View Full Version : M30X issues
Walruss
01-08-12, 10:48 AM
Ok, so the issue is if I encounter an MFM vessel it's listed by it's code, not it's type when I ident them... hence a British M30 shows up as M30B, a neutral as M30X.... kinda takes the fun out of it a bit... I remember there being a file or two you had to alter, but for the life of me the details escape me. search likewise turns up zilch... help?
In other news: Just got out of a 2 hour depth charge attack in waters only 50 m deep... that was unpleasant, even if the destroyer apparently ran out of depth charges (earlier attack elsewhere? even possible?) because he pinged and continued searching my local for another hour without any charges before he buggered off at nightfall...
Gargamel
01-08-12, 11:01 AM
Yes they can run out.
Dunno bout the rest.
Go to \data\sea\EnglishNames.cfg (or GermanNames.cfg, if you use german as your game language). Add lines for the ship, like this:
M30A=Medium Merchant 30
M30B=Medium Merchant 30
M30X=Medium Merchant 30
(or whatever name you want to use for them)
Walruss
01-08-12, 11:44 AM
;Iambecomes MF mod
L01B=Heavy Merchant 01
L02B=Heavy Merchant 02
L03B=Heavy Merchant 03
M01B=Medium Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Medium Merchant 10
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M19B=Medium Merchant 19
M20B=Medium Merchant 20
M21B=CAM-Ship 02
S01B=Light Merchant 01
S02B=Light Merchant 02
S03B=Light Merchant 03
S04B=Light Merchant 04
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T11B=Tanker 11
T12B=Tanker 12
T13B=Tanker 13
T14B=Tanker CAM-Ship
T16B=Tanker 16
P01B=Converted Transport 01
P02B=Converted Transport 02
P03B=Converted Transport 03
L02A=Heavy Merchant 02
M01A=Medium Merchant 01
M05A=Medium Merchant 05
M10A=Medium Merchant 10
M16A=Medium Merchant 16
M18A=Medium Merchant 18
M19A=Medium Merchant 19
M20A=Medium Merchant 20
S01A=Light Merchant 01
S02A=Light Merchant 02
S03A=Light Merchant 03
S04A=Light Merchant 04
T01A=Tanker 01
T02A=Tanker 02
T03A=Tanker 03
T04A=Tanker 04
T09A=Tanker 09
T11A=Tanker 11
T13A=Tanker 13
T15A=Tanker 15
T16A=Tanker 16
T17A=Tanker 17
T18A=Tanker 18
O01A=Naval Oiler 01
P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
F01B=Steam Trawler 01
F02B=Steam Trawler 02
F03B=Steam Trawler 03
F04B=Steam Trawler 04
That's a copy-paste from that file
Sailor Steve
01-08-12, 11:47 AM
If I ever get a computer that will run MFM I plan to do an update based on my Ship Names mod that will make them show up as a class name. In fact I might try it anyway. I can do it, I just can't test it.
It would work better in SH4, though.
Looks like M30A, M30B and M30X are missing from the file (as are all the neutral MnnX versions). Having extra lines in that file won't hurt, so you can just do:
M01A=Medium Merchant 01
M01B=Medium Merchant 01
M01X=Medium Merchant 01
M02A=Medium Merchant 02
M02B=Medium Merchant 02
M02X=Medium Merchant 02
M03A=Medium Merchant 03
M03B=Medium Merchant 03
M03X=Medium Merchant 03
...
and so on, for all possible numbers (M01...M40), even if there actually aren't ships for every number.
You can also do the same for all possible tankers (T01...T19).
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