GatorSub1942
02-25-12, 03:37 PM
OK, so by their nature, sub games are very slow moving affairs so thank God for the time compression controls, eh? The thing is, in Silent Hunter 4 when you activated the time compression controls, the animations also sped up - so if you were on the surface, the waves would leap around like you were in some kind of speedboat on steroids. Below the waves, the situation wasn't much improved. This led to the map screen being the only sensible screen to be on when using time compression.
So what I want to know is does this happen in Silent Hunter V, or has it been rectified? After all, one of the 'hooks' for this game is to be able to move around the boat, no? What's the point if the damn thing is leaping around like a Mexican jumping bean? Surely it should be possible to have time flying by at 1000x while keeping the animations in real time?
So what I want to know is does this happen in Silent Hunter V, or has it been rectified? After all, one of the 'hooks' for this game is to be able to move around the boat, no? What's the point if the damn thing is leaping around like a Mexican jumping bean? Surely it should be possible to have time flying by at 1000x while keeping the animations in real time?