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muddysquid
04-18-12, 02:55 AM
It seems the second campaign mission I was assigned is impossible. I'm supposed to insert a spy on the Japanese coast but getting to the insertion point is impossible. Is there a penalty for ignoring the mission and just patrolling?

donna52522
04-19-12, 09:08 AM
Not much, you don't have to do anything....When I played stock, the first thing I did on my Uncles advice was to go into the files and delete all the insertion and photo recon missions.

I kept some of the insertion ones, but none of the photo recon.

Diopos
04-19-12, 11:06 AM
Hi muddysquid and congrats on your 1st long awaited post :DL.
What exactly do you mean that "getting to the insertion point is impossible"?
Yes, you can still roam the Pacific and hunt. As long as you bring home some tonnage the penalty of not completing the initial mission will be minimal.

.

muddysquid
04-19-12, 11:45 AM
Well the approach is too shallow to go submerged, and the insertion point is right next to a shore battery. :damn:

Diopos
04-19-12, 12:14 PM
Ahhh! Interesting!
Well you can go for option #2 (forget the mission and go sink some shiping).
I'd save and go for the insertion just to see if that battery is active :hmmm:.

.

Char
04-19-12, 12:47 PM
yeah,those missions are just stupidly impossible at times.

Had one where I needed to insert an agent near Osaka,was going very smoothly,untill I realized the Insertion point was about 600 yards off the Port of a freaking Fuso.

now,you're thinking "oh just blow it up" and thats what I was going to do too! untill I realized if I did that,I'd have half the Patrols on me before I could get to some deep water.

Went for it anyways,went fine,till I forgot to see the shore battery that was just on the OTHER SIDE of the Fuso...

Sometimes,I think this game likes to screw with me...

Soviet Creeper
04-19-12, 03:25 PM
I recommend, if your willing to get into mods a bit, pick up RSRDC, That will give you some better objectives, and better merchant / task force traffic.

This way those annoying "insert an agent in tokoy bay" stuff shall be gone :D

Char
04-19-12, 06:07 PM
I recommend, if your willing to get into mods a bit, pick up RSRDC, That will give you some better objectives, and better merchant / task force traffic.

This way those annoying "insert an agent in tokoy bay" stuff shall be gone :D

agreed.Even if you don't like Mega Mods,or are stuck in 1.4, (like me) RSRDC makes the game's Career mode 100 times more playable.

TorpX
04-19-12, 09:31 PM
yeah,those missions are just stupidly impossible at times.

Had one where I needed to insert an agent near Osaka,was going very smoothly,untill I realized the Insertion point was about 600 yards off the Port of a freaking Fuso.


I guess that's why they wanted to have an agent there. :haha:


MISSION IMPOSSIBLE:

Navy Recon photos have been unable to obtain satisfactory intelligence about the ship. Your mission, should you decide to accept it, is to land an agent and determine whether the ship is the real Fuso with firing guns, armor and crew, or a clever oriental decoy, made of paper mache, designed to lure unsuspecting allied submarines into a fatal trap. As usual, should any of your IM crew be caught or killed, ComSubPac will disavow any knowlage of your actions.
Good luck Captain.

skipper alan
04-21-12, 06:34 PM
newbe Skipper alan here, was just wondering how you deleted those insertion missions seeing as how they are driving me crazy. any details to pass along?

Hinrich Schwab
04-21-12, 07:16 PM
Deleting the agent missions is unnecessary. The renown for completing them is minimal and there is no real penalty for either failure or refusal to comply. If you can get in and out, fine. If not, remember that your primary orders are to "...conduct unrestricted submarine warfare on Japan."

Either raid a poorly defended port or mug a convoy. The renown for sinkings more than make up for a nonsensical insertion mission.:arrgh!:

WernherVonTrapp
04-22-12, 12:01 AM
I concur with Hinrich Schwab. If you sink enough tonnage (especially some tankers), the brass will still pin a medal on you and offer you a new boat. Don't sweat the insertion missions.:yeah:

Hinrich Schwab
04-22-12, 08:06 PM
I concur with Hinrich Schwab. If you sink enough tonnage (especially some tankers), the brass will still pin a medal on you and offer you a new boat. Don't sweat the insertion missions.:yeah:

As far as I am concerned, the only thing the "agent" is good for is relieving a watchstander.:D

Daniel Prates
04-23-12, 02:08 PM
If you make an absolute point of delivering that agent, you can keep waiting there for bad weather. Some rain squalls are so dense that you can't see a target farther from 50 meters or so. That probably should hide you from the battery.

Rob Jacobsen
07-11-22, 03:53 PM
I approached at night. I tried to pass the shore batteries with my decks awash, but I was detected and gunned. I slipped back down to PD and crept along in the shallows at 3 knots. The deeper water was tempting, but I figured my adversaries would expect that. So in I crept with about 17 feet below my keel. I reached the drop-off around 0300, surfaced, backed full, stopped, and set off the agent. Unfortunately, my crew must have forget to throw off the lines because the raft kept banging into the hull when I was backing slowly.

I soon moved ahead at 1 knot, turning to port to reverse course, and he paddled away. Insertion completed. I'm now hugging the coast again in the shallows to get the hell out of Dodge.

I am down to 3 fish, having sunk 29605 tons on the way here (nighttime convoy attack was a major payday), so I'm heading back to Brisbane for fresh fish and a few drops of Nelson's blood for my crew. There's a fat convoy close by to starboard, but I'm in no position to escape if I launch my remaining torps.

propbeanie
07-11-22, 10:12 PM
I approached at night. I tried to pass the shore batteries with my decks awash, but I was detected and gunned. I slipped back down to PD and crept along in the shallows at 3 knots. The deeper water was tempting, but I figured my adversaries would expect that. So in I crept with about 17 feet below my keel. I reached the drop-off around 0300, surfaced, backed full, stopped, and set off the agent. Unfortunately, my crew must have forget to throw off the lines because the raft kept banging into the hull when I was backing slowly.

I soon moved ahead at 1 knot, turning to port to reverse course, and he paddled away. Insertion completed. I'm now hugging the coast again in the shallows to get the hell out of Dodge.

I am down to 3 fish, having sunk 29605 tons on the way here (nighttime convoy attack was a major payday), so I'm heading back to Brisbane for fresh fish and a few drops of Nelson's blood for my crew. There's a fat convoy close by to starboard, but I'm in no position to escape if I launch my remaining torps.
Sounds like fun! When dropping the idiots with the steel rafts, if you hit them just right, they do have a tendency to blow-up into a large fireball. Rather interesting when they do... You do still get credit for the Objective completed though... Most of the drop zones do not have guns, thankfully, but some in the Stock game do send you into rather dangerous places, such as the Inland Sea... When doing drops, they always drop the boat on the starboard side. If you have the boat at about 1 or 2 knots ahead, such as Ahead One Third while submerged, and you give the boat 20 or more degrees to port, then ring-up All Stop, you boat will move away from the destructo beings, and they'll shove off noiselessly. You can also do a reverse speed, and to a rudder to starboard while backing slow and then ring-up All Stop. The raft will then get two or three guys in it (if doing supplies or commandoes), and then pass in front of your sub. rather strange... then they'll try to get run over by you as you attempt to exfiltrate... sigh - what's really fun is when you are trying to launch in really heavy seas, and the boat just arbitrarily blows-up right next to you, because of the sea state... at least you don't loose your eyebrows from it. :salute:

Of course, you do realize that we might get a thread-necro award for this... :roll:

Rob Jacobsen
07-14-22, 06:58 PM
Sorry, sir! I'm not very good at navigating this site!

BTW, after the successful insertion, I was hounded for 17 hours and finally pounded to death in the shallow chokepoint. Sigh.