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View Full Version : Ships floating high above water...


itsthewoo
02-09-12, 02:28 PM
I could have sworn that I saw a thread on this before, but unfortunately I cannot find it.

Anyway, the only major mod that I'm running is TMO. In my current patrol, I was unable to hit a Moromoya (sp?) Maru with pistols set to impact exploders. This was during rough-ish weather, but the ship was still floating high above the water; the screws were visible pretty much the whole time.

Is this an isolated bug?

Armistead
02-09-12, 02:46 PM
Are you sure you have TMO loaded, if so what version of game and TMO?
It was common in stock for ships to ride what we referred to as "on a rail", because they stayed fixed and didn't roll with the waves. It's still possible with TMO for ships to roll high with wave action and props come out of the water, but it should be a rocking motion, not always out.. Also if you're using M14's, they tend to run about 9 ft deeper early war, so depending on your depth setting, they can easily run under a target.

Just sounds like stock to me, I haven't seen that issue with TMO

Stealhead
02-09-12, 03:47 PM
itsthewoo what does your title screen look like?

WernherVonTrapp
02-09-12, 04:00 PM
WELCOME TO THE PARTY!
http://i1045.photobucket.com/albums/b456/archangel501/Smileys/08e5d431.gif

Now, I had, on a scant few occasions, come across ships that were floating ABOVE the water, if that's what you're talking about. This was a couple of years ago, so I'm not too keen on the details. I'm not actually certain what the cause was, but in my particular case, it was either due to an improperly installed mod or a possible conflict with undeleted "Saved Games" files in My Documents/SHIV/DATA/CFG/Saved Games.

I don't know if this is the issue in your particular case, but it would help to know what version you're using in both SHIV and TMO.:salute:

V.C. Sniper
02-09-12, 06:34 PM
we r not gonna have a subsim that simulates water physics in a long time :(

Stealhead
02-09-12, 07:49 PM
What the hell happened to my post I did not type that first bit?:hmmm:

Anyway I was trying to confirm that the OP in fact has TMO running.If you see the old SH4 title screen you have a problem.If you have the new TMO screen then you should start a new career and not use old saves.

If you are running TMO 2.5 be sure that you have SH4 version 1.5(aka Gold edition) and be sure to start a brad new career and not an old save.Another possible cause of funny things happening can be from excessive time compression speeds or from loading a save that was saved under contact conditions(something being on your radar or sound gear upon saving).High TC almost always effects the weather conditions and dropping out of high TC can screw up the weather which will have an effect on how the ships float on the water.

I would uninstall TMO in JSGME and then install it again and load up the game and start a new career to insure that you have no bugs.Before you do that you can also try loading your old save if it is a few hours before you make contact try loading it again and see if the ships are floating in a strange fashion again.If they are then remove TMO and then install and start a new career.

Armistead
02-11-12, 05:47 PM
we r not gonna have a subsim that simulates water physics in a long time :(


Actually with mods we do. Probably started with Dave with LBO and has evolved much since.

ReallyDedPoet
02-11-12, 05:54 PM
Actually with mods we do. Probably started with Dave with LBO and has evolved much since.

:yep::up:

Stealhead
02-11-12, 05:55 PM
I am pretty sure that I read on here someplace that a very extensive one is in the works and we already have a cure for the warp drive destroyers.

Hylander_1314
02-11-12, 06:42 PM
The ship(s) riding higher than they should, still happens occassionally, even using TMO 2.2, (finishing up my career, mid 44 right now).

I have seen 2 merchant vessels, a destroyer, and a light cruiser. Yes I have am using SH4 1.5, and what I noticed, is the ships that do that, what I have seen so far, is them riding high in the water with screws partially exposed, but they won't pitch and roll with waves. They act like the old days of no natural wave reaction.

I usually ignore them, even if in a convoy, and go look elsewhere for targets.

PacificWolf
02-12-12, 03:47 AM
I know what you talking about, but i encounter this on vanilla version only, sometimes ship is even underwater and sometimes floating.
Anyway, i never encounter such a thing in TMO or RFB and i think the problem is not enough Ram memory i had 2Gb And now having 4Gb and issue on MP is gone.

WernherVonTrapp
02-12-12, 04:25 PM
I encountered this with merchants (usually the European Composite Freighter) and some of the IJN DDs in the Vanilla version. I only enountered this once using a mod (RFB) that I suspect was incorrectly or improperly installed. I've never encountered this (yet) with TMO. In fact, I haven't encountered it since I played RFB a couple of years ago.

Hylander_1314
02-12-12, 05:08 PM
Have 8 gigs of ram here.

To only see 4 ships do that over a career compared to how it happened with the vanilla version, I can live with it.

itsthewoo
02-13-12, 10:28 AM
It could be the save/load thing. I am/was pursuing a convoy of merchants, and I had no problem sinking the first two. I had to save/exit after this point. Every single ship (in the convoy) I've attacked after that has had the pistols run under their draft (or miss... can't fully tell, I keep forgetting to check by re-enabling the external camera).