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JughedJones
03-29-12, 05:36 PM
And I hope this isn't too much of a noob question you hear a lot.

I've read such mixed reviews about SH5 but really want to get into it. With the mods available and patches, is this a game I should invest some time into?

I know it's kind of a silly question to ask a bunch of folks on a forum dedicated to the game, but I thought I'd ask anyway.

Thanks for your time.

Sailor Steve
03-29-12, 06:09 PM
WELCOME ABOARD!:sunny:

The question to your question is, what are you looking for? Have you ever played a subsim before. If you're looking for a great gaming experience, then yes, in its current state SH5 is wonderful. The old negative reviews were because of problems. They have mostly been solved, and many people love the game.

The current negative reviews have nothing to do with the game, but rather with what it represents. Fans of the older sims dislike parts of SH5 because it doesn't represent what they see as a 'proper' submarine simulation. I'm one of them, but don't let that stop you. SH5 is well worth the price ($5 on Amazon), so even if you end up not liking it you won't really have lost anything.

But I think you'll be happy.

u crank
03-29-12, 06:12 PM
Welcome to Subsim JughedJones. :salute:

JughedJones
03-29-12, 06:19 PM
Thanks a lot guys!

And no, I don't think I would be put off by a lack of ultra realism in the sim, as long as it's mostly realistic ;)

BTW I've got:

intel I7 920@2.67
Radeon HD 4800
4g Ram

Am I going to be OK to run this with the necessary mods?

Takeda Shingen
03-29-12, 06:24 PM
Welcome.

GreyIron
03-30-12, 02:53 AM
Howdy mate! You will enjoy,the game and this site is awesome!!!:arrgh!:

JughedJones
03-30-12, 12:52 PM
I'd like to thank everyone again for the welcomes, very nice of you.

Got the game last night.. running a little rough (only when I walk around the boat though.)

Seems fun though, I'm going to look into the mods now. The UI in the tutorials I've been watching online look nothing like the UI I have, so I'm going to try to rectify that.

Thanks again!

flostt
03-30-12, 02:24 PM
complete the tutorial first with the stock UI (sink polish ships and go to kiel harbour) before installing and playing with mods....otherwise you will encounter CTD's...

JughedJones
03-30-12, 02:59 PM
uh-oh.

too late!

should i uninstall the mods and start over the campaign?

Second question, I definitely saw the difference with weather and effects, but I see no UI differences.

Will this change when I start over and do the tutorial again?

THE_MASK
03-30-12, 04:19 PM
uh-oh.

too late!

should i uninstall the mods and start over the campaign?

Second question, I definitely saw the difference with weather and effects, but I see no UI differences.

Will this change when I start over and do the tutorial again?http://www.subsim.com/radioroom/showthread.php?t=180044

JughedJones
03-30-12, 09:04 PM
Alright,

I'm going to start my question all over again, hopefully all you guys aren't out drinking tonight like I should be!

I can't seem to get the mods in order...

I put in the MightyFine Crew, Dynamic Environment, and Dark Wraith's UI... things went swimmingly! Everything was running great and I was very happy.

And then......

I just couldn't leave well enough alone, and tried to add TDW FX add as well, and it screwed everything up. I know I did it out of order, so I re-installed and started all over again.

This time I did it by the numbers and did the "Balanced Mod List" from http://www.subsim.com/radioroom/showthread.php?t=190656 .

Still when I got to the bunker after I installed Mightyfine, Dynamic, TDR UI and FX, the Language pack, and DBSM sound mods, (the way it was ordered and following all instructions BTW) I got a big confluence of windows and crap littering up the screen.

Every time I add one of the mods on the list I get a warning in my Gneric Mod Enabler telling me that certain parts of mods have already been addressed, thereby cancelling out previous ones... It's pretty damn confusing/aggravating!

Should I just go back to the original few mods I had and be happy? Or is there a trick that I'm not seeing to get me going here?



Thanks a lot in advance!

misha1967
03-30-12, 11:15 PM
Not sure if that's what's causing it, but I'm fairly sure that you need to enable FX before NewUIs.

Also, sometimes mod mixing can leave bits and pieces behind even after you disable the previous setup, which would necessitate a reinstall of SH5, but I wouldn't go to that extreme just yet.

For what it's worth, here's my somewhat modest mod soup and it's stable as a rock. Check the mods you're using and see which order they appear in my list. (Oh, and some of them have been modified slightly by me, so if the names don't match the official versions, just ask away).


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

SH5 Patch and Gramophone Shuffler
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Stormys DBSM SH5 v1.3 Basemod (no beards)
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards)
sobers best ever fog V9 SH5
Small_trees_SH5_V1
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith (for Sober Fog)
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Critical hits 1.1 Torpedos
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_base v1.8
OPEN HORIZONS II_enviro v1.8
OHIIv1.8 Base+environ patch1
OH II Minefield map for TDWs Ui
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers hud sounds V1 SH5
Change days in bunker
stoianm colored exterior mod v2 (low color)

Swat
03-31-12, 06:38 AM
No offense people, but I have to admit I'm finding all such mod soups rather complicated. I'm trying to keep it as simple as possible using MMM mod. That's why pedrobas is trying so hard to put everything what is needed into one big pack. My soup looks as below:

MMM p0 - Grossdeutscher Rundfunk
MMM v0.5 Base Mod All In One
MMM patch for OHII v1.8
No magic skills v1.5 MMM v0.5 compatible
Date & Renown Cost
sobers bad weather deck gun V1 SH5
Shadow Improvement ModLR
sobers best ever waves V2 SH5
sobers rusty deck pack SH5
Dark_Interior_V1
sobers multi color mod V2
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
No Umark

JughedJones
03-31-12, 10:34 AM
No offense people, but I have to admit I'm finding all such mod soups rather complicated. I'm trying to keep it as simple as possible using MMM mod. That's why pedrobas is trying so hard to put everything what is needed into one big pack. My soup looks as below:

MMM p0 - Grossdeutscher Rundfunk
MMM v0.5 Base Mod All In One
MMM patch for OHII v1.8
No magic skills v1.5 MMM v0.5 compatible
Date & Renown Cost
sobers bad weather deck gun V1 SH5
Shadow Improvement ModLR
sobers best ever waves V2 SH5
sobers rusty deck pack SH5
Dark_Interior_V1
sobers multi color mod V2
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
No Umark


Thanks for the suggestion man, I'm going to try this.

I re-installed again... I will give this one more shot, it's turned into an obsession to get this right.

(Pisses me off so bad that I had this working pretty damn well yesterday, but then got greedy and wanted it just a little better....and kaput.)

JughedJones
03-31-12, 12:19 PM
Alright, I'm about to call it quits.

I installed the MMM and a few other optionals on your list, (like the no magic tricks)

I went back to the bunker and NOTHING!!! lol. Sooooo frustrating.

At least it's not crashing or giving me a screenfull of jumbled mess like last time, but that's cold comfort.

Any ideas why I'm not getting anything here? I really did everything by the numbers, and it looks like the MMM is pretty much foolproof... DAMN.

Swat
03-31-12, 05:52 PM
You can not install such a huge modpack like pedrobas'es MMM while at the sea. Try this and if I'm wrong I'm sure some more experienced skippers will correct me here:

1) Install the game.
2) Patch the game to version 1.02
3) Patch sh5.exe file with 4Gb fix.
4) Insert antilag files in your SH5 install folder (optional-try out)
5) Start new campaign. If you want to play tutorial, play it. If not, then quit.
6) If you decide to quit the tutorial, go to your Documents/SH5/data/cfg/CareerHistory.cfg. Open it with word pad for example and change the line "HasCompletedTutorial" from "false" to "true"
7) If you play the whole tutorial, you don't need to do step 6, just quit the game
8) Install the mods you choose
9) Start the new campaign. DO NOT LOAD AUTOSAVE FILE CREATED AFTER YOU COMPLETED THE TUTORIAL. YOU HAVE TO START NEW CAREER AND SKIP THE TUT.
10)Go to the upgrade officer and check if the upgrade menu is available. If not, quit the game and load again. If the menu is available then proceed.
11)Go to the other officer for briefing. With OHII installed choose Baltic mission.
12) Good hunting