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View Full Version : First DD encounter with RSRD - Pucker factor has gone to 11


Vaux
01-08-12, 05:02 PM
I've been playing SH4 with the TMO mod for about a year now. Recently, I got a new system and loaded up SH4 with the latest iteration of TMO. I also noticed there was a TMO-compatible version of RSRD. I read up on it and figured "What the heck, I'll give it a try".

So, I started a new carreer with TMO and RSRD. Pac fleet, December 8th 1941, in a Dolphin-class boat out of Manila. My first patrol is fairly straight-forward. I complete a resupply mission and sink a handful of merchants that are travelling solo. Due to low fuel, I'm forced to RTB to Surabaya with torpedoes still on board... I absolutely hate RTB-ing with fish in the tubes, but there's no arguing with the fuel gauge. I had encountered no warships on my first patrol... then came my second. I left Surabaya with orders to patrol the Mindoro Strait.

February 9th, 1942. First day in patrol area. Skies are clear with an 11 MPS wind out of the West. Seas are moderate. At a little past 0400, my sonarman reports a single contact. Merchant. Moving slow and closing. No other contacts. I head the boat towards the contact and eventually get a visual. A nice, fat, juicy tanker... a Buzyun Maru.... all by its lonesome and steaming as straight as an arrow. I line up a stern shot and give her all 4 tubes. She goes to the bottom at 0618.

We surface and head North. Tubes 5 and 6 are reloaded, with tube 7 about 35% loaded, when the sonarman calls out another contact. Warship... medium speed, off to the Northwest and closing. This is quickly followed by another contact: Merchant... moving slow and closing... right behind the warship. I head the boat towards the contact and eventually get the first visual: Fubuki Destroyer. I can see two more smoke columns behind it. The Fubuki is about 9,000 yards away and it's still not full light. I spend a few minutes plotting a projected course, and setup an ambush.

I take the boat about 1,800 yards to the East of their projected course, go to periscope depth, silent running, battle stations, and all stop. I'm a patient, hole in the water, just waiting for the prey to arrive. I'm periodically dipping the attack scope up and down to confirm the projected course and I finally get a visual on the other two: The merchant is a troop transport, a Kiturin Maru, steaming at 7 knots, and behind her is another Fubuki Destroyer. I adjust my projected course for the convoy, and it looks like they should pass me, right-to-left, about 1,500 yards off my bow.

OK... as the saying goes, this is not my first rodeo. I've been in similar postions and this shouldn't be a problem. The seas are just choppy and rolling enough that it should mess with the DDs' passive sonar. The lead Fubuki does a few sweeps, but winds up passing me straight on the projected course at 7 knots. I give the troop ship all 4 of my bow tubes, immediately lower the scope, order 1 knot ahead... about 60 RPM and head to 250 feet... test depth. We pass the thermal layer at about 175 feet. The troop ship goes down at 0747. I decide not to turn, but head directly for the last position of the troop ship. I think I'm being clever.

Well, as expected, the Fubukis ramp up their speed and start acting like scorned women with .45s and an air-tight alibi. I'm expecting some close runs and a few close depth charges, but expect to shake them fairly quickly. My expectations were not met on that last part.

About 45 minutes into the chase, I've taken some minor damage, which is quickly repaired, but I'm beginning to think that it's getting just a bit too coincidental that they keep finding me. I decide to go below test depth and order 275 feet. I also turn about 20 degrees to port. Well, one of the Fubukis lays down a pattern right on top of me. I go to Flank speed for a few seconds, get up to 5 knots, and order hard left rudder. I take some damage, none to my hull thankfully, but my night scope is history and I've got some minor battery damage.

OK... let's try something different. I order all stop. This seems to work... for a while. The DDs are doing the usual thing. One stops and listens, the other circles. About 20 minutes later, they seem to draw a bead on me. One of them goes to Flank speed and heads right at me, laying down another pattern right on top of me. I go to Flank for a few seconds to get the heck out of there.

Now the chase has been going on for about 2 hours... longer than I would expect in these sea conditions with TMO alone, and I'm feeling a bit desperate. My hull is still undamaged, so I order 325 feet and reduce my RPMs to about 23. Finally, it seems to be working....

It's been 3 hours now, and one of the Fubukis is apparently gone. The other is still doing circles, but is getting farther and farther away. I might just make it....

Don't get me wrong, I'm not complaining. This proved to be quite the challenge, and I'm enjoying it, but here's my question: Is this what I can expect from the DDs with RSRD, or did I just happen to get a couple of Jap sonarmen with ears the size of dinner plates?

CCIP
01-08-12, 05:15 PM
I generally find RSRD to be easier than 'vanilla' TMO, because from what I know, the skill rating of most escorts is set a lot higher in the TMO campaign than RSRD, and oftentimes the TMO escorts are heavier and more capable. So you might've just run into a particularly bad group.

That said, it's nothing out of the ordinary, par for the course. That's what you get when you play TMO with anything - lots of evasion work to do! You rarely get escorts that will up and leave in a few minutes time, and 2-3 hours isn't at all unusual. Play smart and you'll be fine.

Mescator
01-09-12, 02:14 AM
but my night scope is history and I've got some minor battery damage.

Keep an eye on your fuel gauge! Even when repaired, the game often never registers a full battery once it's been damaged and will chew away at ahead flank level fuel consumption to try charge it. If you get done, turn off battery charging when your on the surface unless they're depleted.

My experience with RSRD escorts varies greatly. Sometimes they will detect me very early and other times i will successfully evade after a sinking without so much as a ping.

Sounds like a nasty group you found =p

Vaux
01-09-12, 09:45 PM
I finally got away.

About 2 more hours after going to 325 feet and sub-25 RPMs, I lost all sound contact with the DDs. I stayed down, creeping along at 1 knot, for another hour. I then went to periscope depth and did a sweep with my attack scope. No visual contacts. I proceeded to radar depth and did another sweep. Again, no visual contacts. I then ordered ahead standard and surface. It was now mid-afternoon.

Before my diesels were completely started, the deck watch calls out "Ship spotted". It was one of the DDs at about 9,700 yards, bearing 150. She increased speed to 30+ knots and turned in my direction. I swear I heard a shell pass by overhead, but didn't see or hear a splash.

I ordered crash dive and headed back down to 325 feet. Just before going decks-awash, the lookout caught sight of the other Fubuki, bow on to me and moving "very fast". After passing the thermal layer, I ordered silent running, put my RPMs below 25, and made a 45 degree port turn.

Luckily the Fubukis mis-judged my position and started circling and dropping charges about 3,000 yards astern. They never got close to me again. This time, I stayed down until after dark. The encounter was finally over.

Whew! Final score: I got the Troop Ship and got away with no hull damage and only minor damage to my deck gun, AA gun, and paint. My able crew fixed the Night Scope.

These 2 DDs were the most tenacious and skillful/lucky team I have ever encountered. I've been in longer evasion scenarios, and have been sent to the bottom more than once, but usually that involved 4 or 5 DDs and flat-calm conditions (and maybe a bone-headed move or two on my part). Since this was my first DD encounter with RSRD, I was wondering if this was the "new normal" and that I'd have to rethink my SOP. Sounds like I may have just "gotten lucky". I'll see what the next encounter is like.

M escator: Interesting tidbit about the battery damage. I'll keep an eye on that. I did notice that, even though I was at Ahead Standard, the engine noise sounded like I was at Flank. I thought maybe it was just a bug, went to Ahead 1/3 and back to Standard and the engines sound about right now... I will keep a close eye on the fuel gauge. Thanks for the heads-up.

BernieP2
01-10-12, 11:31 AM
Hi Vaux,

That's why you play the game !!... If it was all radar contact, maneuver, sight , approach, loose the fish and leave ... what's the excitement in that?

Seriously, I've been playing TMO with RSRDC for a while now and it is very realistic. You may want to add "Max OPTICS IV for TMO " makes the periscope and TBT much more visual ....

There is also a CD and Bomb Load on ?Zeros fix for RSRDC. One other mod to add is a 3000 yard plot for the resolution of your monitor (makes the image a circle, not an oval).

The mods I use --
TMO 2.5
RSRDC_TMO V502
RSRDC V5xx Patch1
Fixed Zero Bomb Load RSRDC
Fixed CD Sonar RSRDC
Max Optics for TMO_2
OPCF green
TMO Visuals for RSRDC
3000 yd Bearing Tool (1440x)

Works for me, you may use a different set ....


Fair Winds and Good Hunting

BernieP2

Vaux
01-10-12, 12:19 PM
@BernieP2: Oh I'm not complainig at all! I hope all of the DD encounters are more like this! I was immersed in the game more than I've been in a while. I actually caught myself tensing up -cringing even- when the DD screws passed overhead!

Interesting set of mods. I'll check them out. Good hunting to you, as well! :salute:

WernherVonTrapp
01-10-12, 02:11 PM
My experience with RSRD escorts varies greatly. Sometimes they will detect me very early and other times i will successfully evade after a sinking without so much as a ping.
That has been my feeling as well, though I've never played TMO a la stand-alone and cannot adaquately compare. I'm addicted to the historical accuracy aspect of the sim and cannot bear to play w/o it. Sometimes it seems like a piece of cakehttp://i1045.photobucket.com/albums/b456/archangel501/Smileys/d145d409.gif, and other times an exercise in futility.
http://i1045.photobucket.com/albums/b456/archangel501/Smileys/f9966eea.gif

Armistead
01-10-12, 02:13 PM
It's had to judge the crew rating or compare RSRD to TMO, both are different. Overall RSRD does have lower crew ratings earlier war, but you'll still run into a lot of vet crews. I think TMO has most of the escorts in RSRD now, but RSRD does have some mean escorts in the TypeAB and a few others. Wait until you run into 4 Type AB escorts....get deep fast, suckers drop about 24 charges per run.

There is another mod I like, think it's Max's DD pack, reworks several of the escorts, not that they're harder, but several throw different patterns due to the rack placement.

Also fairly easy to edit crew ratings with notepad, just takes a lil while. I've got most of my escorts set to veteran and many elite. You want some real fun, set them to elite.....

WernherVonTrapp
01-10-12, 02:34 PM
Hey, where've you been Armistead? I missed you buddy. Haven't seen you around in a while. I was starting to fear something might've happened to you. Looks like UBI pushed back their grand re-opening date. I figure it'll be mid February before they're back online.:doh:

Armistead
01-10-12, 05:15 PM
Says Jan. 12 now......u can make it...:O:

WernherVonTrapp
01-10-12, 06:05 PM
Says Jan. 12 now......u can make it...:O:http://i1045.photobucket.com/albums/b456/archangel501/Smileys/24893f09.gifYeah, first they said they'd be back on the 9th. Then they pushed it back to the 11th. Now it's the 12th.
http://i1045.photobucket.com/albums/b456/archangel501/Smileys/6eff5001.gif

Mescator
01-11-12, 02:13 AM
Mescator: Interesting tidbit about the battery damage. I'll keep an eye on that. I did notice that, even though I was at Ahead Standard, the engine noise sounded like I was at Flank. I thought maybe it was just a bug, went to Ahead 1/3 and back to Standard and the engines sound about right now... I will keep a close eye on the fuel gauge. Thanks for the heads-up.

Yeah, i have the same thing with the Engine noise. No idea what causes it, but i think it's related to the use of TC.

TorpX
01-12-12, 03:31 AM
Yeah, i have the same thing with the Engine noise. No idea what causes it, but i think it's related to the use of TC.

I've had the same thing with the engine noise being louder and softer. I just figured it was another Ubi thing. :O: