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View Full Version : I installed the NewUi but i don't see it


FlashIsisMayia
02-28-12, 11:04 AM
here are the mods i installed with MOD ENABLER, is my list in the right order? I can't even tell if the mods are enabled, is their a key or command i need to press to see if the mods are working correctly.

MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt faces
MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Crew Mod 1.2.1 Stock faces
MightyFine Crew Mod 1.2.1 Stock w beards
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Basemod (realistic version) V2.1
OPEN HORIZONS II_full v1.7
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Accurate German Flags
NewUI_0_2_0_ByTheDarkWraith
BRF 1.3 full

FlashIsisMayia
02-28-12, 02:01 PM
got it to work, sorry 4 the post.

0rpheus
02-28-12, 02:17 PM
NewUI_0_2_0_ByTheDarkWraith

:o:o

God knows where you got version 0.2.0 from, but the latest version is 6.9.0, downloadable here: http://www.gamefront.com/files/21026410/NewUIs_TDC_6_9_0_TheDarkWraith_7z

Get rid of that old version asap as it will likely cause all manner of problems! You may also want to try FX_Update:

http://www.subsim.com/radioroom/showthread.php?t=174511

Install after IRAI but before New UIs with TDC 6_9_0, like so, on the end of your current mod list:

IRAI
FX Update
New UIs with TDC

BRF is included with FX Update so if you do install it, don't add BRF afterwards as you won't need it.

You only need ONE Dynamic Environment Basemod. The way your list is currently, you'll only see the effect of the 'Realistic Version' as it's overwriting the other two. Remove the extra two and just keep the one you want to use. This is a general rule of modding - the last mod on the list, where multiple mods make changes to the same file, is the one that will be used by the game when you play.

And one final tip - DE Sleet For Winter Campaigns is an 'always on' kinda mod, so only add it to the list during winter months or you'll get sleet all year round :up:

Re your question, mods are enabled if they are in the right hand JSGME window, the left hand one is the available non-enabled mods.

:salute:

Ravenhold IV
03-04-12, 12:58 AM
Same here Im also trying to get the American Imperial dials and SH4 hud and and i cant get even SH5E to work

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]

Unterseeboot SFX
U-Boat Watch Crew Routine SFX
German U-Boat Crew Language Pack
German U-Boat Hydrophone SFX
Luftwaffe Combat Radio Frequency 88.00 MHz
RAF Bomber Command Radio Frequency 77.00 MHz
RAF Fighter Command Radio Frequency 66.00 MHz
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Equipment_Upgrades_Fix_v1_4_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_9_0_ByTheDarkWraith


There is my mod list
I probs got stuff in wrong order but I iz noob tubing it with no idea what im doing.
Oh and with that last one a bajillion other things come with it which ones are needed to make this work?