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View Full Version : Setting up mods


FiremanDan4
02-14-12, 04:27 PM
Hi all, let me say Im new here. Played SH for awhile but never really got into it. (untill now)

Anyways Im enabling mods but the "warning" message comes up. I was wondering if thats going to cause problems. Here is what Im enabling and the order also.

MightyFine Crew Mod 1.2.1 Stock w beards
Critical hits 1.1 Torpedos
Critical Hits v1.2
Dynamic Enviroments SH5 Basemod (realistic version) v2.1
FX_Update_0_0_19_ByTheDarkWraith
No Logo Intro Menu_animation v.01.00 by AvM
Equiptment_Upgrades_fix_v1_4_TheBeast


Now All the the mods above are enabled in that order, they are all shaded lightly, except the last 2.


Also, hows the MP community? Anyone ever play online?

THE_MASK
02-14-12, 04:35 PM
Welcome
start here
http://www.subsim.com/radioroom/showthread.php?t=190656

FiremanDan4
02-14-12, 04:55 PM
Already have. Thats where I got the list from and I believe I got it right. But a warning message comes up when I activate another mod. Also all the mods are lightly shades in the list except for the last 2. So idk if they are working.

Jip73
02-14-12, 05:39 PM
im new to the game to and i downloaded some mods and JSGME ... followed the tuturial and when i start the game nothing changed .. what did i do wrong??

THE_MASK
02-14-12, 05:54 PM
Use the mod validator to see if your mods are installed correctly . Once you extract the validator put the parts in your main SH5 game folder . Then click on the validator .
http://www.subsim.com/radioroom/showthread.php?t=187245&highlight=mod+validator