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Captain_AJ
02-02-12, 10:48 PM
I am doing operation drumbeat for the second time . The first time my boat got jumped close to bay of biscane and got mauled by some AI british destroyers ! .. I wasnt paying attention and the speed of the game was in warp + 1035 .. Ok so you learn !!


Right !! .. Well i decided o go at it again for a second time and on my way west , I couldnt pass up a convoy that the bdu reported . So I was on my way to get re-fuled and re-armed . I had 6 torpedoes left and 50% fuel So on the map I plotted out a intseception course and I went flank speed wit the chief overchargeing the diseals .. Well that ate up around 20% fuel as a made a b-line north to intercept the convoy . I had sunken 4 frieghters and damaged 2 other ,, My last torpedo was a Fat it manged to hit a destroyer .. all >> good

I escaped all the angry destroyers and a made a course for the milk cow . when I was around 500 km out I requested re-supply . the cordinates were revealed and about the time I got closer the damm mil cow vanished , My fuel is down to 20% and the dame meilk re-positend itself- 4000 Km or so ( going from memory ) , East .. I dont have enough fuel to go back eastward .. I have sent numerous "patrol reports , even Moved My boat farther away from the position that is close to the USA .. and stiil the damm Milk cow will not go back west .. I have been sitting about 300km from the western re-fuel point for about three days .. the first objective syas its complete and go procced to sink 50,000 tons on the US east Coast .. Iam out of torpedos and and only 20% of fuel left in the tanks ..

Does anyone have advice and have you encounterd this same situation ?.. Its a real BUZZ killer because I have sat in one place for three days , hoping that the mik cow would come back west .. any advice ? Iam doing 100% settings with a nice MOD list . my list , if it helps ?


Accurate German Flags
RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SAS special abilities simplified V1 (MCCD) SH5
German U-Boat Crew Language Pack
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Shadow Improvement Mod
IRAI_0_0_31U
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Real_Navigation
NewUIs_TDC_6_9_0_jimimadrids_map_tools
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
SubFlags_0_0_8_byTheDarkWraith
SteelViking's Interior Mod V1.2_patched
Stormys DBSM SH5 v1.3 Basemod
Stormys_DBSM_SH5_v1.3_HOTFIX_3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Anti-Lag
sobers talking conning crew mod
OPEN HORIZONS II_base v1.6
OPEN HORIZONS II_enviro v1.6
OPEN HORIZONS II_New_Ships v1.6
OH II Minefield map
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Grossdeutscher Rundfunk
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Black_Skin_albrecht
stoianm upgrade available mod compatible a fistfull of emblems
Battle of the Denmark Strait
Cerberus62_Ambush_of_RMS_Queen_Mary
Convoy HG70
D-Day Langings
SM_CONVOY_HX229
SM_TASKFORCE_J
TASKFORCE_L
WolfPack Wotan

Thanks

Trevally.
02-03-12, 11:12 AM
see post 1440 forward in this thread http://174.123.69.202/~subsimc/radioroom/showthread.php?t=182964&page=96 :up:

Captain_AJ
02-03-12, 04:54 PM
see post 1440 forward in this thread http://174.123.69.202/~subsimc/radioroom/showthread.php?t=182964&page=96 :up:


What is the lat, long of that red re-fuel area ?

Mr. Larsn
02-03-12, 06:08 PM
gg look pretty good ;)

Captain_AJ
02-04-12, 06:13 PM
see post 1440 forward in this thread http://174.123.69.202/~subsimc/radioroom/showthread.php?t=182964&page=96 :up:

There should be a tutorial On how to conserve fuel . I went 4500 km to a tanker and had only 5 liters of fuel left after the long journey to re-fuel. when I started My tank had 20% left !:yeah:

http://i1179.photobucket.com/albums/x382/Arturo_Holquin/SH5Img2012-02-03_222517.jpg

Trevally.
02-05-12, 04:42 AM
looks like you just made it:up:

Captain_AJ
02-05-12, 10:06 AM
looks like you just made it:up:

Yes , Now Iam off the north carolina coast hunting ships .. there are so many !! iam staying in a central location and "hydro hunting " !! Trevallly you and others have made this sim A whole lot better !! Thanks


I have a question if you dont mind me asking ! when using your real nav scripts . How important is it to have the correct time ? I have enabled all of them to cover the 24 hour clock .. is that a good practise ?

Trevally.
02-05-12, 10:39 AM
I have a question if you dont mind me asking ! when using your real nav scripts . How important is it to have the correct time ? I have enabled all of them to cover the 24 hour clock .. is that a good practise ?

Selecting the one with the correct time means that you will go straight into the auto fix every 2hours. The script uses a time wait command so that the celest fixes are realy when actual conditions are set. i.e. sundown, when the sun does down:) etc

If you select the wrong script to start - you will get a fix when you start the script, but the next one may be up to 24hours away. This happen when the first command is say take fix at 00:00 and the actual time is 00:01 - then here you will wait 24 hours until 00:00 comes around again.

So it is better to pick the correct one:up: