View Full Version : the weirdest thing
:timeout:
imagine the scene,a beatiful sunny morning,calm seas,all is well.
then,ship sighted captain bearing 250.my first contact on this patrol.
I jump onto external camara to check it out and woohoo 2 british merchants.
i plot for an attack on the lead ship hoping to get both of them.
fast foward to in position waiting for the green light.
green light i fire one torpedo,direct hit no boom a bleeding dud :-?
i reposition for another attack and wait for the green light.
green light i fire 2 torpedos this time,both direct hits just under the smoke stack, then WTF :damn:
there is no damage what so ever on the ship,i exit the game totally bewildered as to how a ship can take 2 direct hits and chug along as if nothing has happened :timeout:
TDK1044
01-27-12, 08:22 AM
Are you running the vanilla straight out of the box version of the game? There are some fantastic mods available for SH3 that take this game to a totally different level.
I would advise you to download and install GWX3 Gold and also the SH3 Commander. You will then be running a totally different game, and you can further mod it if you wish. :)
von Kinderei
01-27-12, 08:33 AM
:sign_yeah: ... what he said
Osmium Steele
01-27-12, 09:36 AM
Unless, of course, it is a passenger/cargo. Then you still can't bring the bugger down with tactical nuke..
Unless, of course, it is a passenger/cargo. Then you still can't bring the bugger down with tactical nuke..Damnit, I wanted to play that card. :damn:
Raticon
01-27-12, 12:07 PM
I experienced a similar thing in GWX 3.0
I fired two magnetic-pistolled electric torps right under the smokestack of a "Large Cargo"-ship. Both detonated and it was everything by the book... However, that bugger just increased it's speed and gracefully sailed away with her flashlights panning over the surface... The "Small Cargo" following her went down after a direct hit in the side with a torp right to the engine-compartment.
I plot a following course, let's see what happens. After about 20 minutes (in game, time compressed a bit) she starts to take on large amounts of water and after a while lie dead in the water, the waterline just below the tower and deck. her engines dead and probably screaming for help over the radio. A nice torpedo right in the middle of the ship set to impact and 3m depth made her go silent forever.
Conclusion: Sometimes, ships doesn't seem to take any damage at all at first, they can steam along for miles without anything special happening, then suddenly they will take in massive amouts of water and slow down dramatically. Try following the ship a while and se what she does. If you can, try to surface and use the deck gun to speed up the process. I have seen this kind of thing happen sometimes and i believe that the crew of the attacked merchant is partly successful in stopping the flow of water by closing waterproof hatches or something like that, but eventually these will fail and the ship will go down with time.
Passenger/Cargo will be the sole ship that's gonna be used after WW3. Why? It's apparently designed to withstand a direct hit from any major nuclear missile from any major nation. I always avoid using valuable torpedoes at them because you almost everytime need 2 to take them down if in relatively calm waters. Deck gun is for those.
GunterSepp
01-27-12, 12:08 PM
Those passenger/cargoes are the worst.
it was a passenger/cargo as it happens,are they that hard to sink?
i am running the grey wolves xpac but not the commander one,must look into that.
the grey wolves team deserve a great big thanks,the work that must have gone into that mod is awesome.
i was listening to herr kaleuns favourite record on the gramophone while cruising,i was in my own little version of Das Boot :cool:
Sailor Steve
01-27-12, 12:17 PM
While uncommon, there are existing reports of merchants that took several torpedoes to sink.
Sadly, there is also the opposite in GWX, even when using Realistic Sinking Times. For example:
H.M.S .Aquatania (45,000 GRT) goes down with either a few rounds from the deck gun or a single eel.:o
Most Ocean Liners (24,400 GRT) go down with a single eel (either instantly or shortly thereafter).:hmmm:
Great ways to rack up high tonnage counts, but definitely not realistic.
.
Passenger/cargo's go down rather nicely with one shot under the forward mast. They will chug along for a while before flooding finally takes them down by the bow.
:salute:
BigRich
01-27-12, 01:40 PM
Running GWX3. If I shell them in the area just forward of the bridge the ship will immedietely split and the two halves just float there. No amount of shells or torpedos will make them sink!
Raticon
01-27-12, 01:47 PM
On the other hand, those ships like the oceal liners and aquitania were not made to withstand mines or torpedoes. Witnesses from torpedoed liners tell stories about supposedly "waterproof" sealed doors and compartments flooded in no time, with sub-par bolts and welding being a main culprit to this fact.
Ocean-liner companies also tried to limit costs by using sub-par steel-qualities and cheat with thinner beams and a weaker keel for example. Of course, not all cheated like this but some did. Hence some ships could survive several direct hits by being extensively protected and reinforced while some sunk like rocks after single hits with either mines or torpedoes.
WW1-era ships still in service in WW2 mimic this really well i believe. Those ships are by now almost 30 years old (in-game terms) and built to, at least at some degree, survive WW1-style ordnance and explosions. A modernized explosive could easily tear a WW1-vessel to bits as it wasn't built to withstand such forces in the first place.
As a reference, Using GWX 3.0 i managed to sing the HMS Royal Oak with 1 (one!) standard torpedo in 1939 with a Type II-D Submarine. Hit right in the fore of the ship. I have tried firing at modern ships of the time with little or no success. The Royal Oak was a WW1-era Battleship built in 1914 and a serious hit from a ww2-era torpedo would easily smash that thin plating (She was widely critizised for havin too weak hull even by WW1 standards to iprove speed)
I find all these happenings plausible. The Passenger/Cargo may resemble a modern-type wartime cargoship built with the expressive thought of being able to withstand severe punsihment. Who knows?
thanks for putting me onto SH3 Commander,what a cracking piece of kit:salute:
could you put me right on something,is there a set order to install the GWX mods,as some are asking to over-write files another mod has already modified,i am still n00b at this and dont want to cock my install up as its running like a dream at the moment
Happy Hunting
Sailor Steve
01-27-12, 05:46 PM
Running GWX3. If I shell them in the area just forward of the bridge the ship will immedietely split and the two halves just float there. No amount of shells or torpedos will make them sink!
Check the 'F8' and 'K' keys. If the ship has broken in half one of those should tell you whether it's already registered as sunk. If it is then you don't have to worry about it anymore.
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