Log in

View Full Version : Messages Decoded??


Dogfish40
02-04-12, 10:28 AM
I was reading a post about messages and I have a question thats been bugging me for some time.
I know it's early in the war for me right now but, I always get the feeling that Bletchley Park is out there decoding all my transmissions. I know this is ridiculous but I can't shake it. Is there any historical message decoding in the game?? If so, when does it start. The code was never safe until some of the later "four wheeled" Enigma machines started to appear for the Kreigsmarine and the Luftwaffe. So, are my messages being decoded?? :hmmm:
D40

Michael13
02-04-12, 11:22 AM
Since you can send only patrol and contact reports they don't really need to decode messages. They just take bearing to point of transmittion and send airplanes or DDs.

TheDarkWraith
02-04-12, 12:21 PM
The radio messages engine I made has the capability of using coded messages. What I haven't made is the decoder for them yet. When I make an enigma style decoder then we can have enigma messages being sent to your sub (and you'll be able to send them also). That will be some time for now as GR2 Editor/Viewer is top priority still :yep:

Raven_2012
02-04-12, 01:19 PM
The radio messages engine I made has the capability of using coded messages. What I haven't made is the decoder for them yet. When I make an enigma style decoder then we can have enigma messages being sent to your sub (and you'll be able to send them also). That will be some time for now as GR2 Editor/Viewer is top priority still :yep:

That would be awesome, but means to add another mod to my 50 and growing mod list, lol.

Thanks guys for making all the mods for us players, makes SH5 a better experience than what started when I installed the Vanilla game. Keep up the great work!!!

:salute:

Dogfish40
02-04-12, 01:25 PM
The radio messages engine I made has the capability of using coded messages. What I haven't made is the decoder for them yet. When I make an enigma style decoder then we can have enigma messages being sent to your sub (and you'll be able to send them also). That will be some time for now as GR2 Editor/Viewer is top priority still :yep:

Hey TDW,
I downloaded a working software Enigma Machine. It comes with all versions of the machine and I actually learned how to decode messages.
I haven't learned to encode yet, I'll update with the link when I'm on my other computer. It may be a bit complex to use as a mod (if the owner would oblige) but it is really awesome.
D40
PS; I feel a bit better now. Like Michael13 said, they only need to trace my singal to find me anyway.

Captain_AJ
02-04-12, 05:55 PM
Hey TDW,
I downloaded a working software Enigma Machine. It comes with all versions of the machine and I actually learned how to decode messages.
I haven't learned to encode yet, I'll update with the link when I'm on my other computer. It may be a bit complex to use as a mod (if the owner would oblige) but it is really awesome.
D40
PS; I feel a bit better now. Like Michael13 said, they only need to trace my singal to find me anyway.
@ DogFish

Were can I get this software for the enigma machine ?

TheDarkWraith
02-04-12, 10:39 PM
Hey TDW,
I downloaded a working software Enigma Machine. It comes with all versions of the machine and I actually learned how to decode messages.
I haven't learned to encode yet, I'll update with the link when I'm on my other computer. It may be a bit complex to use as a mod (if the owner would oblige) but it is really awesome.
D40
PS; I feel a bit better now. Like Michael13 said, they only need to trace my singal to find me anyway.

Does the author provide source code? I can turn Visual Basic, J#, Java, C++, or C# into python code fairly easily :yep:

Dogfish40
02-05-12, 10:13 AM
@ DogFish

Were can I get this software for the enigma machine ?

Does the author provide source code? I can turn Visual Basic, J#, Java, C++, or C# into python code fairly easily :yep:

I'll have to send it along Monday when I get to work. You'll flip when you see this thing. You can press all the keys, change out the wheels, and you'll have to learn all the settings to use it. It's complex but once you know the keys it becomes easier. I have to hand it to the Poles (they were actually the first to break the code), I don't know how anyone could begin to bresk this thing, there's just too many variables.
D40 :salute:

ETsd4
02-05-12, 12:46 PM
The decoding process takes more than 1 step:

You send this message to BDU:
xxxxxxxxxxxxxxxxxxxxxx
23 August 1939 / 1744 / BdU / 84 / ADO PHO
ZRAR PCOI SFJT UAXP
QAYB JJUS ITLJ QGDS
TGVJ PZKO RIRW FRPS
RFFJ OVJM NGBE PCTP
PQWP WXQO UNFH TYJE
BASV
xxxxxxxxxxxxxxxxxxxxxx

(1)
Decoding with the code-sheet, handed out to the commander before the patrol
http://img.xrmb2.net/images/895436.jpeg
...results in this =>

23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTUYYREACHEDASSIGNEDPATROLAREAXNOTRAFFICXREQUESTFU RTHERORD
ERSYYUTWOSEVENMOELLERYYFTU

(2)
Formatting Rules and Commonly used Abbreviations of the Kriegsmarine
X = Period
Y = Comma
UD = Question Mark
XX = Colon
YY = Dash/Hyphen/Slant
KK**KK = Parenthesis
J******J = Stress Mark
=>

23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTU/REACHEDASSIGNEDPATROLAREA.NOTRAFFIC.REQUESTFURTHER ORDERS/
UTWOSEVENMOELLER/FTU

(3)
Adding spaces =>
http://img.xrmb2.net/images/617237.jpeg

Dogfish40
02-05-12, 03:45 PM
The decoding process takes more than 1 step:

You send this message to BDU:
xxxxxxxxxxxxxxxxxxxxxx
23 August 1939 / 1744 / BdU / 84 / ADO PHO
ZRAR PCOI SFJT UAXP
QAYB JJUS ITLJ QGDS
TGVJ PZKO RIRW FRPS
RFFJ OVJM NGBE PCTP
PQWP WXQO UNFH TYJE
BASV
xxxxxxxxxxxxxxxxxxxxxx

(1)
Decoding with the code-sheet, handed out to the commander before the patrol
http://img.xrmb2.net/images/895436.jpeg
...results in this =>

23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTUYYREACHEDASSIGNEDPATROLAREAXNOTRAFFICXREQUESTFU RTHERORD
ERSYYUTWOSEVENMOELLERYYFTU

(2)
Formatting Rules and Commonly used Abbreviations of the Kriegsmarine
X = Period
Y = Comma
UD = Question Mark
XX = Colon
YY = Dash/Hyphen/Slant
KK**KK = Parenthesis
J******J = Stress Mark
=>

23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTU/REACHEDASSIGNEDPATROLAREA.NOTRAFFIC.REQUESTFURTHER ORDERS/
UTWOSEVENMOELLER/FTU

(3)
Adding spaces =>
http://img.xrmb2.net/images/617237.jpeg

This is one of the sites I found some messages to practice on. I think I decoded this one. There is a codebook that is an additional download which I'll include when I get to my other work laptop. Unless the link is in this message somewhere. I see you have been to the one of the same sites. It's really interesting how the machine technically works. It has like three or four different mechanical levels that need to be addressed (set-up) then you ignore the first cluster of letters and start your decoding. Again, if we could somehow incorporate any level of enigma into the game it would give us Kaleuns something x-tra to do on these long patrols.
D40 :salute:

Maki4444
02-05-12, 05:14 PM
As long as we are talking about coded messages.....can anyone please explain how would I actually use the "Safe communications" ability of my radio man?? In what situations?? What happens if I don't use safe communications??

ETsd4
02-05-12, 06:21 PM
Again, if we could somehow incorporate any level of enigma into the game it would give us Kaleuns something x-tra to do on these long patrols.


Agree.

@Maki4444
I would say everything the radio man sends is safe communication. Assumption: the more he sends in a given interval of time the more increase the probability to get enemy contacts.

blkdimnd
02-05-12, 08:52 PM
Here a link to one site with an Egnigma Sim.

**Clicky** (http://users.telenet.be/d.rijmenants/index.htm)

He also has a Code Book tool, to make your own key books.

ETsd4
02-05-12, 09:11 PM
31 August 1939 / 0358 / U53 / 205 / ABD QWE
JWZL HZIC YZVW PJGX
TBNZ SLAP OGNQ QBXJ
APNG KPLA MGKS BTND
EIWM LZLK BICT OPLK
VKHH FJJO DXJU MEMJ
CWAR ATHB MQKS TFEB
GDXE EBBT ZPBK XMQI
YEQI VIEC MCPU EGND
PKLL IYDX UOFY UFAE
AJOV WCUP NVIZ BSVN
IKHY MRPP IQGM KBKH
BASM JNTT ULPQ QHGW
VRPH GGOG MQER U

Used codepage => http://www.subsim.com/radioroom/showpost.php?p=1833549&postcount=9

blkdimnd
02-05-12, 11:06 PM
Does the author provide source code? I can turn Visual Basic, J#, Java, C++, or C# into python code fairly easily :yep:

The program from this site is Freeware.
***Clicky*** (http://users.telenet.be/d.rijmenants/en/enigmasim.htm)

The author says it's fine to use is software as long as you don't profit from it. (Last Page of linked manual)
Manual (http://users.telenet.be/d.rijmenants/Enigma%20Sim%20Manual.pdf)

Dogfish40
02-06-12, 09:50 AM
I found the dang thing on subsim,
http://www.subsim.com/radioroom/downloads.php?do=file&id=530
Enigma simulator and Karle's Enigma codebook tool.
Some of us familier with SH3 have seen this thing. When I start playing with it I can't put it down, it's so dead on.
TDW, do you think there's any chance...?
D40:hmmm:

PS: I this wasn't a letdown seeing as it's been on the subsim site all this time

blkdimnd
02-06-12, 11:42 AM
The one I linked to earlyer (Here it is again, **Clicky** (http://users.telenet.be/d.rijmenants/en/enigmasim.htm))
is the newest version (v7.0.2) of the one here in SubSims (v6.2.0). You can also make your own code books.

Also, for TheDarkWaith, here's a link to the source code, **Clicky** (http://www.planet-source-code.com/vb/scripts/BrowseCategoryOrSearchResults.asp?lngWId=1&blnAuthorSearch=TRUE&lngAuthorId=2286662001&strAuthorName=D.%20Rijmenants&txtMaxNumberOfEntriesPerPage=25)
It's written in Visual Basic.

But if you'd like to look at the Enigma Sim author's source code, he just asks you to email him, and give credit where do. (All info is found in the FAQ section.)

Dogfish40
02-06-12, 11:49 AM
The one I linked to earlyer (Here it is again, **Clicky** (http://users.telenet.be/d.rijmenants/en/enigmasim.htm))
is the newest version (v7.0.2) of the one here in SubSims (v6.2.0). You can also make your own code books.

Also, for TheDarkWaith, here's a link to the source code, **Clicky** (http://www.planet-source-code.com/vb/scripts/BrowseCategoryOrSearchResults.asp?lngWId=1&blnAuthorSearch=TRUE&lngAuthorId=2286662001&strAuthorName=D.%20Rijmenants&txtMaxNumberOfEntriesPerPage=25)
It's written in Visual Basic.

But if you'd like to look at the Enigma Sim author's source code, he just asks you to email him, and give credit where do. (All info is found in the FAQ section.)

This is so cool. Even if we could get a simplified version it would make communication with the BDU or whomever much more lifelike. I still haven't figured out how to encode yet so I guess that's my next item on my list.
BlackDiamond, Thanks so much for getting this together.
D40

blkdimnd
02-06-12, 12:53 PM
No problem.
Wish I could help you code it, but I have no clue how.
I'm no programmer, I got a D in programming in College.
(It's why I fly planes now, much more fun.)

I'm just good at finding info. (Espacially when google is involed :DL )

ETsd4
02-14-12, 07:52 PM
19 July 44. A little bit extra work than usual for all u-boat radio-men:

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
19 July 1944 / 0953 / TO ALL UBOATS / 611 / OIR IES
ASXZ WSQV QNTG MNNR
BAJN HFLM JGWC CDJP
HWGX RURU TMCP LLJD
ZIZE QKXZ OHSH YSDD
JKBB IZMB VVIH OVJY
UNEF XUYW SMAZ ZLAT
XUJS ENJG BFLR YNWP
ZOLU MBXS PBRD CMHO
JGNI NWGG WDOL VWNQ
LOEG ONRI ZRZH EAUG
ZDRE WGKF MXIG PCXZ
VDFV RKEP JDMZ YBYQ
EKYA ZYUL DPUM WUVR
USVZ YNQN BZRT FPGT
DFGP MANW TJKU SXAE
VQQA FIBR KHUB MMLG
CAOQ SYXG UOYR RRUT
BHJK MMDV WVUH OQOH
SQFD MICU KEXE ZBIQ
KJDT GMLL SCPP VTQW
LUNH JMHH FXWZ WQES
TLTV FMNY MCOB FYAM
FQHI GJEX VRNO PCKE
HPWE XOXT HDQV DZRF
YTWT GHRG ZCLR GYCD
CIDX FHBS YXDN VPDU
HZUW DLAO HSHP HBCP
WJQJ NIYC MQVR YAEN
PFKP STVR EAEJ FMRD
CZKX DZLH LQRO SPNW
BKDQ OHBR TFZL SHAA
OBZP BQIQ FKUE TZZU
CSON AHXT CQVT IXHF
YSFJ JQRM EAIL FPCM
ZZRR UAJJ ORSU ZPGZ
ZWPV VJSC HVQE KLAO
RMNE XGEU JZMV TGZR
BMXY PAGC KXPD AYCV
JSW
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Codesheet
http://img.xrmb2.net/images/276254.png

blkdimnd
02-14-12, 11:28 PM
O7 :cry:

Dogfish40
02-15-12, 09:41 AM
19 July 44. A little bit extra work than usual for all u-boat radio-men:

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
19 July 1944 / 0953 / TO ALL UBOATS / 611 / OIR IES
ASXZ WSQV QNTG MNNR
BAJN HFLM JGWC CDJP
HWGX RURU TMCP LLJD
ZIZE QKXZ OHSH YSDD
JKBB IZMB VVIH OVJY
UNEF XUYW SMAZ ZLAT
XUJS ENJG BFLR YNWP
ZOLU MBXS PBRD CMHO
JGNI NWGG WDOL VWNQ
LOEG ONRI ZRZH EAUG
ZDRE WGKF MXIG PCXZ
VDFV RKEP JDMZ YBYQ
EKYA ZYUL DPUM WUVR
USVZ YNQN BZRT FPGT
DFGP MANW TJKU SXAE
VQQA FIBR KHUB MMLG
CAOQ SYXG UOYR RRUT
BHJK MMDV WVUH OQOH
SQFD MICU KEXE ZBIQ
KJDT GMLL SCPP VTQW
LUNH JMHH FXWZ WQES
TLTV FMNY MCOB FYAM
FQHI GJEX VRNO PCKE
HPWE XOXT HDQV DZRF
YTWT GHRG ZCLR GYCD
CIDX FHBS YXDN VPDU
HZUW DLAO HSHP HBCP
WJQJ NIYC MQVR YAEN
PFKP STVR EAEJ FMRD
CZKX DZLH LQRO SPNW
BKDQ OHBR TFZL SHAA
OBZP BQIQ FKUE TZZU
CSON AHXT CQVT IXHF
YSFJ JQRM EAIL FPCM
ZZRR UAJJ ORSU ZPGZ
ZWPV VJSC HVQE KLAO
RMNE XGEU JZMV TGZR
BMXY PAGC KXPD AYCV
JSW
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Codesheet


Yes, that is a problem. Decoding is an arduous process for most folks. It would have to be simplified. Now that a bit of time has gone by I can see that it would really be a chore to do this. I suppose it's best to leave it as it is.
To anyone interested in the plugin it's on the subsim site I think in the SH3 download pages.
Cheers and Good Hunting.
D40