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View Full Version : SH3 -- should I be able to run on batteries on surface?


zygoma
03-05-12, 03:20 AM
One might wonder why in the cornbread hell I'd wanna in the first place, but a couple scenarios come to mind:
Out'a fuel 200 km out from base (note to self: 20 lashes for the navigator...);
Damaged hull, gotta blow ballast to surface, and wanna keep moving whilst the engineering crew fixes the holes and diesels at normal atmospheric pressure;
Finally a chance to surface after being forced down for a protracted depth charging campaign, and want to ventilate the boat, especially with no snorkel;
good chance to vent poisonous gases from the battery banks after damage;
too damaged to dive, wanna sneak past non-radar-equipped merchants or noob base installations in the dark.
I'm sure others will have other decent reasons for wanting to run with the "wrong" propulsion for the boat's depth, but these just come to mind off the top of my pointy little head.
I already know I can assign a crew to the "wrong" engine room (just like I can apparently dive to periscope depth and still have my erstwhile bridge crew hanging on for dear life with their binocs, with 4 meters of water over their heads........although that one sounds like an "undocumented feature", as MS would call it......
Thanx es 73,
-.- .-.. --... .... -. -.--

Alpha Von Burg
03-05-12, 05:08 AM
Out'a fuel 200 km out from base (note to self: 20 lashes for the navigator

Unfortunately, diesel engines in the u-boat are used to recharge the batteries. The batteries are used underwater because they don't have the problem of needing outside air to work.

Realistically, if you were stuck out at sea with no fuel, your best propulsion would be the charge left in the batteries or the men with rowing instruments, but the game doesn't feature them.

Sailor Steve
03-05-12, 10:18 AM
Batteries were used for some surface activities - maneuvering around the docks, decks-awash attacks, things like that. On the other hand the battery range doesn't change from submerged to surfaced, so you can try to make it home underwater, but you won't get very far.

Luno
03-05-12, 01:35 PM
What happens in the game if you run out of fuel far from base? Does BDU send a tug?

Herr-Berbunch
03-05-12, 01:42 PM
Nope, you just sit there frustrated and rename your nav Bernard until you teleport back to base(pretend you've been towed if you like - I'm sure BdU would send something...)

Gargamel
03-05-12, 06:05 PM
Nope, you just sit there frustrated and rename your nav Bernard until you teleport back to base(pretend you've been towed if you like - I'm sure BdU would send something...)

http://elitechoice.org/wp-content/uploads/2011/05/cows.jpg

Apparently, if you don't choose your search criteria well, google can return some disturbingly unexpected results.

"milk cow delivery" falls into that category.

postalbyke
03-06-12, 12:26 AM
Go to periscope depth, expend batteries, then surface. The batteries will charge themselves... It's all very futuristic here in the forties!

Hinrich Schwab
03-06-12, 02:59 AM
One might wonder why in the cornbread hell I'd wanna in the first place, but a couple scenarios come to mind:
Out'a fuel 200 km out from base (note to self: 20 lashes for the navigator...);
Damaged hull, gotta blow ballast to surface, and wanna keep moving whilst the engineering crew fixes the holes and diesels at normal atmospheric pressure;
Finally a chance to surface after being forced down for a protracted depth charging campaign, and want to ventilate the boat, especially with no snorkel;
good chance to vent poisonous gases from the battery banks after damage;
too damaged to dive, wanna sneak past non-radar-equipped merchants or noob base installations in the dark.
I'm sure others will have other decent reasons for wanting to run with the "wrong" propulsion for the boat's depth, but these just come to mind off the top of my pointy little head.
I already know I can assign a crew to the "wrong" engine room (just like I can apparently dive to periscope depth and still have my erstwhile bridge crew hanging on for dear life with their binocs, with 4 meters of water over their heads........although that one sounds like an "undocumented feature", as MS would call it......
Thanx es 73,
-.- .-.. --... .... -. -.--

Out of Gas=Out of Luck. SH II was the only game that allowed you to run on the surface with electrics. However, if you are 200km away from your home port, even running on batteries would not be enough. My only close call was in SH4 where I ran out of gas, but I was 19 NM away from a friendly port where I could refuel. I ran submerged until I saved my boat, but as far out as you are, there is no stunt that will work.

aj906
03-08-12, 01:47 AM
I'm currently reading Feindfahrten by Wolfgang Hershfeld and in it he describes a trip down to ET89 in U-109 and the concern there was over the fuel requirements getting them home. From memory (The book is not by my side at the moment) there was something like 38 cubic metres of oil left in the bunkers when off Freetown and that was apparently sufficient only for a trip to the Azores. U-109 is eventually resupplied by U-460 but again there is anxiety over whether they will reach Lorient. He states that the only option then available to them would have been to jury rig a sail (quite how, and from what, he doesn't say). I can't imagine this would have been the most useful method and the question would then become one of rations about the boat and how long they would last as opposed to how quickly landfall could be made.

Similarly he notes that during the northerly trip home as much running on batteries as possible was employed and that the engineers transferred the oil around the various tanks to change the boyancy of the boat, thereby lowering the draft and thus improving fuel economy. This raises a peculiar question - at ahead 2/3rds I get 4knots underwater in calm seas in a IXC. I wonder what you could get with a 1/3 of the boat (and thus resistance) out of the water :|\\ Nevermind that extra few feet of draft saved by the loss of the weight incurred by all those eels!

Sailor Steve
03-08-12, 09:47 AM
I wonder what you could get with a 1/3 of the boat (and thus resistance) out of the water :|\\ Nevermind that extra few feet of draft saved by the loss of the weight incurred by all those eels!
Actually drag is worse on the surface due to wave resistance. As the hull moves through the water waves build up along the waterline, and the waves create more drag.
http://www.mecaflux.com/en/ship%20Hydrodynamics.htm

Gangrene
03-08-12, 03:14 PM
Try and hit escape and end the patrol / mission. You might end up back at base... Sometimes when I was really far out from base and didn't want to sail all the way back I just ended the patrol.

Raticon
03-08-12, 03:49 PM
Actually drag is worse on the surface due to wave resistance. As the hull moves through the water waves build up along the waterline, and the waves create more drag.
http://www.mecaflux.com/en/ship%20Hydrodynamics.htm

Is this mimiced in SH3 or with GWX in some kind? My first thought is the Schnorkel, and by using that you should technically be able to save lots of fuel for long voyages.

TorpX
03-08-12, 10:54 PM
Actually drag is worse on the surface due to wave resistance. As the hull moves through the water waves build up along the waterline, and the waves create more drag.
http://www.mecaflux.com/en/ship%20Hydrodynamics.htm

I don't believe this is true for WW II boats. Modern nuc subs are slowed by the bow wave on the surface, but most of the WW II boats were designed for surface travel. At least this is what I've read.

My first thought is the Schnorkel, and by using that you should technically be able to save lots of fuel for long voyages.


I doubt this would be the case. One of the results of the snorkel was that fewer boats were 'on station'; that is it took longer for them to go to and from their patrol areas. In other words it's only advantage was in avoiding aircraft attacks/detection, in every other way, it was a disadvantage.

Sailor Steve
03-08-12, 11:33 PM
I don't believe this is true for WW II boats. Modern nuc subs are slowed by the bow wave on the surface, but most of the WW II boats were designed for surface travel. At least this is what I've read.

He was talking about running on batteries. It's true that WW2 subs were designed for surface running, but hydrodynamic drag is what it is. If surface running on batteries changes anything, it will be for the worse.

One of the effects of wave propagation is that as speed increases the bow tends to lift. The bow wave cuts under the ship and the ship is forced to climb a hill made of water. The faster the speed the steeper the climb, the more power required and the more fuel used. At four knots there won't be much difference, at eight a little more. All I was trying to say is that using batteries on the surface won't increase the range. On the other hand running decks awash doesn't help even though the hull is submerged because that close to the surface the hull creates a boundary layer that tends to cause even more drag. This, coupled with the drag from the sail, just makes it worse. It's a no-win situation.

aj906
03-09-12, 07:29 AM
Actually drag is worse on the surface due to wave resistance. As the hull moves through the water waves build up along the waterline, and the waves create more drag.
http://www.mecaflux.com/en/ship%20Hydrodynamics.htm


But at 4 knots (as your latter post implies) this will not be a problem. And, with batteries engaged, it is not like you would want to do much more than about that for the sake of economical cruising. Also, if it is such an issue - and I'm not for one minute questioning you - why would it be a viable option related by veterans? Perhaps their recollections refer to mill-pond conditions only and I missed that implication :o

Sailor Steve
03-09-12, 12:23 PM
But at 4 knots (as your latter post implies) this will not be a problem.
Absolutely true. I was only answering his idea that it should be better.

And, with batteries engaged, it is not like you would want to do much more than about that for the sake of economical cruising.
True. That said, you're only going to get six-to-eight hours doing that and then you'll have to recharge them. Since the engine doing the recharging has to run at full speed it will actually cost more fuel than if you just ran at 4 knots on the diesels. Unfortunately the game has this wrong and you can actually save fuel by travelling on batteries. Also they will recharge even if you are out of fuel. SH4 fixed this.

Also, if it is such an issue - and I'm not for one minute questioning you - why would it be a viable option related by veterans? Perhaps their recollections refer to mill-pond conditions only and I missed that implication :o
I was unaware of submarines using batteries for long-distance travel. Decks-awash surface approaches, yes, especially where silence is important. Maneuvering in port, yes. But travelling? I've not read those accounts.

aj906
03-18-12, 04:06 PM
According to U-Boat Far From Home. The epic voyage of U-862 to Australia and New Zealand:

"One shaft was kept running at half speed coupled to a diesel while the batteries were charged using the diesel dynamos. The remaining shaft was coupled to the motor with current from the batteries. With this arrangement the greatest range could be covered while proceeding at approximately 7 knots."

Mittelwaechter
03-18-12, 05:53 PM
As far as I understood the most efficient (fuel vs.range) way to sail the U-Boot was using one diesel directly, making revolutions for about 8 to 10 knots.
With the necessity to recharge the batteries, they used your quoted setup for recharging, sacrificed 1 or 2 knots but kept the fuel vs. range efficiency as high as possible. The low charging rate may have been a welcomed feature either, to keep the overall lifetime of the batteries up.

Running the second diesel to recharge the batteries would have used definitively more diesel fuel.

Mittelwaechter
03-18-12, 08:32 PM
Post under reconstruction...

http://www.abload.de/img/under-construction-si41kk8.jpg

Mittelwaechter
03-18-12, 09:12 PM
Do you remember the dialog between Kriechbaum and the Kaleun about the bad weather conditions? Kriechbaum explains they are making 'no speed over ground' any longer and the Kaleun orders to dive?
This is the reason why the U-Boote had a better over all range using the e-motors in combination with the diesels.

Just switching regularly between the two propulsion methods to enlarge the range doesn't make any sense, because there is a certain energy loss in transforming fuel into current and back to kinetic energy to power the propellers - even with German machinery. :)
But under certain - more or less regular appearing - circumstances, this deficit is overcome by the fact to travel at all instead of only burning fuel.

aj906
03-20-12, 02:06 AM
Thanks for the posts and thoughts. I only added the bit above just as a point of interest. Hope people didn't take it as a shot across the bows :salute:

zygoma
03-25-12, 12:59 PM
Wow, great answers -- both the easy answer, of "Can't do it in SH3" and apparent "undocumented features" that allow charging on the surface with no fuel ;)
Lots more discussion than I anticipated, and interesting to see some background. Steve's mention of hydrodynamics and the link made me wonder, since it's related: for surface running, since these boats weren't designed to do any planing, will setting the depth such that the longest possible section of the boat is at the waterline result in the greatest possible speed (at least before the disproportionate amount of engine power needed to overcome the design hull speed)?
I'm really enjoying seeing how the game dynamics both mimic and diverge from real-life boat ops, too.
Thanks, all.
Zygoma
May the number of your surface operations exceed your number of dives by one, at the end of your career.