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Ozz13
03-21-12, 12:03 PM
Currently on the Torpedo exam. I don't use the manual method, I target via parascope, lock on (which I don't think is necessary) and fire.

I've hit multiple ships and have sank enough to pass "satisfactory".

Is the orientation of the sub important? Currently I am dead in the water and would think that forward movement with parascope up would draw attention to position.

Sometimes the torpedo would just hit the hull and bounce off :cry: Is there a min or max distance I should aim for? What is optimal?

Any suggestions not spelled out in the tutorial that you can share would be awesome.. thanks!

Sailor Steve
03-21-12, 12:07 PM
Torpedo the stationary ship first. Unlock the periscope and aim directly at the bow, otherwise you'll miss when he takes off like a PT boat. :rotfl2:

Then surface and chase them all down. Fire from the surface. it's the only way you'll ever get them all. :sunny:

Tinman764
03-21-12, 12:13 PM
You generally want to have your sub pointed as much as possible towards your target and have the Angle of Bow reading close to 90 degrees.
Your eels are bouncing either because they are duds (happens a lot) or your angle of bow reading is too low/high. You want to try and hit as close to a right angle as possible or the trigger wont fire.

If you think movement might give you away, you can try setting your eels to magnetic triggers. Set the running depth a few feet lower than the draft of the target and when the eel passes under the hull it should trigger... Beware though that as in real life, these magnetic triggers are highly unreliable. But they do have the advantage that they don't need to hit the hull at a right angle to trigger.

Pisces
03-21-12, 06:13 PM
Torpedo the stationary ship first. Unlock the periscope and aim directly at the bow, otherwise you'll miss when he takes off like a PT boat. :rotfl2:

Then surface and chase them all down. Fire from the surface. it's the only way you'll ever get them all. :sunny:I disagree. The nearest one doesn't move (much) on it's own. So it's still going to be there when you're done with the rest. I focussed on the quickest first (tanker to the south-east iirc), then went counter-clockwise until the large cargo was done (moves 2kts or something.) Then back for the leftover.

The stationary one does move backwards also iirc. Depending on where it thinks the torpedo is going to hit. Best is to either set the torpedo as deep as possible to avoid detection, or wait until the onset of darkness. Which is due by the time you are finished with the movers.

Sailor Steve
03-21-12, 11:00 PM
I disagree. The nearest one doesn't move (much) on it's own. So it's still going to be there when you're done with the rest. I focussed on the quickest first (tanker to the south-east iirc), then went counter-clockwise until the large cargo was done (moves 2kts or something.) Then back for the leftover.
A good point. I prefer to dispose of it immediately, since it's there and it's the one I can shoot from underwater.

The stationary one does move backwards also iirc. Depending on where it thinks the torpedo is going to hit. Best is to either set the torpedo as deep as possible to avoid detection, or wait until the onset of darkness. Which is due by the time you are finished with the movers.
I've never seen it move backward, but I have seen it ignore the torpedo when I accidentally set it a meter or so too far forward. It just sat there ane watched it go by.

The thing I like about the tutorials is that you can do them over and over until you're happy. I also use the Navigation Class to test new mods.