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View Full Version : Help Walk/Run inverted. Caps lock messed up?


Dogfish40
01-23-12, 11:48 PM
Help, I'm outta' breath and my crew is getting sick of me running everywhere.LOL:O:
Somehow my Run/Walk is getting inverted and I can't get the Character cam into walk mode unless I hit Caps Lock. I don't wanna' have Caps Lock in for obvious reasons, (...only knows what monsters will spawn if I keep Caps Lock in)
This is twice now. It might be related to some gramaphone command but I'm not sure.
Anyone have an idea? I tried to reload the game and it appears to be stuck 'cause I'm still running all over the place. (My crew is getting upset and morale is dropping quickly:O: {there's talk of diving with me on the bridge.}) Help
Thanks
D40

misha1967
01-24-12, 01:38 AM
[FONT=Comic Sans MS]Anyone have an idea? I tried to reload the game and it appears to be stuck 'cause I'm still running all over the place. (My crew is getting upset and morale is dropping quickly:O: {there's talk of diving with me on the bridge.}) Help
Thanks
D40

:haha:

I know what you mean. I've taken to wearing an ankle bracelet with a cable running down to the attack periscope. Good luck diving with me still on the bridge and that cable making it impossible to close the hatch. Of course, it does mean that I spend a lot of time around the attack periscope since some Arschvogel stole the key.

Same guy who stole the strawberries, I'm sure. I'll get him. Oh yes sir, I'll get him, and then it is "gute Nacht, meine Herren!" :03:

Anyway, I've had the same problem in other games. Usually it was because I started the game with Caps Lock on (a lot of games takes the status of your Caps Lock at boot as "off" no matter what it actually is), but since you've already tried rebooting the game (if I understand you correctly), that may not be it.

However, I do remember it happening to me once in SH5 just like you describe it, and the way I fixed it was to teleport to another station. After that, it went away.

Dogfish40
01-24-12, 01:55 PM
:haha:

I know what you mean. I've taken to wearing an ankle bracelet with a cable running down to the attack periscope. Good luck diving with me still on the bridge and that cable making it impossible to close the hatch. Of course, it does mean that I spend a lot of time around the attack periscope since some Arschvogel stole the key.

Same guy who stole the strawberries, I'm sure. I'll get him. Oh yes sir, I'll get him, and then it is "gute Nacht, meine Herren!" :03:

Anyway, I've had the same problem in other games. Usually it was because I started the game with Caps Lock on (a lot of games takes the status of your Caps Lock at boot as "off" no matter what it actually is), but since you've already tried rebooting the game (if I understand you correctly), that may not be it.

However, I do remember it happening to me once in SH5 just like you describe it, and the way I fixed it was to teleport to another station. After that, it went away.

Thanks, I'll try teleporting. I went out of the game (all the way) and lo and behold, I'm still running. I mean walking is fast enough anyway. I did cure it by Throwing myself into a wall and switching the caps lock on and off whilst switching the shift key (on the boat, not in real life:damn::damn: that I did yesterday)lol. Anyway, as I was doing this I heard the feetsteps slow down. I just don't really have the combination of what exactly I did. Also, I still don't know what caused it. It's happened once before but only for a couple minutes. Whoa. Now that I think about it...teleporting...I think this started after I used the external camera and then clicked on the officers hat (I have the SH3 style hud set-up) to get back on the bridge.
I think I may try and get it to happen again. Then I'll try the debugging thing that TDW told me to try....
Thanks Mate, I think we're on to something...
D40 :salute:
PS: I know who stole the strawberrys, it's the same guy who threw my palm tree off the bridge...uh oh...wrong Movie...:O:

misha1967
01-25-12, 01:52 AM
We'll get there, Dogfish! :DL

Let me know if it works out.

Mind you, there are times when I wish that he'd run all the time as opposed to just walking about in a carefree fashion so I didn't have to hold down the SHIFT keys, but it can be a right royal pain if you can't switch it OFF either.

There's another thing I've noticed about the footsteps of our virtual alter ego: When you're walking close to obstacles, such as along the bulkheads, his footsteps sound like he's running, but he really isn't, which can be proven by holding down the SHIFT key and seeing how he speeds up.

I guess he just occasionally takes really small steps, or maybe he just likes to tap dance. :03:

Dogfish40
01-25-12, 09:47 AM
We'll get there, Dogfish! :DL

Let me know if it works out.

Mind you, there are times when I wish that he'd run all the time as opposed to just walking about in a carefree fashion so I didn't have to hold down the SHIFT keys, but it can be a right royal pain if you can't switch it OFF either.

There's another thing I've noticed about the footsteps of our virtual alter ego: When you're walking close to obstacles, such as along the bulkheads, his footsteps sound like he's running, but he really isn't, which can be proven by holding down the SHIFT key and seeing how he speeds up.

I guess he just occasionally takes really small steps, or maybe he just likes to tap dance. :03:

Yeah, I installed the 'Less annoying feetsteps' option in the 'MightyFineCrew' mod real quick . That was a Godsend. I get a little tap dance as I first head up the ladder in a hurry. TapityTapityTapity Tap Tap Tap...With the mod installed it doesn't drive me nuts any more.
I'm still working on this Run/Walk thing, I'll keep posting when I find the culprit.
D40 :salute: