View Full Version : Ghost Ship Markers
blkdimnd
03-02-12, 03:33 PM
I've been playing with real Nave so so long, I can't remember how to turn on the "ghost ship" on the nav/TAI maps. I do have contacts showing on the maps.
Captain_AJ
03-02-12, 08:19 PM
I've been playing with real Nave so so long, I can't remember how to turn on the "ghost ship" on the nav/TAI maps. I do have contacts showing on the maps.
From the looks of your mods list you are using the stock Ui ?
blkdimnd
03-03-12, 10:57 AM
Nope,
MMM p3 has most of NewUI by TDW.
01 - NewUIs_TDC_6_9_0_TheDarkWraith
02 - NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
03 - NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
04 - NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
05 - NewUIs_TDC_6_9_0_jimimadrids_map_tools
06 - NewUIs_TDC_6_9_0_New_radio_messages_German
Captain_AJ
03-03-12, 12:33 PM
Does the Ghost ships show on the Nav map ?
blkdimnd
03-03-12, 10:07 PM
No just contacts.
The ghost ships I mean appear when you are trying to plot an intercept The ghost ship moves to a predicted point.
My son (he's 10) wants to learn the 4 bearing method, and I wanted to show him how it works with the ghost ship as confirmation.
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