View Full Version : Worldwide no-fly zone?
Harald_Lange
02-21-12, 08:12 AM
I have GWX installed, with a handful of sound and realism mods. I'm playing February 1941. Other than the planes in port, I've not once seen any planes. At all.
I know it sounds daft, but I actually would like to see some enemy planes. Plenty of ships, but no death from above. Is it due to the early stage of the war? I'm getting radio messages about air raids all the time, so I'd expect to see a few at least.
http://dl.dropbox.com/u/240752/Forum%20posts/mods.jpg
(btw, the fix french mod was an oversight, I am turning it off next time I'm in port.)
Raticon
02-21-12, 08:30 AM
If you are running at high TC, 256 or higher, no enemy planes will spawn near you and those allready in the air will "jump past" you becuase of their high speed and the high TC.
Also, ealy in the war the allies planes didn't have good range or detection, so you'll mainly encounter them close (very close!) to the british coast. merchants and escorts detecting you will sometimes call for their buddies in the RAF to come and ruin your day.
To experiment, i suggest you cruise towards the british coast, save the game and run in a pattern close to the british coast first at 256 or 512 TC, write down anything you see (or don't see!) and then repeat the same pattern in a TC of 64 or slower. Naturally, weather has to be fine and preferably daytime.
Report your findings, as i have "succeeded" in getting attacked by enemy planes when playing at low TC near britain, but had the "misfortune" of evading them while in the same waters running at higher TC. We could evaluate our findings together as my results mainly are Sep 1939 to January 1941 when i shifted from coastal britain to the high seas due to getting the VIIC.
I consider this a bug, or a consequence of game mechanics working as they do. Perhaps a mod exists to fix it?
u crank
02-21-12, 08:34 AM
Feb. 1941 air cover was still limited. Go to f5 map view and look at pull down map. In 1941 areas around England, Gibraltar and Iceland had some air patrols but it's sparse. In my current patrol I've sailed from Lorient to Gibraltar area and have seen only one small float plane.
But don't worry, it will only get worse. By 1943 there are planes every where. They even bomb you in port!
Good hunting Harald and enjoy the clear skies while you can. :salute:
ReallyDedPoet
02-21-12, 08:39 AM
By 1943 there are planes every where. They even bomb you in port!
Above us hell :dead::dead:
Captain Nemo
02-21-12, 08:55 AM
High TC and spawning of aircraft was explained in a post by Letum back in 2006, he wrote:
"Aircraft spawn at high TC, the problem is that they miss the player. Here's the maths:
Units (Planes, ships, etc.) in the 3d world around the players boat have their positions calculated in real time. This does not change with TC settings.
Units Outside of the 3d world (about 32km away from your boat) units do not have their positions calculated in real time to save on CPU. It would be impossible to calculate the position of every single convoy, destroyer and plane constantly.
Insted the game works from the 2d map that mod makers will be familiar with. The game only updates a units position every "time step". If the unit's position falls within the 3d world round the u-boat the game will begin to calculate it in real time.
If it was possible to see a unit outside the 3d world you would see it move in jumps every time step. When you speed up TC these time steps do not speed up. This mean that the jumps these units make gets bigger.
If the time step happens every second, a aeroplane is moving at 1m per second will jump 1m every time step at 1xTC. At 2xTC it will jump 2m per time step. At x1024 TC it will jump 1024m. (numbers not accurate - I don't know how oftern the time steps are!)
The faster the unit's speed: The bigger the jumps are.
The higher the TC: the bigger the jumps are.
For a fast unit like a aeroplane the jumps get very big at high TC and the aeroplane can jump right past the 32km radius round the player's boat. Alto the planes path went right past the U-Boat, the computer never calculated it's position to be near the u-boat so the plane never got placed in the 3d world.
The computer and the player have no idea that a plane just passed them".
Nemo
Herr-Berbunch
02-21-12, 09:18 AM
Go for a slow sail around Iceland, even in '41 they will come - and that's where I've seen most of my enemy aircraft. But, I think you're a fool for wanting such a death. :o
Obltn Strand
02-21-12, 09:39 AM
I have GWX installed, with a handful of sound and realism mods. I'm playing February 1941. Other than the planes in port, I've not once seen any planes. At all.
Change to NYGM and you REALLY want to avoid british coast. Even during early war.
Get within aircraft range from base in Gigraltar, plenty of airplanes fly from there.
VONHARRIS
02-23-12, 10:26 AM
Get within aircraft range from base in Gigraltar, plenty of airplanes fly from there.
Especially those Hurricanes with their 20mm cannons that can cause enough damage to a surfaced Uboot to abandon the patrol.
Sailor Steve
02-23-12, 12:08 PM
Change to NYGM and you REALLY want to avoid british coast. Even during early war.
But then you'll never see any blimps. :O:
Jimbuna
02-23-12, 12:25 PM
Keep tc to 18x max and sail around the northern tip of Scotland and I guarantee you'll get almost repeatedly buzzed by Ansons and Swordfish.
Obltn Strand
02-23-12, 02:57 PM
But then you'll never see any blimps. :O:
I hate those things. Always spoiling US east coast patrols. Especially when I engaged one thinking a hydrogen filled sack will come down with couple hits from 20mm AA:nope: How much can kaleun be mistaken?
But I have learned to apperciate NYGM's very agressive AI. Both aircraft and escorts alike.
Sailor Steve
02-23-12, 06:00 PM
I hate those things. Always spoiling US east coast patrols.
Good. They're doing their job. :D
Especially when I engaged one thinking a hydrogen filled sack will come down with couple hits from 20mm AA:nope: How much can kaleun be mistaken?
That's because they didn't use hydrogen. America had the world monopoly on helium (we were the first to discover a workable extraction method) and an embargo on Germany and Japan. No American airships could burn. :O:
But I have learned to apperciate NYGM's very agressive AI. Both aircraft and escorts alike.
Cool. This is why we have more than one supermod. :rock:
Gargamel
02-23-12, 09:38 PM
No American airships could burn. :O:
:
They just make balloon farting noises around the room
Missing Name
02-23-12, 10:27 PM
They just make balloon farting noises around the room
A few 3.7cm AP rounds have a tendency to deflate any blimp commander's day... the fart noises do make it a bit better though.
Sailor Steve
02-24-12, 12:30 AM
A few 3.7cm AP rounds have a tendency to deflate any blimp commander's day... the fart noises do make it a bit better though.
On the other hand his twin .50s have a tendency to kill everyone on the bridge and flak guns, so it's still not the best idea.
And they have bombs.
Harald_Lange
02-24-12, 09:31 AM
OK so there I was, cruising the Bristol channel, feeling smug about finishing off a troop ship with the deck guns, & along come 2 hurricanes! Then along come 2 more!! :-?
I ended up getting a hammering! Had to dive and sit it out until they got bored. Nice bit of flooding and a knackered diesel engine. Could have been a LOT worse I suppose...
I'm on my way back to Lorient now, as I've used all my eels, but I'm not feeling half as cocky as I was at the beginning of this thread!
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