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View Full Version : Well I did it....


Harbinger1
04-07-12, 03:27 PM
I need to re-install SH 5 and need to know if I can save the mods folders to external drive then place it inside the re-installed SH 5? I know this is wishful thinking. My best guess is that I will probably have to re-activate all my downloaded mods after game is installed. What would be the best method to proceed without complications.:hmmm:
thanks

TheDarkWraith
04-07-12, 03:38 PM
I need to re-install SH 5 and need to know if I can save the mods folders to external drive then place it inside the re-installed SH 5? I know this is wishful thinking. My best guess is that I will probably have to re-activate all my downloaded mods after game is installed. What would be the best method to proceed without complications.:hmmm:
thanks

I don't see why not. De-activate all the mods first so the JSGME ini file isn't corrupted. Then cut or copy the MODS folder to another HD or folder. Reinstall SH5. Place the JSGME app in the root SH5 folder and run it thus creating the new MODS folder. Cut or copy old MODS folder to SH5 root (thus overwriting the new MODS folder). Re-activate all mods :up:

THE_MASK
04-07-12, 03:44 PM
Just save a mod profile with jsgme . Uninstall the mods then uninstall the game then repatch to 1.2 and load the mod profile . Too easy .

Harbinger1
04-07-12, 04:12 PM
If I de-activate the mods in BOLD type first then will the grayed out mods be de-activated . Right now I can`t de-activate the grayed out mods?

I don't see why not. De-activate all the mods first so the JSGME ini file isn't corrupted. Then cut or copy the MODS folder to another HD or folder. Reinstall SH5. Place the JSGME app in the root SH5 folder and run it thus creating the new MODS folder. Cut or copy old MODS folder to SH5 root (thus overwriting the new MODS folder). Re-activate all mods :up:

Harbinger1
04-07-12, 04:16 PM
All De-activated and saved to External drive...Thanks

Harbinger1
04-07-12, 04:24 PM
Any chance I could now try re-activating my MODS. Everything is back to1.2 version and every thing is working fine.

TheDarkWraith
04-07-12, 05:01 PM
Any chance I could now try re-activating my MODS. Everything is back to1.2 version and every thing is working fine.

Why couldn't you :06: You're using the JSGME app so enabling/disabling mods is easy to do and the chances of screwing anything up is very slim.