View Full Version : Hull Integrity
Raven_2012
03-09-12, 01:28 PM
I just started out of Kiel and before I got out of the canal to enter the North Sea I notice my Hull Integrity was 79%. There were no reports I hit anything.
Captain_AJ
03-09-12, 01:32 PM
Go back to port and re-fit and see what happens after that.Did you hit anything or what system is broke on your boat ?
GreyIron
03-09-12, 01:52 PM
I have been thru this three times if you hit or scrape canal walls ,land or ships .Your gonna just hear the sounds, with no reports! Then after going to subsystems you see Hull Integrity.I have gone back to home port and did a refit but got no Hull repairs,I been told you have end patrol ,because you have to dry dock to get hull repairs.(makes sense).My problem was end patrol did not highlight up after mouse over??? So I went back out after refit but hit a ship and sunk....:dead: Any more help would be appreciated it.....
Trevally.
03-09-12, 02:06 PM
Your bunker has moved:yep: Check here http://www.subsim.com/radioroom/showpost.php?p=1591451&postcount=4
GreyIron
03-09-12, 03:34 PM
Thanks Trevally! I did look for the Sub Icon,didn't see one??? I went back out to see if time would be any matter?It was the start of Happy Times and during the intro it mentions Lorient....I don't know if that has anything to do with it??? I scrape another ship to finish off the mission...:damn: So I couln't solve the puzzle..
ps thanks for all your mod work....I enjoy and value your hard work!
Trevally.
03-09-12, 04:04 PM
With Happy Times you are in the 2nd flotilla. Here is the file:-
[Flotilla 2]
ID= 2ndFlotilla
NameDisplayable= 2ndFlotilla-Name
AvailabilityInterval=NULL, 1944-08-31
[Flotilla 2.Base 1]
ID= F2Kiel
NameDisplayable= Kiel-Base-Name
Info= Kiel-Base-Info
ExternalBaseName= Kiel
AvailabilityInterval= 1937-09-01, 1939-09-31
DepartureDescription1= 1217736.891907, 6518668.470551, 328.940399
DepartureDescriptionOut1= 1216450, 6531720, 30
[Flotilla 2.Base 2]
ID= F2Wilhelmshaven
NameDisplayable= Wilhelmshaven-Base-Name
Info= Wilhelmshaven-Base-Info
ExternalBaseName= Wilhelmshaven
AvailabilityInterval= 1939-10-01, 1940-06-31
DepartureDescription1= 979351.891095, 6425338.882576, 180.777161
DepartureDescriptionOut1= 983640, 6421670, 0
[Flotilla 2.Base 3]
ID= F2Lorient
NameDisplayable= Lorient-Base-Name
Info= Lorient-Base-Info
ExternalBaseName= Lorient
AvailabilityInterval= 1940-07-01, 1944-08-31
DepartureDescription1= -399004.497429, 5730374.314606, 169.253159
DepartureDescriptionOut1= -403840, 5726020, 225
Check what date you are in game and look at the dates above (date = to and from) to see where your base is:up:
GreyIron
03-09-12, 05:14 PM
Yep that explains it! I went to Wilhelmshaven when I should of went to Lorient...My route back was from Norway and Map was zoomed in were I didn't see Lorient Sub Icon.....THANK YOU SIR:salute:
Raven_2012
03-09-12, 08:55 PM
I don't know if I hit anything, I had time compression on, it was set at x32 when I was going thru canal. I could of scrapped side or bottom going thru there. I past by another port, refit only tops off ammo and what not, no work on hull.
I'm on first mission in campaign, so I should be alright when 79% hull.
Hinrich Schwab
03-10-12, 08:27 AM
I'm on first mission in campaign, so I should be alright when 79% hull.
You should be all right, but it really depends upon the mods you have loaded. The stock game sets true crush depth too low to justify the silly Navigator skill to increase it. There are plenty of mods that fix this, but I normally prefer to go back to port if I am at 80% or less. The damage model is still hard coded to use hull integrity as a direct modifier to true crush depth. With a historical Type VII (crush depth ~230m), your current true crush depth is around 182m. The stock settings place true crush depth around 200m, which means that your modified true crush depth is 158m.
Unless you have a mod that alters the stock crush depth to historical values or have invested at least three points in the Navigator's silly skill, I would turn around to get patched up. Otherwise, avoid all escorts and only use submerged attacks to keep from finding the stray Q-Ship.
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