Log in

View Full Version : Fired Depth Charges not visible


dpajic
02-04-12, 08:52 PM
Can anyone tell me why some escorts like Black Swap class would fire aside invisible depth chagers? Can anyone help me??? :cry::cry:

here is my active mode that Im running:

Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31
U-boat Historical Specifications 1.7 for TDW Mods
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
OPEN HORIZONS II_full v1.6
OH II Campaign Radio Messages v4
OH II Minefield map
OHII Higher Tonnage Objectives for v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Enhanced FunelSmoke1.2_by HanSolo78
Enhanced Ship Recon Manual V1.02
Old Style Explosions V1.1
Change days in bunker
AilBubbles 1.0 Micro

My debug VIEW when I run this modded game is:


[3984] TheDarkWraithAutomation InitializeScript
[3984] TheDarkWraithUserOptions InitializeScript
[3984] TDWMastHeights constructor
[3984] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5'
[3984] InstallPath=C:\Ubisoft\Silent Hunter 5
[3984] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
[3984] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea
[3984] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg01\Iceberg01.cfg!
[3984] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg02\Iceberg02.cfg!
[3984] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg03\Iceberg03.cfg!
[3984] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg04\Iceberg04.cfg!
[3984] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg05\Iceberg05.cfg!
[3984] Mast Heights:
[3984]
[3984] Large Iceberg : 0.0
[3984] Medium Iceberg : 0.0
[3984] Medium Iceberg : 0.0
[3984] Medium Iceberg : 0.0
[3984] Small Iceberg : 0.0
[3984] Queen Elizabeth Battleship : 49.36
[3984] Royal Sovereign Battleship : 44.76
[3984] King George V Battleship : 50.76
[3984] HMS Duke Of York : 50.76
[3984] Nelson Battleship : 54.85
[3984] Hood Battlecruiser : 46.96
[3984] Renown Battlecruiser : 51.64
[3984] New York Battleship : 48.63
[3984] North Carolina Battleship : 41.73
[3984] Littorio Battleship : 47.92
[3984] Duilio Battleship : 47.92
[3984] Bismarck Battleship : 51.03
[3984] Schleswig-Holstein Pre-Dreadnought : 45.55
[3984] Scharnhorst Battleship : 47.92
[3984] Deutschland Pocket Battleship : 34.72
[3984] Northampton Heavy Cruiser : 47.79
[3984] Kent Heavy Cruiser : 47.45
[3984] HMS Suffolk : 47.45
[3984] Trento Heavy Cruiser : 34.89
[3984] Admiral Hipper Heavy Cruiser : 48.15
[3984] Schwerer Kreuzer Prinz Eugen : 48.15
[3984] Dido Light Cruiser : 37.17
[3984] Brooklyn Light Cruiser : 31.29
[3984] Montecuccoli Light Cruiser : 38.68
[3984] Di Giussano Light Cruiser : 34.86
[3984] Emden Light Cruiser : 35.02
[3984] K Class Light Cruiser : 35.65
[3984] Auxiliary Cruiser Komet : 35.93
[3984] Auxiliary Cruiser Penguin : 34.98
[3984] Patroclus Armed Merchant Cruiser : 39.69
[3984] Rawalpindi Armed Merchant Cruiser : 39.69
[3984] Dithmarschen Supply Ship : 29.12
[3984] Carl Peters Fleet Tender : 26.87
[3984] Ark Royal Fleet Carrier : 49.69
[3984] Illustrious Fleet Carrier : 51.39
[3984] Glorious Fleet Carrier : 45.64
[3984] Furious Fleet Carrier : 45.64
[3984] Hermes Fleet Carrier : 51.39
[3984] Eagle Fleet Carrier : 51.39
[3984] Bogue Escort Carrier : 30.55
[3984] Sangamon Escort Carrier : 30.55
[3984] Attacker Escort Carrier : 30.55
[3984] Long Island Escort Carrier : 34.25
[3984] Archer Escort Carrier : 34.25
[3984] Charger Escort Carrier : 30.55
[3984] Avenger Escort Carrier : 30.55
[3984] Audacity Escort Carrier : 34.25
[3984] Soldati Destroyer : 26.74
[3984] Flower Corvette : 19.75
[3984] Type 34 Destroyer : 26.56
[3984] Typ-36-Narvik Zerstörer : 26.8
[3984] Fletcher Destroyer : 28.31
[3984] A Class Destroyer : 19.64
[3984] B Class Destroyer : 20.14
[3984] V&W Class Destroyer : 19.33
[3984] HMS Walker : 19.33
[3984] Tribal Destroyer : 25.83
[3984] R Class Destroyer : 19.39
[3984] Clemson Destroyer : 28.15
[3984] Town Lend-Lease Destroyer : 28.15
[3984] Somers Destroyer : 31.58
[3984] Evarts Destroyer Escort : 25.9
[3984] Buckley Destroyer Escort : 20.99
[3984] Black Swan Sloop : 27.91
[3984] HMS Stork : 27.91
[3984] TDW Torpedo Patrol Boat : 5
[3984] Armed Trawler : 24.33
[3984] Landing Ship Tank : 23.91
[3984] SV Fishing Boat : 16
[3984] Coastal Boat : 15
[3984] SV Tug Boat : 24
[3984] 165-foot "B" Cutter : 24.33
[3984] SC-497 Sub Chaser : 24.33
[3984] Uekel Medium Composite Freighter : 28
[3984] SV Small Modern Composite Merchant Ship : 23
[3984] Rongel Small Old Split Freighter : 22.56
[3984] Middeleton Attack Transport : 38.61
[3984] Hospital Ship : 33.5
[3984] Large Liner : 43.09
[3984] Large Italian Liner : 43.09
[3984] Uekel Small Passenger Type : 22.5
[3984] SV Medium Freighter : 34
[3984] Huge European Liner : 57.86
[3984] Liberty Cargo : 26.18
[3984] Liberty Ship (War Supplies) : 26.18
[3984] Victory Cargo : 29.49
[3984] N3SA1 Small Merchant : 17.96
[3984] C1-B Type Medium Merchant : 27.92
[3984] C2-S-B1 Hull Large Merchant : 29.95
[3984] Ehrenfels Type Large Freighter : 36
[3984] Ems Type Small Freighter : 36
[3984] North Sands Type Large Freighter : 36
[3984] Dale Class Fleet Oiler : 29.7
[3984] Medium Troopship : 41.3
[3984] Large Steamer : 26.18
[3984] Large Steamer (War Supplies) : 26.18
[3984] Hog Island Type A Freighter : 28.37
[3984] Hog Island Medium Freighter (War supplies) : 28.37
[3984] Cimmaron Class Tanker : 29.87
[3984] SteelViking Tanker : 19.7
[3984] Ranger Medium Tanker : 40.97
[3984] Troop Transport : 39.69
[3984] Amphibious Group Command Ship : 37.54
[3984] AOTDMadMax/Stormfly/SteelViking Big modern Passangership : 33.5
[3984]
[3984] sh5.exe file version is 1.2.0.0
[3984]
[3984] TDW DLL versions:
[3984] C:\Ubisoft\Silent Hunter 5\TDWDraggables.dll=1.0.1.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWFileUtils.dll=1.0.5.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWHPT.dll=1.0.4.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWHydrophone.dll=1.0.4.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWMastHeights.dll=1.0.1.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWMouse.dll=1.0.1.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWRadioMessages.dll=1.1.1.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWSoan.dll=1.0.2.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWSound.dll=1.0.1.0
[3984] C:\Ubisoft\Silent Hunter 5\TDWUtils.dll=1.0.1.0
[3984]
[3984] MODS installed:
[3984] [DEPENDANCIES]
[3984] Dynamic Environment SH5 Basemod (normal ) V2.1="Dynamic Environmental SH5 Realistic Colors V2.1""FX_Update_0_0_19_ByTheDarkWraith""Old Style Explosions V1.1"
[3984] Dynamic Environment SH5 Sounds V2.1="DBSM_Speech_1_0_4"
[3984] FX_Update_0_0_19_ByTheDarkWraith="NewUIs_TDC_6_9_0_ByTheDarkWraith""IRAI_0_0_30_ByTheDarkWraith""IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting""U-boat Historical Specifications 1.7 for TDW Mods""OPEN HORIZONS II_full v1.6""DBSM_Speech_1_0_4""Equipment_Upgrades_Fix_v1_4_Patch_1""Enhanced Ship Recon Manual V1.02"
[3984] NewUIs_TDC_6_9_0_ByTheDarkWraith="IRAI_0_0_30_ByTheDarkWraith""IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting""U-boat Historical Specifications 1.7 for TDW Mods""Trevally TDC Help v2""Trevally Tutorial - All v0.2(for OHIIv1.3)""OPEN HORIZONS II_full v1.6""OH II Campaign Radio Messages v4""OH II Minefield map""Equipment_Upgrades_Fix_v1_4_byTheBeast""Equipment_Upgrades_Fix_v1_4_Patch_1"
[3984] IRAI_0_0_30_ByTheDarkWraith="IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting""IRAI_upgrade_to_v_0_0_31""U-boat Historical Specifications 1.7 for TDW Mods""Equipment_Upgrades_Fix_v1_4_Patch_1"
[3984] IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting="U-boat Historical Specifications 1.7 for TDW Mods""Equipment_Upgrades_Fix_v1_4_Patch_1"
[3984] Trevally TDC Help v2="Trevally Tutorial - All v0.2(for OHIIv1.3)"
[3984] OPEN HORIZONS II_full v1.6="OH II Campaign Radio Messages v4""OHII Higher Tonnage Objectives for v1.6""TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)""DBSM_Speech_1_0_4""Change days in bunker"
[3984] U-boat Historical Specifications 1.7 for TDW Mods="Equipment_Upgrades_Fix_v1_4_byTheBeast""Equipment_Upgrades_Fix_v1_4_Patch_1"
[3984] DBSM_Speech_1_0_4="Old Style Explosions V1.1"
[3984] Equipment_Upgrades_Fix_v1_4_byTheBeast="Equipment_Upgrades_Fix_v1_4_Patch_1"
[3984] [MODS]
[3984] Dynamic Environment SH5 Basemod (normal ) V2.1=1
[3984] Dynamic Environment SH5 Atlantic Floor V2.1=2
[3984] Dynamic Environment SH5 Sounds V2.1=3
[3984] Dynamic Environmental SH5 Realistic Colors V2.1=4
[3984] FX_Update_0_0_19_ByTheDarkWraith=5
[3984] NewUIs_TDC_6_9_0_ByTheDarkWraith=6
[3984] IRAI_0_0_30_ByTheDarkWraith=7
[3984] IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=8
[3984] IRAI_upgrade_to_v_0_0_31=9
[3984] U-boat Historical Specifications 1.7 for TDW Mods=10
[3984] Trevally TDC Help v2=11
[3984] Trevally Tutorial - All v0.2(for OHIIv1.3)=12
[3984] OPEN HORIZONS II_full v1.6=13
[3984] OH II Campaign Radio Messages v4=14
[3984] OH II Minefield map=15
[3984] OHII Higher Tonnage Objectives for v1.6=16
[3984] TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=17
[3984] TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=18
[3984] DBSM_Music_1_0_4=19
[3984] DBSM_Speech_1_0_4=20
[3984] Equipment_Upgrades_Fix_v1_4_byTheBeast=21
[3984] Equipment_Upgrades_Fix_v1_4_Patch_1=22
[3984] Enhanced FunelSmoke1.2_by HanSolo78=23
[3984] Enhanced Ship Recon Manual V1.02=24
[3984] Old Style Explosions V1.1=25
[3984] Change days in bunker=26
[3984] AilBubbles 1.0 Micro=27
[3984]
[3984]
[3984] TDWSound constructor
[3984] TDWRadioMessages constructor
[3984] Loading all WWII ship names
[3984] TDWSoan constructor
[3984] Retrieving all countries and their equivalent names from SOANNames.cfg
[3984] # countries in SOANNames.cfg=61
[3984] Retrieving all categories and their equivalent names from SOANNames.cfg
[3984] # of new categories in SOANNames.cfg=6
[3984] Retrieving all countries and their equivalent names from Names.cfg
[3984] # countries in Names.cfg=57
[3984] Adding countries from Names.cfg not found in SOANNames.cfg to database
[3984] TDWSoan Initialize
[3984] TheDarkWraithUserOptions InitializeVariables
[3984] TDWMouse constructor
[3984] Page main InitializeScript
[3984] Menu InitializeScript
[3984] Page single mission settings InitializeScript
[3984] Pagesinglemissionsettings's draggables restored!
[3984] CTrackTag::Flush(): Could not send tag!
[3984] Pagesinglemissionsettings's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Pagesinglemissionsettings_Draggables.TDW
[3984] Page event camera InitializeScript
[3984] Page layout InitializeScript
[3984] TDWHPT constructor
[3984] Page Default HUD InitializeScript
[3984] TC level changed to 1
[3984] Page Tutorial InitializeScript
[3984] Page SpeechRecSettings InitializeScript
[3984] Reading Convoy speeds from C:\Ubisoft\Silent Hunter 5\data\Cfg\Contacts.cfg
[3984] Convoy speeds read are: ['0.1', '8', '12', '35']
[3984] Stationary=0.1 Slow=8.0 Medium=12.0 Fast=35.0
[3984] Retrieving WWII ship names
[3984] Page captain log InitializeScript
[3984] Page TDC InitializeScript
[3984] Menu StartGame
[3984] TheDarkWraithUserOptions StartGame
[3984] TDWRadioMessages Initialize(params)
[3984] Page event camera StartGame
[3984] Pageeventcamera's draggables restored!
[3984] Page SpeechRecSettings StartGame
[3984] PageSpeechRecSettings's draggables restored!
[3984] Page Tutorial StartGame
[3984] PageTutorial's draggables restored!
[3984] Page layout StartGame
[3984] TDWHydrophone: Initialize
[3984] TDWHydrophone: Sonarman set
[3984] Pagelayout's draggables restored!
[3984] high precision timer reset
[3984] Stopping high precision timer
[3984] Timer stopped
[3984] Timer started
[3984] Next journal entry time is 07:00 GMT
[3984] Next auto journal entry time is 00:00 GMT
[3984] Page Default HUD StartGame
[3984] PageDefaultHud: Starting timers for non-critical items, contacts, and checking for destroyed units enable
[3984] Page Automation InitializeScript
[3984] using SH3 UI style
[3984] Page ChalkBoard InitializeScript
[3984] PageDefaultHud's draggables restored!
[3984] TC level changed to 1
[3984] Time is shown as nautical time
[3984] TDWRadioMessages Initialize()
[3984] Clearing all radio messages
[3984] Historic mission selected
[3984] Reading radio messages for day from file
[3984] Adding an available radio message for day. Message is: The British are laying extended minefields along the northern and eastern coast of the British Isles|Be aware and take care when sailing less than 100 Km from the British north and east coastline.||Bdu
[3984] Adding an available radio message for day. Message is: SSS. . .Swedish steamer LARS MAGNUS TROZELLI|SSS in 58-14N, 01-38W
[3984] Adding an available radio message for day. Message is: German steamer JOHANN SCHULTE|SOS lost propeller, aground near Trondheim.
[3984] Adding an available radio message for day. Message is: 1940/01/01|Low on fuel. Request orders.
[3984] Adding an available radio message for day. Message is: 1940/01/01|Picked up 15 men in the water from S.S. Lars Magnus Trozelli 58.14N, 01.36W|S.S. Ask
[3984] Adding an available radio message for day. Message is: 1940/01/01|U-37 Return to base.
[3984] PageDefaultHud: starting timer for checking of automation auto starts and tutorial start
[3984] UZO found!
[3984] Flak gun 1 found!
[3984] Deckgun found!
[3984] Attack scope found!
[3984] Obs scope found!
[3984] Binocular found!
[3984] Page captain log StartGame
[3984] Page TDC StartGame
[3984] PageTDC's draggables restored!
[3984] Page main StartGame
[3984] Menu StartGame
[3984] Z=0.0 TAI Map zoom out
[3984] Page Automation StartGame
[3984] PageAutomation's draggables restored!
[3984] Page ChalkBoard StartGame
[3984] PageChalkBoard's draggables restored!
[3984] Retrieiving previously activated scripts from Default (Historic missions)
[3984] No previously activated scripts found to start
[3984] SOAN_GetUnitInfo
[3984] TDWSoan Initialize
[3984] SOAN_GetUnitInfo
[3984] Mousewheel event PDH_Map added
[3984] Mousewheel event PDH_Map removed
[3984] allowed to check for destroyed units=True
[3984] Looking for previously destroyed units...
[3984] Making auto journal entry with sub's data. Next auto journal entry is at 01:00 GMT
[3984] PageDefaultHud_KeyPressed: args was not handled
[3984] Right mouse button event DisplayOfficerAbilityPage added
[3984] Right mouse button event DisplayOfficerAbilityPage removed
[3984] PageDefaultHud_KeyPressed: args was not handled
[3984] Right mouse button event DisplayOfficerAbilityPage added
[3984] Pagelayout_ExecuteOrderCategory: CE Propulsion dials
[3984] Right mouse button event DisplayOfficerAbilityPage removed
[3984] Pagelayout_ExecuteOrder: Rig for silent running
[3984] Right mouse button event DisplayOfficerAbilityPage added
[3984] Pagelayout_ExecuteOrderCategory: CE Teleport
[3984] Pagelayout_ExecuteOrderCategory: CE Propulsion dials
[3984] Right mouse button event DisplayOfficerAbilityPage removed
[3984] Right mouse button event DisplayOfficerAbilityPage added
[3984] Pagelayout_ExecuteOrderCategory: CE Maneuvers
[3984] Right mouse button event DisplayOfficerAbilityPage removed
[3984] Pagelayout_ExecuteOrder: Deploy decoys
[3984] Right mouse button event DisplayOfficerAbilityPage added
[3984] Pagelayout_ExecuteOrderCategory: CE Teleport
[3984] Right mouse button event DisplayOfficerAbilityPage removed
[3984] TC level changed to 1
[3984] PageDefaultHud_KeyPressed: args was not handled
[3984] PageDefaultHud_KeyPressed: args was not handled
[3984] TC level changed to 1
[3984] PageDefaultHud_KeyPressed: args was not handled
[3984] PageDefaultHud_KeyPressed: args was not handled
[3984] TC level changed to 0

TheDarkWraith
02-04-12, 10:40 PM
the bigger question to be asked is do these invisible depth charges explode underwater?

dpajic
02-04-12, 11:47 PM
The invisible depth charge explode but there is no texture of those depth explosions and when they get into water too

dpajic
02-10-12, 12:09 AM
I found that SH3 has good display of DC (Depth Charge) barrels when they get into the water and when explode underwater. Is there a way to convert this SH3 files to SH5??Can anyone help??

TheDarkWraith
02-10-12, 01:23 AM
SH5's depth charges show. They even show underwater and they show the explosion. You have some kind of mod conflict problem if you're not seeing this :yep:

dpajic
02-10-12, 04:27 AM
I do get DROPPED depth charges on all escorts. But the destroyer class like BLACK SWAP that also FIRES depth charges sideways DOESN'T show barrels at all.
Anyway I did managed this problem after all because I used some files of the SH3 that made DC's VISIBLE and I can actually see all depth charges NOW. The only thing Im still researching is the WATER REFLECTION after explosion ( Like the ones in SH3), do you know solution to this problem?? :)

Trevally.
02-10-12, 04:36 AM
Sometimes they will fire hedghogs at you - these are smaller and hard to see

Cerberus62
02-10-12, 07:11 PM
In SH5 there are three different types of projectors to deploy depth charges to the sides of a ship. One of them isn't functional:

- K-gun projector: Mounted on the sides of the ship, delivering the depth charges to either port or starboard. These projectors don't work. The projector is firing, you can hear the noise and see the smoke of the propellant charge, but no depth charge is delivered, no splash is indicating the depth charges impact on the water, no depth charge explosion can be seen or heard. Mounted e. g. on Black Swan class sloop, V&W class destroyers and (early in the war) on American destroyers and destroyer escorts (Fletcher, Buckley, Everts class).

- K-gun projector with Mk 9 depth charges: As above, but with faster sinking depth charges. Works fine. Appearing later in the war, these projectors are mounted on some American ships that were previously equipped with the standard K-guns.

- Y-gun projector: Mounted on the centerline of the ship with the arms of the "Y" pointing outboard, two depth charges are cradled on shuttles inserted into each arm. Works fine. In SH5 you'll find them on Wickes/Town and Clemson class destroyers.

That's the reason why some folks find the projectors working correctly (K-guns Mk 9, 1942/43 onward or Y-gun) and some don't (standard K-gun, 1939-1942). I found the destroyers that are equipped with the faulty K-guns to be less dangerous as they should be, because their projectors are not able to generate the wider dispersal pattern when used in conjunction with rack-deployed charges.

As a temporary solution I replaced each line 'LinkName=KGun' with 'LinkName=KGun_Mk9' in the equipment definition file (.eqp) of the ships concerned. And the DCRack with the DCRack_Mk9 respectively, so the racks deploy the same type of depth charges. Perhaps someone can build a proper fix for the K-guns...

Depth charge projector fix available here:
http://www.subsim.com/radioroom/showthread.php?p=1837160#post1837160

dpajic
02-11-12, 12:00 AM
How can I get better depth explosion ( Like in SH3). In SH5, he water is suppose to reflect after depth explosion but only shows the water splash. can you help me with that?? :cry:

Jmack
02-15-12, 10:47 PM
yes ! is there a mod for this ?