View Full Version : GWX and NYGM
RootBeer
04-03-12, 01:35 AM
Can these two mods run together?
VONHARRIS
04-03-12, 03:45 AM
No.
They both are supermods.
If you use multiSH3 you can make two different installations to run each supermod.
postalbyke
04-03-12, 01:51 PM
I did briefly consider kitbashing them, but GWX isn't available (as far as I know) as a JSGME mod. If you put NYGM on top of GWX, you're going to lose a lot of the hard work that GWX puts into the game.
Can someone tell me if there's a way to get GWX as a file structure instead of a bin?
bigboywooly
04-03-12, 01:58 PM
I did briefly consider kitbashing them, but GWX isn't available (as far as I know) as a JSGME mod. If you put NYGM on top of GWX, you're going to lose a lot of the hard work that GWX puts into the game.
Can someone tell me if there's a way to get GWX as a file structure instead of a bin?
Point the GWX installer to your SH3 stock install then before hitting install rename the stock data folder
Installer should make a new data folder of the GWX files
I say should as has been discussed before, not tried it myself as never needed to
Jimbuna
04-03-12, 02:28 PM
Can someone tell me if there's a way to get GWX as a file structure instead of a bin?
There is a way actually but you would need access to the skeleton key created by privateer.
The above was created for GWX team only and as such I feel unable to pass it on.
You could always try PMing privateer though.
irish1958
04-03-12, 08:23 PM
You can also modify a few files to use some of the major changes in either mod and use a blend.
The focus of NYGM mod is tonnage sunk. The focus of GWX is game play and superior graphics with attention to reality.
Both are great mods with an enormous amount of work and testing. The new additions are also wonderful and improve the game experience greatly.
I suggest you use them both and make your game a blend of the best features.
I should add that there are at least two other major mods that have wonderful features to improve the game experience.
RootBeer
04-04-12, 12:30 AM
I should add that there are at least two other major mods that have wonderful features to improve the game experience.
What are they? Is subsim.com the only real place to get mods for sh3? I know I've searched on google, but the majority of the search results are for subsim.
Boompus
04-04-12, 05:28 AM
What are they? Is subsim.com the only real place to get mods for sh3? I know I've searched on google, but the majority of the search results are for subsim.
Take a look at www.silenthuntermods.com (http://www.silenthuntermods.com)
I't's a long time ago I've been there.
irish1958
04-04-12, 07:35 AM
What are they? .
Check out the SubSim SH3 mod workshop page
Sailor Steve
04-04-12, 09:27 AM
What are they?
LSH3 (Living Silent Hunter 3)
http://www.subsim.com/radioroom/showthread.php?t=159165
WAC (War Ace Campaign)
http://www.subsim.com/radioroom/showthread.php?t=128050
RootBeer
04-05-12, 05:26 AM
LSH3 (Living Silent Hunter 3)
http://www.subsim.com/radioroom/showthread.php?t=159165
WAC (War Ace Campaign)
http://www.subsim.com/radioroom/showthread.php?t=128050
Thanks, I'll check them out.
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