View Full Version : Any Modsoup suggestions, pls. ??
Marinenachrichtendienst
12-17-11, 08:52 PM
Hi,
It all started with SH3 back in Dec. 2006, and SH5 in Jan. 2011 (which I play now) :salute:
I have not played SH3 since 2007, but today I installed it again.
So far I have not installed any mods, even though I have a bunch of them from 2006 in one of my folders on my second PC. :yawn:
Would anybody provide me your personal Modsoup, to get some ideas for what to use ?? :yeah:
Sailor Steve
12-17-11, 09:19 PM
Direct Installs
GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Alex Do-24
Aces' Crew On Deck Stand Alone GWX
Aces' Radio Room Postcards
SH5 Water for GWX 0.9 20 Km -
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Tuddley's Barracks Screen
h.sie's Colored Hull Integrity Indicator
Torpedo HAHD GWX - h.sie
Ricks GWX Rec Manual Final
Aces' St. Nazair Super Pens v5.1 GWX
Wooden_Lifeboats_Mod-1.1 - Iambecomelife
JSGME
Decks Awash + Fuel Economy - Wreford-Brown
Extras for Wilhelmshaven Campaign - Wreford-Brown
Type IIa Tuneup Dark
VIIB Early War Skin -
New Freecam Mod - Asanovic7
No Continuous 'Ship Spotted'
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)
Always reinstall My SH3 Files
Cameras
Commands_en
Dials
Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás
Commander mods
Ship Names
Loading Screens
von Kinderei
12-17-11, 09:54 PM
GWX 3.0 Gold
GWX 16km Atmosphere
GWX Enhanced Damage Effects
GWX Integrated Orders
Q Ship mod GWX 3.0
Thomsen Sound Pack V3
PT Sound Pack V3.1
PT Sound Pack V3.2
Radio Deutschland
Combat Radio Frequency
SH v1.4b No DVD
OLC Gold MkII Option 4 Enviroment with EDE and GUI with LRT
OLC Gold MkII MkIId Update
OLC Modified Search Light Beams
OLC Flat Sun Fix
ACM Reloaded for OLC Gold MkII
FM New Interior V1.0
Flakmonkeys Interior with crew
FM NI Fix for ACM Reloaded
Life Boats and Debris V4
Torpedo Damage Final
Elite U-boat Binoculars
Elite U-boat Uniform Green
Seawolfs Icons
WB's Mission Orders v1.2
Rbs1 SH4 Effects GWX 30 71
The Dark Wraith Ship Plane Fire Damage
IO Strategic Map
DFa UpDnRot Flags Final
Thomsens Water V4
IIA U-boat Flecktarm Camouflage
VIIC Atlantic Workhorse Skin IV
TMT v2
ACM Lite Map ( Grey Contacts )
Marinenachrichtendienst
12-17-11, 10:34 PM
Gee, thanks to the both of you !! :yeah:
VONHARRIS
12-18-11, 12:50 AM
Here is mine:
GWX of course
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft GWX\SilentHunterIII\MODS]
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Aces' Radio Room Postcards
Aces' Modified Headphones
Alt Msg Font Typewriter
Carotio_SH3-Seafloor2_128mb
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Foam 512x512
GWX - Enhanced Damage Effects
GWX - Contact Color
GWX 3 - Msn Os Lite
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
LRT v2.04 Full
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
SH-5 Water for GWX 3.0 V0.9 08 Km Atlantic campaign (default)
SH4Style_flagS_midSpeed
Thomsen's Depth Gauge
Thomsen's Dials V2.0
Thomsen's Sound Pack V3
Deck gun sound
BritishAsdicMkIFinal
New Uboat Guns 1.2
New 20mm Flak beta v1.1
SeaWolf S.Cut Bar
SH3-Blue Night Map
Torpedo_HAHD_1024_GWX
Torpedo damage Final
TorpedoTubesFfireFinal vGW
Waterstream+Exhaust Combi V2.3 for GWX3
Elite U-boat Binoculars
Fishing Trawler
DD_OH_V3.09_20091209162038
WB's Fuel Economy v1.2
Flecktarn Protective Helmet Cover
Scir***923;-Tikigod- repeated order
Water Droplet Mod
Ricks_Alt_RecManual_v1.0
Flags_enlighten
Without JSGME
Some ships of the MFM (My PC can not handle the whole mod)
Other ships - mostly liners
( I keep a copy of the data/sea , rosters , subemblems and gramophone files which I use every time I need to perform a reinstall)
Skin of choice
SH3 commander
SH3 patrol
Multi SH3 - to set up a WAC 4,1 installation (in progress)
Kaleun Wagner
12-18-11, 01:41 AM
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 3\MODS]
Thomsen's Sound Pack V3.2cg
Real Depth Charge
Ultimate Aircraft Soundmod
Radio Deutschland
Radio England
OKW_Funkmod_v_1_2
Fanfare Mod
Neue_U-Boot_Embleme
Pascal_Port_People
Aces' Modified Headphones
Alt Msg Font Typewriter
LifeBoats&Debris_v4
SH3 Res Fix (remember to run .bat file)
Torpedo damage Final ver2.0
Luftwaffe Combat Radio Frequency 88.00 MHz
Flags_enlighten
TMT v2
GWX - Enhanced Damage Effects
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
DD_OH_V3.09_20091209162038
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
BritishAsdicMkIFinal
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Hitman_Beta_GUI_GWX3_1.0
Aces' Super Turms v6 for GWX
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 2x MG-34 version for GWX
Aces_Type XXI Flag Pennants DF + Waterstreams Fix
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
DD_OH_V3.09_Fix_for_NVD_DC_Shake_001
FM_NI_Fix_for_Anvart_FM30_UpDown
FM_NI_Fix_for_NVD_DC_Shake_001
Materials file for Aces' multi-mod v1.3
Aces' Combined SH3.SDL Files v2
Aces_Multimod_compatability_fix_release_v1.3
Aces' St.Nazaire Super Pens v5.1 GWX Version
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
FSF for M.E.P v3-Patch
MaGui 3.4
German Images for MaGui v3.4
optional-blue recmanual for MaGui 3.4
Type IX salvo selector
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
CT_FM_NI_Fix_for_MaGui 3.4
DD_OH v3.9 'fix' for MaGui
optional-No Stealthmeter for MaGui 3.4
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Sept39_Aug40_Radio_Mod
SH3 Commander with GWX patch
Marinenachrichtendienst
12-18-11, 09:01 AM
I'm very greatful guys!! Thank you all !! :yeah::yeah:
von Kinderei
12-18-11, 09:10 AM
You are welcome sir ... :up:
Hylander_1314
12-18-11, 05:06 PM
Direct Installs
GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Alex Do-24
Aces' Crew On Deck Stand Alone GWX
Aces' Radio Room Postcards
SH5 Water for GWX 0.9 20 Km -
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Tuddley's Barracks Screen
h.sie's Colored Hull Integrity Indicator
Torpedo HAHD GWX - h.sie
Ricks GWX Rec Manual Final
Aces' St. Nazair Super Pens v5.1 GWX
Wooden_Lifeboats_Mod-1.1 - Iambecomelife
JSGME
Decks Awash + Fuel Economy - Wreford-Brown
Extras for Wilhelmshaven Campaign - Wreford-Brown
Type IIa Tuneup Dark
VIIB Early War Skin -
New Freecam Mod - Asanovic7
No Continuous 'Ship Spotted'
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)
Always reinstall My SH3 Files
Cameras
Commands_en
Dials
Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás
Commander mods
Ship Names
Loading Screens
Dang Sailor Steve! What a load of mods! How many years did that take!? :o
Sailor Steve
12-18-11, 06:31 PM
Dang Sailor Steve! What a load of mods! How many years did that take!? :o
None. I started playing SH3, and Sergbuto made the first Harbor mod. So I scrapped my career and started over. Then Beery made the first supermod, RUB. I scrapped my career and started over. Then the original GW came out. I scrap...well, you get the point. In almost seven years of playing the game I've never finished a career, never progressed past mid-1940 in fact.
I experiment. I install a mod with JSGME. If I like it I install it manually. Then I save my Data folder. Nowadays if I have to reinstall the game I run GWX and then re-install my saved Data folder, keeping a list of exactly what's in it.
My other problem is that back when I was playing SH1 they offered different Commands and different boats. Rather than choosing one, or letting the dice choose for me, I would run a boat out of each available Command. That carried over to subsequent versions, and I now have three careers in SH3, one from each available 1939 Flotilla all running concurently. I'm also doing that with SH4 U-boats and OM. If I ever reach 1942 I'll be doing the same with the American side, which will mean eight or nine campaigns at the same time. When one dies or retires I start a new one from the same time and place.
Of course when I finally get a new computer that will run all the mods, and SH5 as well, I'll be starting over again. I think the correct term is obsessive-compulsive, though anal retentive may apply as well.
:rotfl2:
Hylander_1314
12-18-11, 06:47 PM
None. I started playing SH3, and Sergbuto made the first Harbor mod. So I scrapped my career and started over. Then Beery made the first supermod, RUB. I scrapped my career and started over. Then the original GW came out. I scrap...well, you get the point. In almost seven years of playing the game I've never finished a career, never progressed past mid-1940 in fact.
I experiment. I install a mod with JSGME. If I like it I install it manually. Then I save my Data folder. Nowadays if I have to reinstall the game I run GWX and then re-install my saved Data folder, keeping a list of exactly what's in it.
My other problem is that back when I was playing SH1 they offered different Commands and different boats. Rather than choosing one, or letting the dice choose for me, I would run a boat out of each available Command. That carried over to subsequent versions, and I now have three careers in SH3, one from each available 1939 Flotilla all running concurently. I'm also doing that with SH4 U-boats and OM. If I ever reach 1942 I'll be doing the same with the American side, which will mean eight or nine campaigns at the same time. When one dies or retires I start a new one from the same time and place.
Of course when I finally get a new computer that will run all the mods, and SH5 as well, I'll be starting over again. I think the correct term is obsessive-compulsive, though anal retentive may apply as well.
:rotfl2:
I know the feling! Everytime someone comes out with a new mod, even if it's just a widget, I have to try it out! :doh:
I'm thinking of using multi-install, and just leave one for every new thing to try out, and one for playing the game through.
Sailor Steve
12-18-11, 09:23 PM
I have no problem testing new mods. It's when there's a major one I like that I feel compelled to scrap my career and start over at the beginning, especially harbor mods, so I can watch them change over time. :oops:
Hylander_1314
12-18-11, 09:29 PM
YEah, those are hard to beat! Makes the photo recon missions into harbors more fruitful. Oops! That's in SH4 that is.
Marinenachrichtendienst
12-19-11, 07:37 AM
Dang Sailor Steve! What a load of mods! How many years did that take!? :o
Thanks, Hylander !! :yeah:
Christmas greetings from Norway !
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