leave you with $420 million.
...the lottery will be enough. Maybe.
Well what about for a.. whats the word, I'll call it vintage 1940's era Type VII or Type IX, I mean basically a working replica, with the same tech or close to the same tech. Because I know a good chunk of that cost has to be the modernized equipment and upgrades.
palatum
04-26-12, 02:19 AM
http://www.vulcaniasubmarine.com/
Check this site out. It's about a danish fellow, Peter Madsen, who builds his own working submarines. Mainly for those of us who are low on funding. And luck... :DL
-pal
Sailor Steve
04-26-12, 09:55 AM
We have a member, McBeck, who is a part of that team. The 2009 Subsim Meet was in Copenhagen and part of the deal was a ride on Nautilus.
http://www.subsim.com/radioroom/forumdisplay.php?f=238
Here is a link to peters mini uboat... thing.
http://www.vulcaniasubmarine.com/KRAKA.htm
Andrewsdad
04-28-12, 03:21 AM
Think of the cost of complying with all of the government safety rules for the crew. The diesel engines and compressor must meet emission standards... tested annually. The batteries must meet stringent manufacturing requirements as well.
All of the fuel tanks must be tight and NO LEAKS at all. No conversion of fuel to ballast as that will cause a release of fuel to the environment.
Absolutely no firearms allowed without proper permits. Torpedoes? Not on your life, buster !!!!
and so on.......
The taxes and fees will do you in before the keel is laid !!!!! hehehe
AD
VONHARRIS
04-28-12, 05:13 AM
Here is a link to peters mini uboat... thing.
http://www.vulcaniasubmarine.com/KRAKA.htm
A type VII hull with the turm and stern similar to the XXI , fully operational.
An exellent project!
I WANT ONE OF THESE! :wah:
Think of the cost of complying with all of the government safety rules for the crew. The diesel engines and compressor must meet emission standards... tested annually. The batteries must meet stringent manufacturing requirements as well.
All of the fuel tanks must be tight and NO LEAKS at all. No conversion of fuel to ballast as that will cause a release of fuel to the environment.
Absolutely no firearms allowed without proper permits. Torpedoes? Not on your life, buster !!!!
and so on.......
The taxes and fees will do you in before the keel is laid !!!!! hehehe
AD
but so wort it! lol
Red October1984
04-28-12, 10:27 PM
Forget the external TDC. How bout a periscope? Eh?
This thread has got me looking at flight cockpits. That is the coolest stuff I've seen in a long time. I would love to get me one of those for my flight sims. :yeah:
:salute:
Missing Name
04-28-12, 11:17 PM
I wanna build a submarine. Have been wanting to do it for a while. I have basic blueprints for basically a ballasted canoe combined with a propane tank... but the KRAKA from before is simply amazing.
Gotta keep playing the lotto!
[QUOTE=Missing Name;1877008
Gotta keep playing the lotto![/QUOTE]
Lottery (laht' uh ree) n. A tax on people who are bad at math.
:D Zygoma
I must say I have only rarely seen such a well greased collective effort to derail a thread from its original object :woot:
So, back to that:
Just had a early sunday morning crazy idea. Like the title says; having a replica (or homemade) TDC panel connected to your PC through USB, and then you could do the torpedo settings on this panel.
I have absolutely NO idea how this could work in terms of programming... Correction: I have absolutely NO idea hoe this could work, whatsoever... :oops:
But it would be awesome to have a 22x22 inch TDC panel connected :|\\
Actually there is a chance to do something like that but much more easily. Ther racing simulators have been having it for a long time, and the only difficulty is that it needs a plug-in to allow it to read what the game is actually doing. Look here:
http://www.youtube.com/watch?v=BdNjm8xRgRI&feature=player_embedded
http://www.youtube.com/watch?v=nP9_xDG8UDo
H.Sie and Stiebler *might* have a clue about that, but they are busy with other stuff. In SH5 this shouldn't be that difficult to implement, probably TheDrakWraith would know how to.
palatum
04-30-12, 03:08 AM
I must say I have only rarely seen such a well greased collective effort to derail a thread from its original object :woot:
So, back to that:
.
Thank you, Hitman!! I feel relieved! Like the geeky schoolkid who has been rescued from a crowd of bulliers from a friendly stranger :haha:
Actually there is a chance to do something like that but much more easily. Ther racing simulators have been having it for a long time, and the only difficulty is that it needs a plug-in to allow it to read what the game is actually doing. Look here:
http://www.youtube.com/watch?v=BdNjm...layer_embedded (http://www.youtube.com/watch?v=BdNjm8xRgRI&feature=player_embedded)
http://www.youtube.com/watch?v=nP9_xDG8UDo
H.Sie and Stiebler *might* have a clue about that, but they are busy with other stuff. In SH5 this shouldn't be that difficult to implement, probably TheDrakWraith would know how to.
From what I see these HUD-boards only shows output from the game/application it is connected to, it is not possible to enter any input. My initial idea was to have a dial which one could turn to the proper value, and then it sent the data to the game and vice versa. I.e. it has to be mechanical, with some sort of motor to turn the dials. Or it could be some sort of touch-screen (TDC-app) that you could manipulate. But the mosta charming would definately be a electro-mechanical connection between the game and the external panel. To actually feel that you turn the "speed-dial" and the "range-dial" in the TDC. *dreaming*
-pal
Puster Bill
05-01-12, 08:46 AM
Absolutely no firearms allowed without proper permits. Torpedoes? Not on your life, buster !!!!
What permits?
Oh, and yeah, you'd need to pay the $200 destructive device tax on each torpedo, but that's only if you load them up with explosives. Until then, they are merely fast autonomous underwater vehicles...
Sailor Steve
05-01-12, 08:56 AM
I must say I have only rarely seen such a well greased collective effort to derail a thread from its original object :woot:
:damn:
It was at the top of the page, so I responded without thinking. My fault then; I should have said something right then.
"But dad, he started it!"
From what I see these HUD-boards only shows output from the game/application it is connected to, it is not possible to enter any input. My initial idea was to have a dial which one could turn to the proper value, and then it sent the data to the game and vice versa. I.e. it has to be mechanical, with some sort of motor to turn the dials. Or it could be some sort of touch-screen (TDC-app) that you could manipulate. But the mosta charming would definately be a electro-mechanical connection between the game and the external panel. To actually feel that you turn the "speed-dial" and the "range-dial" in the TDC. *dreaming*
It only works one-way because car dash gauges are supposed to only be readed, and the driver has the buttons on his weel and keyboard for inputs. But nothing prevents you from having a full interactive TDC if youhave a tactile screen *AND* as I said, the proper dlls that accept inputs.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.